goat3dgfx

annotate src/curve.cc @ 20:d9c8cd19c606

fixed the face index loading bug
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 08 Dec 2013 03:00:49 +0200
parents 1873dfd13f2d
children
rev   line source
nuclear@0 1 #include <float.h>
nuclear@0 2 #include <assert.h>
nuclear@0 3 #include "curve.h"
nuclear@0 4 #include "opengl.h"
nuclear@0 5 #include "shader.h"
nuclear@0 6 #include "logger.h"
nuclear@0 7
nuclear@15 8 using namespace goatgfx;
nuclear@15 9
nuclear@0 10 #define DEF_THICKNESS 0.075
nuclear@0 11 #define DEF_SEGM_SUB 3
nuclear@0 12 #define DEF_RING_SUB 6
nuclear@0 13
nuclear@0 14 Curve::Curve()
nuclear@0 15 {
nuclear@0 16 thickness = DEF_THICKNESS;
nuclear@0 17 mesh_valid = false;
nuclear@0 18 lengths_valid = false;
nuclear@0 19
nuclear@0 20 bbox_valid = false;
nuclear@0 21
nuclear@0 22 segm_subdiv = DEF_SEGM_SUB;
nuclear@0 23 ring_subdiv = DEF_RING_SUB;
nuclear@0 24 }
nuclear@0 25
nuclear@0 26 Curve::Curve(const Vector3 *points, int num_points)
nuclear@0 27 {
nuclear@0 28 thickness = DEF_THICKNESS;
nuclear@0 29 mesh_valid = false;
nuclear@0 30 lengths_valid = false;
nuclear@0 31
nuclear@0 32 bbox_valid = false;
nuclear@0 33
nuclear@0 34 segm_subdiv = DEF_SEGM_SUB;
nuclear@0 35 ring_subdiv = DEF_RING_SUB;
nuclear@0 36
nuclear@0 37 for(int i=0; i<num_points; i++) {
nuclear@0 38 add_point(points[i]);
nuclear@0 39 }
nuclear@0 40 }
nuclear@0 41
nuclear@0 42 Curve::Curve(const Vector2 *points, int num_points)
nuclear@0 43 {
nuclear@0 44 thickness = DEF_THICKNESS;
nuclear@0 45 mesh_valid = false;
nuclear@0 46 lengths_valid = false;
nuclear@0 47
nuclear@0 48 bbox_valid = false;
nuclear@0 49
nuclear@0 50 segm_subdiv = DEF_SEGM_SUB;
nuclear@0 51 ring_subdiv = DEF_RING_SUB;
nuclear@0 52
nuclear@0 53 for(int i=0; i<num_points; i++) {
nuclear@0 54 add_point(Vector3(points[i].x, points[i].y, 0.0));
nuclear@0 55 }
nuclear@0 56 }
nuclear@0 57
nuclear@0 58 void Curve::set_name(const char *name)
nuclear@0 59 {
nuclear@0 60 this->name = name;
nuclear@0 61 }
nuclear@0 62
nuclear@0 63 const char *Curve::get_name() const
nuclear@0 64 {
nuclear@0 65 return name.c_str();
nuclear@0 66 }
nuclear@0 67
nuclear@0 68 bool Curve::empty() const
nuclear@0 69 {
nuclear@0 70 return cv.empty();
nuclear@0 71 }
nuclear@0 72
nuclear@0 73 void Curve::set_thickness(float thickness)
nuclear@0 74 {
nuclear@0 75 this->thickness = thickness;
nuclear@0 76 }
nuclear@0 77
nuclear@0 78 void Curve::set_subdiv(int seg, int ring)
nuclear@0 79 {
nuclear@0 80 if(seg < 1) seg = 1;
nuclear@0 81 if(ring < 3) ring = 3;
nuclear@0 82
nuclear@0 83 segm_subdiv = seg;
nuclear@0 84 ring_subdiv = ring;
nuclear@0 85 }
nuclear@0 86
nuclear@0 87 void Curve::clear()
nuclear@0 88 {
nuclear@0 89 mesh_valid = false;
nuclear@0 90 lengths_valid = false;
nuclear@0 91 bbox_valid = false;
nuclear@0 92 cv.clear();
nuclear@0 93 }
nuclear@0 94
nuclear@0 95 void Curve::add_point(const Vector3 &pt)
nuclear@0 96 {
nuclear@0 97 cv.push_back(pt);
nuclear@0 98 mesh_valid = false;
nuclear@0 99 lengths_valid = false;
nuclear@0 100 bbox_valid = false;
nuclear@0 101 }
nuclear@0 102
nuclear@0 103 Vector3 &Curve::get_point(int idx)
nuclear@0 104 {
nuclear@0 105 mesh_valid = false;
nuclear@0 106 lengths_valid = false;
nuclear@0 107 bbox_valid = false;
nuclear@0 108 return cv[idx];
nuclear@0 109 }
nuclear@0 110
