goat3dgfx

annotate src/sdrman.cc @ 19:7aea3639c411

fixed uninitialized idata_valid variable in Mesh
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 08 Dec 2013 02:18:37 +0200
parents 1873dfd13f2d
children
rev   line source
nuclear@0 1 #include "sdrman.h"
nuclear@0 2
nuclear@15 3 using namespace goatgfx;
nuclear@15 4
nuclear@15 5 namespace goatgfx {
nuclear@15 6
nuclear@0 7 ShaderSet vsdrset(GL_VERTEX_SHADER);
nuclear@0 8 ShaderSet psdrset(GL_FRAGMENT_SHADER);
nuclear@0 9
nuclear@0 10 ShaderProg *get_sdrprog(const char *vname, const char *pname)
nuclear@0 11 {
nuclear@0 12 Shader *vsdr = vname ? vsdrset.get(vname) : 0;
nuclear@0 13 Shader *psdr = pname ? psdrset.get(pname) : 0;
nuclear@0 14
nuclear@0 15 if(vname && !vsdr) {
nuclear@0 16 return 0;
nuclear@0 17 }
nuclear@0 18 if(pname && !psdr) {
nuclear@0 19 return 0;
nuclear@0 20 }
nuclear@0 21 if(!vsdr && !psdr) {
nuclear@0 22 return 0;
nuclear@0 23 }
nuclear@0 24
nuclear@0 25 ShaderProg *prog = new ShaderProg;
nuclear@0 26 if(!prog->create(vsdr, psdr)) {
nuclear@0 27 delete prog;
nuclear@0 28 return 0;
nuclear@0 29 }
nuclear@0 30 return prog;
nuclear@0 31 }
nuclear@15 32
nuclear@15 33 } // namespace goatgfx