goat3dgfx

annotate src/scene.h @ 15:7d6b667821cf

wrapped everything in the goatgfx namespace
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 30 Nov 2013 20:52:21 +0200
parents 1868c5975f31
children 0b863938da04
rev   line source
nuclear@0 1 #ifndef SCENE_H_
nuclear@0 2 #define SCENE_H_
nuclear@0 3
nuclear@0 4 #include <vector>
nuclear@0 5 #include "object.h"
nuclear@0 6 #include "curve.h"
nuclear@0 7
nuclear@15 8 namespace goatgfx {
nuclear@15 9
nuclear@0 10 class Scene {
nuclear@0 11 public:
nuclear@0 12 std::vector<Object*> objects;
nuclear@0 13 std::vector<Mesh*> meshes;
nuclear@0 14 std::vector<Curve*> curves;
nuclear@0 15
nuclear@0 16 ~Scene();
nuclear@0 17 void destroy();
nuclear@0 18
nuclear@12 19 bool load(const char *fname);
nuclear@12 20 bool save(const char *fname) const;
nuclear@12 21
nuclear@0 22 void draw(long msec = 0) const;
nuclear@0 23 };
nuclear@0 24
nuclear@15 25 } // namespace goatgfx
nuclear@15 26
nuclear@0 27 #endif // SCENE_H_