goat3dgfx

annotate src/xform_node.h @ 29:9d581abd0bfb

merged
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Mar 2014 02:18:15 +0200
parents 7c593721547f
children 07c08d970cb4
rev   line source
nuclear@0 1 #ifndef XFORM_NODE_H_
nuclear@0 2 #define XFORM_NODE_H_
nuclear@0 3
nuclear@0 4 #include <vector>
nuclear@0 5 #include "vmath/vector.h"
nuclear@0 6 #include "vmath/quat.h"
nuclear@0 7 #include "vmath/matrix.h"
nuclear@0 8
nuclear@0 9
nuclear@0 10 struct anm_node;
nuclear@0 11 struct anm_track;
nuclear@0 12
nuclear@15 13 namespace goatgfx {
nuclear@15 14
nuclear@15 15 enum Interp { INTERP_STEP, INTERP_LINEAR, INTERP_CUBIC };
nuclear@15 16 enum Extrap { EXTRAP_EXTEND, EXTRAP_CLAMP, EXTRAP_REPEAT };
nuclear@15 17
nuclear@21 18 // NOTE: all time arguments are milliseconds
nuclear@0 19
nuclear@0 20 class XFormNode {
nuclear@0 21 private:
nuclear@0 22 struct anm_node *anm;
nuclear@0 23 std::vector<XFormNode*> children;
nuclear@22 24 XFormNode *parent;
nuclear@0 25
nuclear@0 26 Interp interp;
nuclear@0 27 Extrap extrap;
nuclear@0 28
nuclear@0 29 Matrix4x4 local_matrix;
nuclear@0 30 Matrix4x4 bone_matrix;
nuclear@0 31
nuclear@0 32 XFormNode(const XFormNode &node) {}
nuclear@0 33 XFormNode &operator =(const XFormNode &node) { return *this; }
nuclear@0 34
nuclear@0 35 public:
nuclear@0 36 XFormNode();
nuclear@0 37 virtual ~XFormNode();
nuclear@0 38
nuclear@22 39 virtual void set_name(const char *name);
nuclear@22 40 virtual const char *get_name() const;
nuclear@0 41
nuclear@22 42 virtual void set_interpolator(Interp in);
nuclear@22 43 virtual Interp get_interpolator() const;
nuclear@22 44 virtual void set_extrapolator(Extrap ex);
nuclear@22 45 virtual Extrap get_extrapolator() const;
nuclear@22 46
nuclear@22 47 virtual XFormNode *get_parent();
nuclear@22 48 virtual const XFormNode *get_parent() const;
nuclear@0 49
nuclear@0 50 // children management
nuclear@22 51 virtual void add_child(XFormNode *child);
nuclear@22 52 virtual void remove_child(XFormNode *child);
nuclear@0 53
nuclear@22 54 virtual int get_children_count() const;
nuclear@22 55 virtual XFormNode *get_child(int idx);
nuclear@22 56 virtual const XFormNode *get_child(int idx) const;
nuclear@0 57
nuclear@0 58
nuclear@22 59 virtual void use_animation(int idx);
nuclear@22 60 virtual void use_animation(const char *name);
nuclear@22 61 virtual void use_animation(int aidx, int bidx, float t);
nuclear@22 62 virtual void use_animation(const char *aname, const char *bname, float t);
nuclear@21 63
nuclear@22 64 virtual int get_active_animation_index(int which = 0) const;
nuclear@22 65 virtual float get_active_animation_mix() const;
nuclear@21 66
nuclear@22 67 virtual int get_animation_count() const;
nuclear@21 68
nuclear@21 69 // add a new empty animation slot (recursive)
nuclear@22 70 virtual void add_animation(const char *name = 0);
nuclear@21 71
nuclear@21 72 // set/get the current animation name (set is recursive)
nuclear@22 73 virtual void set_animation_name(const char *name);
nuclear@22 74 virtual const char *get_animation_name() const;
nuclear@21 75
nuclear@21 76
nuclear@22 77 virtual void set_position(const Vector3 &pos, long tmsec = 0);
