rev |
line source |
nuclear@9
|
1 #include <math.h>
|
nuclear@0
|
2 #include "texture.h"
|
nuclear@0
|
3 #include "image.h"
|
nuclear@0
|
4 #include "opengl.h"
|
nuclear@0
|
5 #include "imago2.h"
|
nuclear@0
|
6 #include "logger.h"
|
nuclear@0
|
7 #include "datapath.h"
|
nuclear@0
|
8
|
nuclear@15
|
9 using namespace goatgfx;
|
nuclear@15
|
10
|
nuclear@0
|
11 static int glifmt_from_ifmt(unsigned int ifmt);
|
nuclear@0
|
12 static int glfmt_from_ifmt(unsigned int ifmt);
|
nuclear@0
|
13 static int gltype_from_ifmt(unsigned int ifmt);
|
nuclear@0
|
14
|
nuclear@0
|
15 static int glifmt_from_imgfmt(Image::Format fmt);
|
nuclear@0
|
16
|
nuclear@24
|
17 static unsigned int type_to_target(TextureType type);
|
nuclear@24
|
18 static TextureType target_to_type(unsigned int targ);
|
nuclear@24
|
19
|
nuclear@0
|
20 static unsigned int cur_target[8] = {
|
nuclear@0
|
21 GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D,
|
nuclear@0
|
22 GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D
|
nuclear@0
|
23 };
|
nuclear@0
|
24
|
nuclear@24
|
25 static unsigned int cube_faces[] = {
|
nuclear@24
|
26 GL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
nuclear@24
|
27 GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
nuclear@24
|
28 GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
|
nuclear@24
|
29 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
nuclear@24
|
30 GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
nuclear@24
|
31 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
nuclear@24
|
32 };
|
nuclear@15
|
33
|
nuclear@24
|
34
|
nuclear@24
|
35 void goatgfx::bind_texture(Texture *tex, int tunit)
|
nuclear@0
|
36 {
|
nuclear@0
|
37 if(tex) {
|
nuclear@0
|
38 tex->bind(tunit);
|
nuclear@0
|
39 } else {
|
nuclear@0
|
40 glActiveTexture(GL_TEXTURE0 + tunit);
|
nuclear@0
|
41 glBindTexture(cur_target[tunit], 0);
|
nuclear@0
|
42 glActiveTexture(GL_TEXTURE0);
|
nuclear@0
|
43 }
|
nuclear@0
|
44 }
|
nuclear@0
|
45
|
nuclear@0
|
46 Texture::Texture()
|
nuclear@0
|
47 {
|
nuclear@0
|
48 target = 0;
|
nuclear@0
|
49 sz[0] = sz[1] = sz[2] = 0;
|
nuclear@0
|
50 texfmt = 0;
|
nuclear@0
|
51
|
nuclear@24
|
52 img = 0;
|
nuclear@0
|
53 glGenTextures(1, &id);
|
nuclear@0
|
54 }
|
nuclear@0
|
55
|
nuclear@0
|
56 Texture::~Texture()
|
nuclear@0
|
57 {
|
nuclear@0
|
58 if(id) {
|
nuclear@0
|
59 glDeleteTextures(1, &id);
|
nuclear@0
|
60 }
|
nuclear@24
|
61 if(img) {
|
nuclear@24
|
62 delete img;
|
nuclear@24
|
63 }
|
nuclear@0
|
64 }
|
nuclear@0
|
65
|
nuclear@0
|
66 void Texture::set_wrapping(unsigned int wrap)
|
nuclear@0
|
67 {
|
nuclear@0
|
68 if(!target) {
|
nuclear@0
|
69 return;
|
nuclear@0
|
70 }
|
nuclear@0
|
71
|
nuclear@0
|
72 glBindTexture(target, id);
|
nuclear@0
|
73 glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap);
|
nuclear@0
|
74 glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap);
|
nuclear@24
|
75 glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap);
