goat3dgfx
diff src/3dschunks.h @ 0:1873dfd13f2d
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 14 Nov 2013 05:27:09 +0200 |
parents | |
children | 25b911c7c35c |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/3dschunks.h Thu Nov 14 05:27:09 2013 +0200 1.3 @@ -0,0 +1,160 @@ 1.4 +#ifndef _3DSCHUNKS_H_ 1.5 +#define _3DSCHUNKS_H_ 1.6 + 1.7 +enum ChunkID { 1.8 + Chunk_Color_Float3 = 0x0010, // o Floating point color 1.9 + Chunk_Color_Byte3 = 0x0011, // o 24bit color 1.10 + Chunk_Color_GammaByte3 = 0x0012, // o 24bit gamma corrected 1.11 + Chunk_Color_GammaFloat3 = 0x0013, // o Floating point gamma corrected 1.12 + Chunk_PercentInt = 0x0030, // o Percent Chunk int 0 - 100 1.13 + Chunk_PercentFloat = 0x0031, // o Percent Chunk float 0 - 1 1.14 + 1.15 + Chunk_3DSMain = 0x4D4D, // + Root Chunk 1.16 + Chunk_Main_3DSVersion = 0x0002, // - 3DS Version 1.17 + Chunk_Main_3DEditor = 0x3D3D, // + 3D Editor Chunk 1.18 + Chunk_Edit_Unit = 0x0100, // - Unit 1.19 + Chunk_Edit_BGBitmap = 0x1100, // - Background Bitmap 1.20 + Chunk_Edit_UseBGBitmap = 0x1101, // - Use Background Bitmap 1.21 + Chunk_Edit_BGColor = 0x1200, // - Background Color 1.22 + Chunk_Edit_UseBGColor = 0x1201, // - Use Background Color 1.23 + Chunk_Edit_GradColor = 0x1300, // - Background Gradient 1.24 + Chunk_Edit_UseGradColor = 0x1301, // - Use Gradient Color 1.25 + Chunk_Edit_ShadowMapBias = 0x1400, // - Shadow map bias 1.26 + Chunk_Edit_ShadowMapSize = 0x1420, // - Shadow map size 1.27 + Chunk_Edit_ShadowMapSampleRange = 0x1450, // - Shadow map sample range 1.28 + Chunk_Edit_RaytraceBias = 0x1460, // - Raytrace bias 1.29 + Chunk_Edit_UseRaytrace = 0x1470, // - Use Raytrace 1.30 + Chunk_Edit_AmbientColor = 0x2100, // - Ambient Color 1.31 + Chunk_Edit_Fog = 0x2200, // + Fog 1.32 + Chunk_Fog_FogColor = 0x2210, // - Fog Color 1.33 + Chunk_Edit_UseFog = 0x2201, // - Use Fog 1.34 + Chunk_Edit_DistanceQue = 0x2300, // + Distance que 1.35 + Chunk_Dist_DimBackground = 0x2310, // - Dim Background 1.36 + Chunk_Edit_UseDistanceQue = 0x2301, // - Use distance que 1.37 + Chunk_Edit_LayeredFogOptions = 0x2302, // - Layered fog options 1.38 + Chunk_Edit_UseLayeredFog = 0x2303, // - Use Layered Fog 1.39 + Chunk_Edit_MeshVersion = 0x3D3E, // - Mesh Version 1.40 + 1.41 + Chunk_Edit_Object = 0x4000, // + Object 1.42 + Chunk_Obj_Hidden = 0x4010, // - Hidden 1.43 + Chunk_Obj_DontCastShadows = 0x4012, // - Object doesn't cast shadows 1.44 + Chunk_Obj_MatteObject = 0x4013, // - Matte 1.45 + Chunk_Obj_ExternalProcessOn = 0x4015, // - External Process on (?) 1.46 + Chunk_Obj_DontReceiveShadows = 0x4017, // - doesn't reseive shadows 1.47 + Chunk_Obj_TriMesh = 0x4100, // + TriMesh 1.48 + Chunk_TriMesh_VertexList = 0x4110, // - Vertex List 1.49 + Chunk_TriMesh_FaceDesc = 0x4120, // + Faces description 1.50 + Chunk_Face_Material = 0x4130, // - Face Materials* 1.51 + Chunk_TriMesh_TexCoords = 0x4140, // - Texture Coordinates 1.52 + Chunk_TriMesh_SmoothingGroup = 0x4150, // - Smoothing group 1.53 + Chunk_TriMesh_WorldTransform = 0x4160, // - Position and Orientation 1.54 + Chunk_TriMesh_Color = 0x4165, // - Object color 1.55 + Chunk_TriMesh_ExternalProcessName = 0x4181, // - External Process name (?) 