goat3dgfx
diff src/camera.h @ 11:d061fe1a31ec
compile vr source files or not
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 24 Nov 2013 14:00:14 +0200 |
parents | |
children | 7d6b667821cf |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/camera.h Sun Nov 24 14:00:14 2013 +0200 1.3 @@ -0,0 +1,98 @@ 1.4 +#ifndef CAMERA_H_ 1.5 +#define CAMERA_H_ 1.6 + 1.7 +#include <vmath/vmath.h> 1.8 + 1.9 +class Camera { 1.10 +protected: 1.11 + float roll; 1.12 + 1.13 + mutable struct { 1.14 + bool valid; 1.15 + Matrix4x4 mat; 1.16 + } mcache, mcache_inv; 1.17 + 1.18 + virtual void calc_matrix(Matrix4x4 *mat) const = 0; 1.19 + virtual void calc_inv_matrix(Matrix4x4 *mat) const; 1.20 + 1.21 + void inval_cache() { mcache.valid = mcache_inv.valid = false; } 1.22 + void set_glmat(const Matrix4x4 &m) const; 1.23 + 1.24 +public: 1.25 + Camera(); 1.26 + virtual ~Camera(); 1.27 + 1.28 + const Matrix4x4 &matrix() const; 1.29 + const Matrix4x4 &inv_matrix() const; 1.30 + 1.31 + void use() const; 1.32 + void use_inverse() const; 1.33 + 1.34 + // these do nothing, override to provide input handling 1.35 + virtual void input_move(float x, float y, float z); 1.36 + virtual void input_rotate(float x, float y, float z); 1.37 + virtual void input_zoom(float factor); 1.38 +}; 1.39 + 1.40 +class OrbitCamera : public Camera { 1.41 +protected: 1.42 + float theta, phi, rad; 1.43 + 1.44 + void calc_matrix(Matrix4x4 *mat) const; 1.45 + void calc_inv_matrix(Matrix4x4 *mat) const; 1.46 + 1.47 +public: 1.48 + OrbitCamera(); 1.49 + virtual ~OrbitCamera(); 1.50 + 1.51 + void input_rotate(float x, float y, float z); 1.52 + void input_zoom(float factor); 1.53 +}; 1.54 + 1.55 +class FpsCamera : public OrbitCamera { 1.56 +protected: 1.57 + Vector3 pos; 1.58 + 1.59 + void calc_matrix(Matrix4x4 *mat) const; 1.60 + void calc_inv_matrix(Matrix4x4 *mat) const; 1.61 + 1.62 +public: 1.63 + void input_move(float x, float y, float z); 1.64 + 1.65 + const Vector3 &get_position() const; 1.66 +}; 1.67 + 1.68 +class FlyCamera : public Camera { 1.69 +private: 1.70 + Vector3 pos; 1.71 + Quaternion rot; 1.72 + 1.73 + void calc_matrix(Matrix4x4 *mat) const; 1.74 + //void calc_inv_matrix(Matrix4x4 *mat) const; 1.75 + 1.76 +public: 1.77 + FlyCamera(); 1.78 + 1.79 + const Vector3 &get_position() const; 1.80 + const Quaternion &get_rotation() const; 1.81 + 1.82 + void input_move(float x, float y, float z); 1.83 + void input_rotate(float x, float y, float z); 1.84 +}; 1.85 + 1.86 + 1.87 +class VRFpsCamera : public FpsCamera { 1.88 +private: 1.89 + float neck_eye_dist; 1.90 + float prev_angles[3]; 1.91 + 1.92 + void calc_matrix(Matrix4x4 *mat) const; 1.93 + void calc_inv_matrix(Matrix4x4 *mat) const; 1.94 + 1.95 +public: 1.96 + VRFpsCamera(); 1.97 + 1.98 + void track_vr(); 1.99 +}; 1.100 + 1.101 +#endif // CAMERA_H_