|
nuclear@0
|
76 }
|
nuclear@0
|
77
|
nuclear@0
|
78 void Texture::set_filtering(unsigned int filt)
|
nuclear@0
|
79 {
|
nuclear@0
|
80 unsigned int mag_filter;
|
nuclear@0
|
81
|
nuclear@0
|
82 if(!target) {
|
nuclear@0
|
83 return;
|
nuclear@0
|
84 }
|
nuclear@0
|
85
|
nuclear@0
|
86 switch(filt) {
|
nuclear@0
|
87 case GL_LINEAR_MIPMAP_NEAREST:
|
nuclear@0
|
88 case GL_LINEAR_MIPMAP_LINEAR:
|
nuclear@0
|
89 mag_filter = GL_LINEAR;
|
nuclear@0
|
90 break;
|
nuclear@0
|
91
|
nuclear@0
|
92 case GL_NEAREST_MIPMAP_NEAREST:
|
nuclear@0
|
93 case GL_NEAREST_MIPMAP_LINEAR:
|
nuclear@0
|
94 mag_filter = GL_NEAREST;
|
nuclear@0
|
95 break;
|
nuclear@0
|
96
|
nuclear@0
|
97 default:
|
nuclear@0
|
98 mag_filter = filt;
|
nuclear@0
|
99 }
|
nuclear@0
|
100
|
nuclear@0
|
101 set_filtering(filt, mag_filter);
|
nuclear@0
|
102 }
|
nuclear@0
|
103
|
nuclear@0
|
104 void Texture::set_filtering(unsigned int min_filt, unsigned int mag_filt)
|
nuclear@0
|
105 {
|
nuclear@0
|
106 glBindTexture(target, id);
|
nuclear@0
|
107 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filt);
|
nuclear@0
|
108 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filt);
|
nuclear@0
|
109 }
|
nuclear@0
|
110
|
nuclear@0
|
111 unsigned int Texture::get_format() const
|
nuclear@0
|
112 {
|
nuclear@0
|
113 return texfmt;
|
nuclear@0
|
114 }
|
nuclear@0
|
115
|
nuclear@0
|
116 int Texture::get_size(int dim) const
|
nuclear@0
|
117 {
|
nuclear@0
|
118 if(dim < 0 || dim >= 3) {
|
nuclear@0
|
119 return 0;
|
nuclear@0
|
120 }
|
nuclear@0
|
121 return sz[dim];
|
nuclear@0
|
122 }
|
nuclear@0
|
123
|
nuclear@0
|
124 unsigned int Texture::get_id() const
|
nuclear@0
|
125 {
|
nuclear@0
|
126 return id;
|
nuclear@0
|
127 }
|
nuclear@0
|
128
|
nuclear@24
|
129 TextureType Texture::get_type() const
|
nuclear@24
|
130 {
|
nuclear@24
|
131 return target_to_type(target);
|
nuclear@24
|
132 }
|
nuclear@24
|
133
|
nuclear@0
|
134 void Texture::bind(int tex_unit) const
|
nuclear@0
|
135 {
|
nuclear@0
|
136 glActiveTexture(GL_TEXTURE0 + tex_unit);
|
nuclear@0
|
137 glBindTexture(target, id);
|
nuclear@0
|
138 glActiveTexture(GL_TEXTURE0);
|
nuclear@0
|
139
|
nuclear@0
|
140 cur_target[tex_unit] = target;
|
nuclear@0
|
141 }
|
nuclear@0
|
142
|
nuclear@0
|
143
|
nuclear@24
|
144 void Texture::create(int xsz, int ysz, TextureType textype, unsigned int ifmt)
|
nuclear@24
|
145 {
|
nuclear@24
|
146 if(textype == TEX_CUBE && xsz != ysz) {
|
nuclear@24
|
147 error_log("trying to create cubemap with different width and height (%dx%d)\n", xsz, ysz);
|
nuclear@24
|
148 return;
|
nuclear@24
|
149 }
|
nuclear@0
|
150
|
nuclear@0
|
151 int fmt = glfmt_from_ifmt(ifmt);
|
nuclear@0
|
152 int type = gltype_from_ifmt(ifmt);
|
nuclear@0
|
153
|
nuclear@24
|
154 target = type_to_target(textype);
|
nuclear@24
|
155
|
nuclear@24
|
156 glBindTexture(target, id);
|
nuclear@24
|
157 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