nuclear@22 78 virtual Vector3 get_node_position(long tmsec = 0) const;
nuclear@0 79
nuclear@22 80 virtual void set_rotation(const Quaternion &quat, long tmsec = 0);
nuclear@22 81 virtual Quaternion get_node_rotation(long tmsec = 0) const;
nuclear@0 82
nuclear@22 83 virtual void set_scaling(const Vector3 &pos, long tmsec = 0);
nuclear@22 84 virtual Vector3 get_node_scaling(long tmsec = 0) const;
nuclear@0 85
nuclear@0 86 // these take hierarchy into account
nuclear@22 87 virtual Vector3 get_position(long tmsec = 0) const;
nuclear@22 88 virtual Quaternion get_rotation(long tmsec = 0) const;
nuclear@22 89 virtual Vector3 get_scaling(long tmsec = 0) const;
nuclear@0 90
nuclear@22 91 virtual void set_pivot(const Vector3 &pivot);
nuclear@22 92 virtual Vector3 get_pivot() const;
nuclear@0 93
nuclear@0 94 // the local matrix is concatenated with the regular node/anim matrix
nuclear@22 95 virtual void set_local_matrix(const Matrix4x4 &mat);
nuclear@22 96 virtual const Matrix4x4 &get_local_matrix() const;
nuclear@0 97
nuclear@0 98 // for bone nodes, the transformation of the bone in bind position
nuclear@22 99 virtual void set_bone_matrix(const Matrix4x4 &bmat);
nuclear@22 100 virtual const Matrix4x4 &get_bone_matrix() const;
nuclear@0 101
nuclear@0 102 // node transformation alone
nuclear@22 103 virtual void get_node_xform(long tmsec, Matrix4x4 *mat, Matrix4x4 *inv_mat = 0) const;
nuclear@0 104
nuclear@0 105 // node transformation taking hierarchy into account
nuclear@22 106 virtual void get_xform(long tmsec, Matrix4x4 *mat, Matrix4x4 *inv_mat = 0) const;
nuclear@0 107 };
nuclear@0 108
nuclear@0 109
nuclear@0 110 class Track {
nuclear@0 111 private:
nuclear@0 112 struct anm_track *trk;
nuclear@0 113 Interp interp;
nuclear@0 114 Extrap extrap;
nuclear@0 115
nuclear@0 116 public:
nuclear@0 117 Track();
nuclear@0 118 ~Track();
nuclear@0 119
nuclear@0 120 Track(const Track &trk);
nuclear@0 121 Track &operator =(const Track &trk);
nuclear@0 122
nuclear@0 123 void set_interpolator(Interp in);
nuclear@0 124 Interp get_interpolator() const;
nuclear@0 125 void set_extrapolator(Extrap ex);
nuclear@0 126 Extrap get_extrapolator() const;
nuclear@0 127
nuclear@0 128 void set_default(double def);
nuclear@0 129
nuclear@0 130 void set_value(float val, long tmsec = 0);
nuclear@0 131 float get_value(long tmsec = 0) const;
nuclear@0 132
nuclear@0 133 // the same as get_value
nuclear@0 134 float operator ()(long tmsec = 0) const;
nuclear@0 135 };
nuclear@0 136
nuclear@0 137 class Track3 {
nuclear@0 138 private:
nuclear@0 139 Track track[3];
nuclear@0 140
nuclear@0 141 public:
nuclear@0 142 void set_interpolator(Interp in);
nuclear@0 143 Interp get_interpolator() const;
nuclear@0 144 void set_extrapolator(Extrap ex);
nuclear@0 145 Extrap get_extrapolator() const;
nuclear@0 146
nuclear@0 147 void set_default(const Vector3 &def);
nuclear@0 148
nuclear@0 149 void set_value(const Vector3 &val, long tmsec = 0);
nuclear@0 150 Vector3 get_value(long tmsec = 0) const;
nuclear@0 151
nuclear@0 152 // the same as get_value
nuclear@0 153 Vector3 operator ()(long tmsec = 0) const;
nuclear@0 154 };
nuclear@0 155
nuclear@15 156 } // namespace goatgfx
nuclear@15 157
nuclear@0 158 #endif /* XFORM_NODE_H_ */