nuclear@0 111 const Vector3 &Curve::get_point(int idx) const
nuclear@0 112 {
nuclear@0 113 return cv[idx];
nuclear@0 114 }
nuclear@0 115
nuclear@0 116 int Curve::get_count() const
nuclear@0 117 {
nuclear@0 118 return (int)cv.size();
nuclear@0 119 }
nuclear@0 120
nuclear@0 121 Vector3 &Curve::operator[] (int idx)
nuclear@0 122 {
nuclear@0 123 return get_point(idx);
nuclear@0 124 }
nuclear@0 125
nuclear@0 126 const Vector3 &Curve::operator[] (int idx) const
nuclear@0 127 {
nuclear@0 128 return get_point(idx);
nuclear@0 129 }
nuclear@0 130
nuclear@0 131 void Curve::get_bbox(Vector3 *bbmin, Vector3 *bbmax) const
nuclear@0 132 {
nuclear@0 133 if(!bbox_valid) {
nuclear@0 134 this->bbmin = Vector3(FLT_MAX, FLT_MAX, FLT_MAX);
nuclear@0 135 this->bbmax = -this->bbmin;
nuclear@0 136
nuclear@0 137 for(size_t i=0; i<cv.size(); i++) {
nuclear@0 138 for(int j=0; j<3; j++) {
nuclear@0 139 if(cv[i][j] < this->bbmin[j]) {
nuclear@0 140 this->bbmin[j] = cv[i][j];
nuclear@0 141 }
nuclear@0 142 if(cv[i][j] > this->bbmax[j]) {
nuclear@0 143 this->bbmax[j] = cv[i][j];
nuclear@0 144 }
nuclear@0 145 }
nuclear@0 146 }
nuclear@0 147 bbox_valid = true;
nuclear@0 148 }
nuclear@0 149
nuclear@0 150 if(bbmin) *bbmin = this->bbmin;
nuclear@0 151 if(bbmax) *bbmax = this->bbmax;
nuclear@0 152 }
nuclear@0 153
nuclear@0 154 void Curve::normalize()
nuclear@0 155 {
nuclear@0 156 get_bbox(0, 0); // force validation of the bounding box
nuclear@0 157
nuclear@0 158 float len = (bbmax - bbmin).length() * 0.5;
nuclear@0 159 if(len == 0.0) {
nuclear@0 160 return;
nuclear@0 161 }
nuclear@0 162
nuclear@0 163 for(size_t i=0; i<cv.size(); i++) {
nuclear@0 164 get_point(i) /= len;
nuclear@0 165 }
nuclear@0 166 }
nuclear@0 167
nuclear@0 168 Vector3 Curve::get_pos(float t) const
nuclear@0 169 {
nuclear@0 170 if(cv.empty()) {
nuclear@0 171 return Vector3(0, 0, 0);
nuclear@0 172 }
nuclear@0 173 if(cv.size() == 1 || t <= 0.0) {
nuclear@0 174 return cv[0];
nuclear@0 175 }
nuclear@0 176 if(t >= 1.0) {
nuclear@0 177 return cv.back();
nuclear@0 178 }
nuclear@0 179
nuclear@0 180 t = reparametrize(t);
nuclear@0 181
nuclear@0 182 int numcv = (int)cv.size();
nuclear@0 183 int idx0 = t * (numcv - 1);
nuclear@0 184 int idx1 = idx0 + 1;
nuclear@0 185
nuclear@0 186 int idx_prev = idx0 <= 0 ? idx0 : idx0 - 1;
nuclear@0 187 int idx_next = idx1 >= numcv - 1 ? idx1 : idx1 + 1;
nuclear@0 188
nuclear@0 189 float dt = 1.0 / (float)(numcv - 1);
nuclear@0 190
nuclear@0 191 float t0 = (float)idx0 * dt;
nuclear@0 192 float t1 = (float)idx1 * dt;
nuclear@0 193
nuclear@0 194 t = (t - t0) / (t1 - t0);
nuclear@0 195 if(t < 0.0) t = 0.0;
nuclear@0 196 if(t > 1.0) t = 1.0;
nuclear@0 197
nuclear@0 198 //return catmull_rom_spline(cv[idx_prev], cv[idx0], cv[idx1], cv[idx_next], t);
nuclear@0 199 return bspline(cv[idx_prev], cv[idx0], cv[idx1], cv[idx_next], t);
nuclear@0 200 }
nuclear@0 201
nuclear@0 202 Vector3 Curve::operator() (float t) const
nuclear@0 203 {
nuclear@0 204 return get_pos(t);
nuclear@0 205 }
nuclear@0 206
nuclear@0 207 void Curve::draw() const
nuclear@0 208 {
nuclear@0 209 update_mesh();
nuclear@0 210 if(!mesh_valid) {
nuclear@0 211 return;
nuclear@0 212 }
nuclear@0 213
nuclear@0 214 mesh.draw();
nuclear@0 215 }
nuclear@0 216
nuclear@0 217
nuclear@0 218 float Curve::reparametrize(float t) const
nuclear@0 219 {
nuclear@0 220 calc_cvlengths();