nuclear@24
|
158 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
nuclear@24
|
159
|
nuclear@24
|
160 switch(type) {
|
nuclear@24
|
161 case TEX_2D:
|
nuclear@24
|
162 glTexImage2D(GL_TEXTURE_2D, 0, glifmt_from_ifmt(ifmt), xsz, ysz, 0, fmt, type, 0);
|
nuclear@24
|
163 break;
|
nuclear@24
|
164
|
nuclear@24
|
165 case TEX_CUBE:
|
nuclear@24
|
166 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
nuclear@24
|
167 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
nuclear@24
|
168 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
nuclear@24
|
169 for(int i=0; i<6; i++) {
|
nuclear@24
|
170 glTexImage2D(cube_faces[i], 0, ifmt, xsz, ysz, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
nuclear@24
|
171 }
|
nuclear@24
|
172 break;
|
nuclear@24
|
173 }
|
nuclear@24
|
174
|
nuclear@0
|
175 CHECKGLERR;
|
nuclear@0
|
176 sz[0] = xsz;
|
nuclear@0
|
177 sz[1] = ysz;
|
nuclear@0
|
178 texfmt = ifmt;
|
nuclear@0
|
179 }
|
nuclear@0
|
180
|
nuclear@24
|
181 void Texture::set_image(const Image &img, int idx)
|
nuclear@24
|
182 {
|
nuclear@24
|
183 if(idx >= 0 && idx < 6) {
|
nuclear@24
|
184 set_image_cube(img, idx);
|
nuclear@24
|
185 } else {
|
nuclear@24
|
186 if(!set_image_cube(img)) {
|
nuclear@24
|
187 set_image_2d(img);
|
nuclear@24
|
188 }
|
nuclear@24
|
189 }
|
nuclear@24
|
190 }
|
nuclear@24
|
191
|
nuclear@24
|
192 void Texture::set_image_2d(const Image &img)
|
nuclear@0
|
193 {
|
nuclear@0
|
194 texfmt = glifmt_from_imgfmt(img.get_format());
|
nuclear@0
|
195 unsigned int fmt = glfmt_from_ifmt(texfmt);
|
nuclear@0
|
196 unsigned int type = gltype_from_ifmt(texfmt);
|
nuclear@0
|
197
|
nuclear@0
|
198 sz[0] = img.get_width();
|
nuclear@0
|
199 sz[1] = img.get_height();
|
nuclear@0
|
200
|
nuclear@0
|
201 glBindTexture(GL_TEXTURE_2D, id);
|
nuclear@0
|
202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
nuclear@0
|
203 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
nuclear@0
|
204 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
nuclear@0
|
205 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
nuclear@0
|
206
|
nuclear@0
|
207 #ifdef __GLEW_H__
|
nuclear@0
|
208 if(GLEW_SGIS_generate_mipmap) {
|
nuclear@0
|
209 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
|
nuclear@0
|
210 #endif
|
nuclear@0
|
211 glTexImage2D(GL_TEXTURE_2D, 0, texfmt, sz[0], sz[1], 0, fmt, type, img.get_pixels());
|
nuclear@0
|
212 #ifdef __GLEW_H__
|
nuclear@0
|
213 } else {
|
nuclear@0
|
214 gluBuild2DMipmaps(GL_TEXTURE_2D, texfmt, sz[0], sz[1], fmt, type, img.get_pixels());
|
nuclear@0
|
215 }
|
nuclear@0
|
216 #endif
|
nuclear@0
|
217
|
nuclear@0
|
218 #ifdef GL_ES_VERSION_2_0
|
nuclear@0
|
219 glGenerateMipmap(GL_TEXTURE_2D);
|
nuclear@0
|
220 #endif
|
nuclear@0
|
221 }
|
nuclear@0
|
222
|
nuclear@24
|
223 bool Texture::set_image_cube(const Image &img, int idx)
|
nuclear@0
|
224 {
|
nuclear@24
|
225 if(idx < 0 || idx >= 6) {
|