1.56 + Chunk_TriMesh_ExternalProcessParams = 0x4182, // - External Process parameters (?) 1.57 + 1.58 + Chunk_Obj_Light = 0x4600, // + Light 1.59 + Chunk_Light_SpotLight = 0x4610, // + SpotLight 1.60 + Chunk_Spot_Raytrace = 0x4627, // - Raytrace 1.61 + Chunk_Spot_CastShadows = 0x4630, // - Light casts shadows 1.62 + Chunk_Spot_ShadowMap = 0x4641, // - Shadow Map 1.63 + Chunk_Spot_ShowCone = 0x4650, // - Show Cone 1.64 + Chunk_Spot_Rectangular = 0x4651, // - Rectangular shaped spotlight 1.65 + Chunk_Spot_OverShoot = 0x4652, // - Overshoot 1.66 + Chunk_Spot_ProjMap = 0x4653, // - Projector Map 1.67 + Chunk_Spot_Roll = 0x4656, // - Roll around dir 1.68 + Chunk_Spot_RaytraceBias = 0x4658, // - Raytrace Bias 1.69 + Chunk_Light_Off = 0x4620, // - Light is disabled 1.70 + Chunk_Light_Attenuation = 0x4625, // - Attenuation enabled 1.71 + Chunk_Light_AttenuationStart = 0x4659, // - Attenuation Start Range 1.72 + Chunk_Light_AttenuationEnd = 0x465A, // - Attenuation End Range 1.73 + Chunk_Light_Intensity = 0x465B, // - Light Intensity 1.74 + 1.75 + Chunk_Obj_Camera = 0x4700, // - Camera 1.76 + Chunk_Edit_ViewSettings = 0x7001, // - View Settings 1.77 + Chunk_Edit_ViewDesc2 = 0x7011, // - View Description 2 1.78 + Chunk_Edit_ViewDesc1 = 0x7012, // - View Description 1 1.79 + Chunk_Edit_MeshWindows = 0x7020, // - Mesh Windows (?) 1.80 + 1.81 + Chunk_Edit_Material = 0xAFFF, // + Material Block 1.82 + Chunk_Mat_Name = 0xA000, // - Material Name 1.83 + Chunk_Mat_AmbientColor = 0xA010, // - Ambient Color 1.84 + Chunk_Mat_DiffuseColor = 0xA020, // - Diffuse Color 1.85 + Chunk_Mat_SpecularColor = 0xA030, // - Specular Color 1.86 + Chunk_Mat_Specular = 0xA040, // - Shininness (Specular Power) 1.87 + Chunk_Mat_SpecularIntensity = 0xA041, // - Shininness Strength (specular intensity) 1.88 + Chunk_Mat_Transparency = 0xA050, // - Transparency (alpha) 1.89 + Chunk_Mat_TransparencyFalloff = 0xA052, // - Transparency Falloff 1.90 + Chunk_Mat_ReflectionBlur = 0xA053, // - Reflection Blur 1.91 + Chunk_Mat_TwoSided = 0xA081, // - Two Sided 1.92 + Chunk_Mat_AddTransparency = 0xA083, // - ? 1.93 + Chunk_Mat_SelfIllumination = 0xA084, // - Self Illumination (emissive) 1.94 + Chunk_Mat_Wireframe = 0xA085, // - Render in wireframe 1.95 + Chunk_Mat_WireframeThickness = 0xA087, // - Wire thickness 1.96 + Chunk_Mat_FaceMapping = 0xA088, // - Apply maps to faces seperatly (ignore uv) 1.97 + Chunk_Mat_InTranc = 0xA08A, // ? 1.98 + Chunk_Mat_Soften = 0xA08C, // - Soft Shading 1.99 + Chunk_Mat_WireUnits = 0xA08E, // - Wire units (?) 1.100 + Chunk_Mat_RenderType = 0xA100, // - Render Type 1.101 + Chunk_Mat_BumpMapPercent = 0xA252, // - Bump map intensity 1.102 + Chunk_Mat_TextureMap = 0xA200, // + Texture Map 1.103 + Chunk_Mat_TextureMap2 = 0xA33A, // + Texture Map 2 1.104 + Chunk_Mat_OpacityMap = 0xA210, // + Opacity Map 1.105 + Chunk_Mat_BumpMap = 0xA230, // + Bump Map 1.106 + Chunk_Mat_SpecularMap = 0xA33C, // + Specular Intensity map 1.107 + Chunk_Mat_SpecularColorMap = 0xA204, // + Specular color (texture) map 1.108 + Chunk_Mat_SelfIlluminationMap = 0xA33D, // + Self Illumination Map 1.109 + Chunk_Mat_ReflectionMap = 0xA220, // + Reflection Map 1.110 + Chunk_Mat_TextureMask = 0xA33E, // - Texture Mask 1.111 + Chunk_Mat_Texture2Mask = 0xA340, // - Texture 2 Mask 1.112 + Chunk_Mat_OpacityMask = 0xA342, // - Opacity Mask 1.113 + Chunk_Mat_BumpMask = 0xA344, // - Bump Mask 1.114 + Chunk_Mat_SpecularMask = 0xA346, // - Specular Mask 1.115 + Chunk_Mat_SpecularColorMask = 0xA348, // - Specular color mask 1.116 + Chunk_Mat_SelfIlluminationMask = 0xA34A, // - Self Illumination mask 1.117 + Chunk_Mat_ReflectionMask = 0xA34C, // - Reflection mask 1.118 + 1.119 + // map subchunks // ----------------------- 1.120 + Chunk_Map_FileName = 0xA300, // - Filename 1.121 + Chunk_Map_Params = 0xA351, // - Parameters 1.122 + Chunk_Map_BlurPercent = 0xA353, // - Blur ammount 1.123 + Chunk_Map_VScale = 0xA354, // - Texture V Scale 1.124 + Chunk_Map_UScale = 0xA356, // - Texture U Scale 1.125 + Chunk_Map_UOffset = 0xA358, // - Texture U Offset 1.126 + Chunk_MAP_VOffset = 0xA35A, // - Texture V Offset 1.127 + Chunk_Map_RotationAngle = 0xA35C, // - Texture Rotation Angle 1.128 + Chunk_Map_RGBLumAlphaTint1 = 0xA360, // - RGB Luminance Alpha Tint 1 1.129 + Chunk_Map_RGBLumAlphaTint2 = 0xA362, // - RGB Luminance Alpha Tint 2 1.130 + Chunk_Map_RGBTintR = 0xA364, // - RGB Tint R 1.131 + Chunk_Map_RGBTintG = 0xA366, // - RGB Tint G 1.132 + Chunk_Map_RGBTintB = 0xA368, // - RGB Tint B 1.133 + // map subchunks end // ----------------------- 1.134 + 1.135 + Chunk_Main_Keyframer = 0xB000, // + Keyframer Chunk 1.136 + Chunk_Key_AmbientInfo = 0xB001, // - Ambient animation info 1.137 + Chunk_Key_MeshInfo = 0xB002, // - Mesh animation info 1.138 + Chunk_Key_CameraInfo = 0xB003, // - Camera animation info 1.139 + Chunk_Key_CameraTargetInfo = 0xB004, // - Camera Target animation info 1.140 + Chunk_Key_OmniLightInfo = 0xB005, // - Omni Light animation info 1.141 + Chunk_Key_SpotLightTargetInfo = 0xB006, // - Spotlight target animation info 1.142 + Chunk_Key_SpotLightInfo = 0xB007, // - Spotlight animation info 1.143 + Chunk_Key_Frames = 0xB008, // - Animation Frames 1.144 + 1.145 + // animation information subchunks // ----------------------- 1.146 + Chunk_Info_Object = 0xB010, // - Object information 1.147 + Chunk_Info_ObjectPivot = 0xB013, // - Object Pivot 1.148 + Chunk_Info_ObjectMorphAngle = 0xB015, // - Object Morph Angle 1.149 + Chunk_Info_PositionTrack = 0xB020, // - Position Track 1.150 + Chunk_Info_RotationTrack = 0xB021, // - Rotation Track 1.151 + Chunk_Info_ScaleTrack = 0xB022, // - Scaling Track 1.152 + Chunk_Info_FOVTrack = 0xB023, // - FOV Track 1.153 + Chunk_Info_RollTrack = 0xB024, // - Roll Track 1.154 + Chunk_Info_ColorTrack = 0xB025, // - Color Track 1.155 + Chunk_Info_MorphTrack = 0xB026, // - Morph Track 1.156 + Chunk_Info_HotSpotTrack = 0xB027, // - HotSpot Track 1.157 + Chunk_Info_FalloffTrack = 0xB028, // - Falloff Track 1.158 + Chunk_Info_HideTrack = 0xB029, // - Hide Track 1.159 + Chunk_Info_HierarchyPosition = 0xB030 // - Hierarchy Position 1.160 +}; 1.161 + 1.162 +#endif // _3DSCHUNKS_H_ 1.163 +