nuclear@0 221 return t; // TODO
nuclear@0 222 }
nuclear@0 223
nuclear@0 224 void Curve::calc_cvlengths() const
nuclear@0 225 {
nuclear@0 226 if(lengths_valid || cv.empty()) {
nuclear@0 227 return;
nuclear@0 228 }
nuclear@0 229
nuclear@0 230 length.clear();
nuclear@0 231 length.resize(cv.size());
nuclear@0 232
nuclear@0 233 length[0] = 0;
nuclear@0 234 for(size_t i=1; i<cv.size(); i++) {
nuclear@0 235 length[i] = length[i - 1] + (cv[i] - cv[i - 1]).length();
nuclear@0 236 }
nuclear@0 237
nuclear@0 238 lengths_valid = true;
nuclear@0 239 }
nuclear@0 240
nuclear@0 241 void Curve::update_mesh() const
nuclear@0 242 {
nuclear@0 243 if(mesh_valid) return;
nuclear@0 244
nuclear@0 245 if(cv.size() < 2) {
nuclear@0 246 return;
nuclear@0 247 }
nuclear@0 248
nuclear@0 249 mesh.clear();
nuclear@0 250
nuclear@0 251 int nsub = segm_subdiv * (cv.size() - 1);
nuclear@0 252 int num_rings = nsub + 1;
nuclear@0 253
nuclear@0 254 int num_verts = ring_subdiv * num_rings;
nuclear@0 255 int num_quads = ring_subdiv * nsub;
nuclear@0 256 int num_tri = num_quads * 2;
nuclear@0 257 int num_idx = num_tri * 3;
nuclear@0 258
nuclear@0 259 float *varr = mesh.set_attrib_data(MESH_ATTR_VERTEX, 3, num_verts);
nuclear@0 260 float *narr = mesh.set_attrib_data(MESH_ATTR_NORMAL, 3, num_verts);
nuclear@0 261 float *tcarr = mesh.set_attrib_data(MESH_ATTR_TEXCOORD, 2, num_verts);
nuclear@0 262 unsigned int *idxarr = mesh.set_index_data(num_idx);
nuclear@0 263
nuclear@0 264 float t = 0.0;
nuclear@0 265 float dt = 1.0 / (float)(num_rings - 1);
nuclear@0 266
nuclear@0 267 for(int i=0; i<num_rings; i++) {
nuclear@0 268 Vector3 p = get_pos(t);
nuclear@0 269 Vector3 dir = (get_pos(t + dt) - p).normalized();
nuclear@0 270
nuclear@0 271 Vector3 up = Vector3(0, 0, 1);
nuclear@0 272 float updotdir = dot_product(up, dir);
nuclear@0 273 if(1.0 - fabs(updotdir) < 1e-4) {
nuclear@0 274 up = Vector3(0, 1, 0);
nuclear@0 275 }
nuclear@0 276 Vector3 right = cross_product(up, dir).normalized();
nuclear@0 277 up = cross_product(dir, right);
nuclear@0 278
nuclear@0 279 for(int j=0; j<ring_subdiv; j++) {
nuclear@0 280 float u = (float)j / (float)ring_subdiv * M_PI * 2.0;
nuclear@0 281 Quaternion qrot(dir, u);
nuclear@0 282 Vector3 v = p + right.transformed(qrot) * thickness;
nuclear@0 283
nuclear@0 284 *varr++ = v.x;
nuclear@0 285 *varr++ = v.y;
nuclear@0 286 *varr++ = v.z;
nuclear@0 287
nuclear@0 288 Vector3 norm = (v - p).normalized();
nuclear@0 289 *narr++ = norm.x;
nuclear@0 290 *narr++ = norm.y;
nuclear@0 291 *narr++ = norm.z;
nuclear@0 292
nuclear@0 293 *tcarr++ = u;
nuclear@0 294 *tcarr++ = t;
nuclear@0 295
nuclear@0 296 if(i < nsub) {
nuclear@0 297 int quad = i * ring_subdiv + j;
nuclear@0 298
nuclear@0 299 int v0 = quad;
nuclear@0 300 int v1 = i * ring_subdiv + ((j + 1) % ring_subdiv);
nuclear@0 301 int v2 = (i + 1) * ring_subdiv + ((j + 1) % ring_subdiv);
nuclear@0 302 int v3 = (i + 1) * ring_subdiv + j;
nuclear@0 303
nuclear@0 304 idxarr[quad * 6] = v0;
nuclear@0 305 idxarr[quad * 6 + 1] = v1;
nuclear@0 306 idxarr[quad * 6 + 2] = v2;
nuclear@0 307
nuclear@0 308 idxarr[quad * 6 + 3] = v0;
nuclear@0 309 idxarr[quad * 6 + 4] = v2;
nuclear@0 310 idxarr[quad * 6 + 5] = v3;
nuclear@0 311 }
nuclear@0 312 }
nuclear@0 313
nuclear@0 314 t += dt;
nuclear@0 315 }
nuclear@0 316
nuclear@0 317 mesh_valid = true;
nuclear@0 318 }