nuclear@0
|
226 return false;
|
nuclear@0
|
227 }
|
nuclear@0
|
228
|
nuclear@6
|
229 texfmt = glifmt_from_imgfmt(img.get_format());
|
nuclear@6
|
230 unsigned int fmt = glfmt_from_ifmt(texfmt);
|
nuclear@6
|
231 unsigned int type = gltype_from_ifmt(texfmt);
|
nuclear@6
|
232
|
nuclear@6
|
233 sz[0] = img.get_width();
|
nuclear@6
|
234 sz[1] = img.get_height();
|
nuclear@6
|
235
|
nuclear@6
|
236 glBindTexture(GL_TEXTURE_CUBE_MAP, id);
|
nuclear@6
|
237 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
nuclear@6
|
238 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
nuclear@6
|
239 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
nuclear@6
|
240 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
nuclear@9
|
241 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
nuclear@6
|
242
|
nuclear@6
|
243 glTexImage2D(cube_faces[idx], 0, texfmt, sz[0], sz[1], 0, fmt, type, img.get_pixels());
|
nuclear@24
|
244 return true;
|
nuclear@0
|
245 }
|
nuclear@0
|
246
|
nuclear@24
|
247 bool Texture::set_image_cube(const Image &img)
|
nuclear@0
|
248 {
|
nuclear@6
|
249 static const float one_third = 1.0 / 3.0;
|
nuclear@6
|
250 static const float two_thirds = 2.0 / 3.0;
|
nuclear@6
|
251 static const float hcross[2][6] = {
|
nuclear@6
|
252 {0.5, 0.0, 0.25, 0.25, 0.25, 0.75}, {one_third, one_third, 0.0, two_thirds, one_third, one_third} };
|
nuclear@6
|
253 static const float vcross[2][6] = {
|
nuclear@6
|
254 {two_thirds, 0.0, one_third, one_third, one_third, one_third}, {0.25, 0.25, 0.0, 0.5, 0.25, 0.75} };
|
nuclear@6
|
255 static const float hsix[2][6] = {
|
nuclear@6
|
256 {0.0, 0.0, one_third, one_third, two_thirds, two_thirds}, {0.0, 0.5, 0.0, 0.5, 0.0, 0.5} };
|
nuclear@6
|
257
|
nuclear@6
|
258 int xsz = img.get_width();
|
nuclear@6
|
259 int ysz = img.get_height();
|
nuclear@6
|
260
|
nuclear@6
|
261 if(xsz / 4 == ysz / 3) {
|
nuclear@6
|
262 // horizontal cross, assume the vertical bit is center-left
|
nuclear@24
|
263 return set_cube_multi(img, hcross[0], hcross[1], xsz / 4);
|
nuclear@6
|
264 }
|
nuclear@6
|
265 if(xsz / 3 == ysz / 4) {
|
nuclear@6
|
266 // vertical cross, assume the horizontal bit is center-top (180-rotated image 5)
|
nuclear@24
|
267 return set_cube_multi(img, vcross[0], vcross[1], ysz / 4, (1 << 5));
|
nuclear@6
|
268 }
|
nuclear@6
|
269 if(xsz / 3 == ysz / 2) {
|
nuclear@6
|
270 // horizontal sixpack
|
nuclear@24
|
271 return set_cube_multi(img, hsix[0], hsix[1], ysz / 2);
|
nuclear@6
|
272 }
|
nuclear@6
|
273
|
nuclear@6
|
274 return false;
|
nuclear@0
|
275 }
|
nuclear@0
|
276
|
nuclear@24
|
277
|
nuclear@24
|
278 bool Texture::load(const char *fname)
|
nuclear@0
|
279 {
|
nuclear@24
|
280 Image img;
|
nuclear@24
|
281 if(!img.load(fname)) {
|
nuclear@24
|
282 error_log("failed to load 2D texture: %s\n", fname);
|
nuclear@24
|
283 return false;
|
nuclear@24
|
284 }
|
nuclear@24
|
285 set_image(img);
|
nuclear@24
|
286
|
nuclear@24
|
287 info_log("loaded 2D texture: %s\n", fname);
|
nuclear@24
|
288 return true;
|
nuclear@0
|
289 }
|
nuclear@0
|
290
|
nuclear@24
|
291 bool Texture::load_cube(const char *fname)
|
nuclear@24
|
292 {
|
nuclear@24
|
293 Image img;
|
nuclear@24
|
294 if(!img.load(fname)) {
|
nuclear@24
|
295 return false;
|
nuclear@24
|
296 }
|
nuclear@24
|
297 return set_image_cube(img);
|
nuclear@24
|
298 }
|
nuclear@24
|
299
|
nuclear@24
|
300 bool Texture::set_cube_multi(const Image &img, const float *xoffsets, const float *yoffsets, float sz,
|
nuclear@6
|
301 unsigned int rotmask)
|
nuclear@6
|
302 {
|
nuclear@6
|
303 for(int i=0; i<6; i++) {
|
nuclear@6
|
304 Image face;
|
nuclear@6
|
305
|
nuclear@6
|
306 int xoffs = xoffsets[i] * img.get_width();
|
nuclear@6
|
307 int yoffs = yoffsets[i] * img.get_height();
|
nuclear@6
|
308
|
nuclear@6
|
309 if(!face.set_pixels(sz, sz, img.get_pixels(), xoffs, yoffs, img.get_width(), img.get_format())) {
|
nuclear@6
|
310 return false;
|
nuclear@6
|
311 }
|
nuclear@6
|
312
|
nuclear@6
|
313 if(rotmask & (1 << i)) {
|
nuclear@6
|
314 face.rotate_180();
|
nuclear@6
|
315 }
|
nuclear@24
|
316 set_image_cube(face, i);
|
nuclear@6
|
317 }
|
nuclear@6
|
318 return true;
|
nuclear@6
|
319 }
|
nuclear@6
|
320
|
nuclear@0
|
321 static int glifmt_from_ifmt(unsigned int ifmt)
|
nuclear@0
|
322 {
|
nuclear@0
|
323 #ifdef GL_ES_VERSION_2_0
|
nuclear@0
|
324 switch(ifmt) {
|
nuclear@0
|
325 case GL_LUMINANCE16F:
|
nuclear@0
|
326 case GL_LUMINANCE32F:
|
nuclear@0
|
327 ifmt = GL_LUMINANCE;
|
nuclear@0
|
328 break;
|
nuclear@0
|
329
|
nuclear@0
|
330 case GL_RGB16F:
|
nuclear@0
|
331 case GL_RGB32F:
|
nuclear@0
|
332 ifmt = GL_RGB;
|
nuclear@0
|
333 break;
|
nuclear@0
|
334
|
nuclear@0
|
335 case GL_RGBA16F:
|
nuclear@0
|
336 case GL_RGBA32F:
|
nuclear@0
|
337 ifmt = GL_RGBA;
|
nuclear@0
|
338 break;
|
nuclear@0
|
339
|
nuclear@0
|
340 default:
|
nuclear@0
|
341 break;
|
nuclear@0
|
342 }
|
nuclear@0
|
343 #endif
|
nuclear@0
|
344 return ifmt; // by default just pass it through...
|
nuclear@0
|
345 }
|
nuclear@0
|
346
|
nuclear@0
|
347 static int glfmt_from_ifmt(unsigned int ifmt)
|
nuclear@0
|
348 {
|
nuclear@0
|
349 switch(ifmt) {
|
nuclear@0
|
350 case GL_LUMINANCE16F:
|
nuclear@0
|
351 case GL_LUMINANCE32F:
|
nuclear@0
|
352 return GL_LUMINANCE;
|
nuclear@0
|
353
|
nuclear@0
|
354 case GL_RGB16F:
|
nuclear@0
|
355 case GL_RGB32F:
|
nuclear@0
|
356 return GL_RGB;
|
nuclear@0
|
357
|
nuclear@0
|
358 case GL_RGBA16F:
|
nuclear@0
|
359 case GL_RGBA32F:
|
nuclear@0
|
360 return GL_RGBA;
|
nuclear@0
|
361
|
nuclear@0
|
362 default:
|
nuclear@0
|
363 break;
|
nuclear@0
|
364 }
|
nuclear@0
|
365 return ifmt;
|
nuclear@0
|
366 }
|
nuclear@0
|
367
|
nuclear@0
|
368 static int gltype_from_ifmt(unsigned int ifmt)
|
nuclear@0
|
369 {
|
nuclear@0
|
370 switch(ifmt) {
|
nuclear@0
|
371 case GL_RGB16F:
|
nuclear@0
|
372 case GL_RGBA16F:
|
nuclear@0
|
373 case GL_LUMINANCE16F:
|
nuclear@0
|
374 #ifdef GL_ES_VERSION_2_0
|
nuclear@0
|
375 return GL_HALF_FLOAT_OES;
|
nuclear@0
|
376 #endif
|
nuclear@0
|
377 case GL_RGB32F:
|
nuclear@0
|
378 case GL_RGBA32F:
|
nuclear@0
|
379 case GL_LUMINANCE32F:
|
nuclear@0
|
380 return GL_FLOAT;
|
nuclear@0
|
381
|
nuclear@0
|
382 default:
|
nuclear@0
|
383 break;
|
nuclear@0
|
384 }
|
nuclear@0
|
385 return GL_UNSIGNED_BYTE;
|
nuclear@0
|
386 }
|
nuclear@0
|
387
|
nuclear@0
|
388 static int glifmt_from_imgfmt(Image::Format fmt)
|
nuclear@0
|
389 {
|
nuclear@0
|
390 switch(fmt) {
|
nuclear@0
|
391 case Image::FMT_GREY:
|
nuclear@0
|
392 return GL_LUMINANCE;
|
nuclear@0
|
393 case Image::FMT_GREY_FLOAT:
|
nuclear@0
|
394 return GL_LUMINANCE16F;
|
nuclear@0
|
395 case Image::FMT_RGB:
|
nuclear@0
|
396 return GL_RGB;
|
nuclear@0
|
397 case Image::FMT_RGB_FLOAT:
|
nuclear@0
|
398 return GL_RGB16F;
|
nuclear@0
|
399 case Image::FMT_RGBA:
|
nuclear@0
|
400 return GL_RGBA;
|
nuclear@0
|
401 case Image::FMT_RGBA_FLOAT:
|
nuclear@0
|
402 return GL_RGBA16F;
|
nuclear@0
|
403 default:
|
nuclear@0
|
404 break;
|
nuclear@0
|
405 }
|
nuclear@0
|
406 return 0;
|
nuclear@0
|
407 }
|
nuclear@0
|
408
|
nuclear@24
|
409 static unsigned int type_to_target(TextureType type)
|
nuclear@24
|
410 {
|
nuclear@24
|
411 return type == TEX_CUBE ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
|
nuclear@24
|
412 }
|
nuclear@24
|
413
|
nuclear@24
|
414 static TextureType target_to_type(unsigned int targ)
|
nuclear@24
|
415 {
|
nuclear@24
|
416 return targ == GL_TEXTURE_CUBE_MAP ? TEX_CUBE : TEX_2D;
|
nuclear@24
|
417 }
|
nuclear@24
|
418
|
nuclear@0
|
419 // ---- TextureSet ----
|
nuclear@24
|
420 TextureSet::TextureSet()
|
nuclear@24
|
421 : DataSet<Texture*>(create_tex, load_tex, done_tex, free_tex)
|
nuclear@24
|
422 {
|
nuclear@24
|
423 }
|
nuclear@24
|
424
|
nuclear@24
|
425 // static callbacks
|
nuclear@24
|
426
|
nuclear@24
|
427 Texture *TextureSet::create_tex()
|
nuclear@24
|
428 {
|
nuclear@24
|
429 return new Texture;
|
nuclear@24
|
430 }
|
nuclear@24
|
431
|
nuclear@24
|
432 bool TextureSet::load_tex(Texture *tex, const char *fname)
|
nuclear@24
|
433 {
|
nuclear@24
|
434 Image *img = new Image;
|
nuclear@24
|
435 if(!img->load(fname)) {
|
nuclear@24
|
436 delete img;
|
nuclear@24
|
437 return false;
|
nuclear@24
|
438 }
|
nuclear@24
|
439
|
nuclear@24
|
440 delete tex->img;
|
nuclear@24
|
441 tex->img = img;
|
nuclear@24
|
442
|
nuclear@24
|
443 return true;
|
nuclear@24
|
444 }
|
nuclear@24
|
445
|
nuclear@24
|
446 bool TextureSet::done_tex(Texture *tex)
|
nuclear@24
|
447 {
|
nuclear@24
|
448 if(!tex->img) {
|
nuclear@24
|
449 return false;
|
nuclear@24
|
450 }
|
nuclear@24
|
451
|
nuclear@24
|
452 tex->set_image(*tex->img);
|
nuclear@24
|
453 return true;
|
nuclear@24
|
454 }
|
nuclear@24
|
455
|
nuclear@24
|
456 void TextureSet::free_tex(Texture *tex)
|
nuclear@0
|
457 {
|
nuclear@0
|
458 delete tex;
|
nuclear@0
|
459 }
|