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nuclear@25
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1 #include "config.h"
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nuclear@25
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2
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nuclear@11
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3 #include <stdio.h>
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nuclear@25
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4 #include <string.h>
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nuclear@25
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5 #define _USE_MATH_DEFINES
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nuclear@25
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6 #include <math.h>
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nuclear@11
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7 #include <GL/glew.h>
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nuclear@25
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8 #include "vmath/vmath.h"
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nuclear@11
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9 #include "vr.h"
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nuclear@11
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10 #include "vr_impl.h"
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nuclear@11
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11 #include "vr_sdr.h"
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12
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13 #ifndef WIN32
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14 #include <alloca.h>
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nuclear@11
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15 #else
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16 #include <malloc.h>
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nuclear@11
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17 #endif
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18
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19 static void init_ctx();
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nuclear@11
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20 static bool init_ovr();
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21 static bool init_sdr();
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22
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23 VRContext vr_ctx;
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24 static unsigned int sdrprog;
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25
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26 extern "C" int vr_init(enum vr_init_mode mode)
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27 {
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28 init_ctx();
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29
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30 if(!init_ovr()) {
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31 return -1;
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32 }
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33
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nuclear@11
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34 if(!init_sdr()) {
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35 return -1;
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nuclear@11
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36 }
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37
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nuclear@11
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38 return 0;
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39 }
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40
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nuclear@11
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41 extern "C" void vr_shutdown(void)
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nuclear@11
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42 {
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nuclear@11
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43 delete [] vr_ctx.info.display;
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nuclear@25
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44 #ifdef USE_LIBOVR
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45 delete vr_ctx.ovr_sfusion;
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46 //System::Destroy();
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nuclear@25
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47 #endif
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nuclear@15
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48
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nuclear@15
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49 memset(&vr_ctx, 0, sizeof vr_ctx);
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50 }
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51
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52 static void init_ctx()
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53 {
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54 vr_ctx.info.width = 1280;
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55 vr_ctx.info.height = 800;
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56 vr_ctx.info.fov = M_PI / 2.0;
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57 vr_ctx.info.aspect = (float)vr_ctx.info.width / (float)vr_ctx.info.height;
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58 vr_ctx.info.ipd = 0.035;
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59 vr_ctx.info.scale = 1.0;
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60 }
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61
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62 static bool init_ovr()
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63 {
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nuclear@25
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64 #ifdef USE_LIBOVR
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65 LogMaskConstants log_level = LogMask_All;
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66 // initialize Oculus SDK
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67 const char *logenv = getenv("VR_LOGLEVEL");
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68 if(logenv) {
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69 switch(atoi(logenv)) {
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70 case 0:
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71 log_level = LogMask_None;
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72 break;
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73 case 1:
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74 log_level = LogMask_Regular;
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75 break;
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76 case 2:
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77 default:
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78 log_level = LogMask_All;
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79 break;
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80 }
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81 }
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82
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83 System::Init(Log::ConfigureDefaultLog(log_level));
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84 if(!(vr_ctx.ovr_devman = DeviceManager::Create())) {
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85 fprintf(stderr, "failed to create OVR device manager\n");
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86 return false;
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87 }
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88
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nuclear@11
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89 // create the display device
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90 HMDInfo info;
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91 if(!(vr_ctx.ovr_hmd_dev = vr_ctx.ovr_devman->EnumerateDevices<HMDDevice>().CreateDevice())) {
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92 fprintf(stderr, "no oculus rift devices found\n");
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93 } else {
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94 if(vr_ctx.ovr_hmd_dev->GetDeviceInfo(&info)) {
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95 printf("oculus device info:\n");
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96 printf(" name: %s\n", info.DisplayDeviceName);
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97 printf(" ipd: %f\n", info.InterpupillaryDistance);
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98 printf(" distortion: %f %f %f %f\n", info.DistortionK[0],
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99 info.DistortionK[1], info.DistortionK[2], info.DistortionK[3]);
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100 }
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101
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102 // calculate and store viewing parameters
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103 vr_ctx.info.width = info.HResolution;
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104 vr_ctx.info.height = info.VResolution;
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105 vr_ctx.info.aspect = (float)vr_ctx.info.width / (float)vr_ctx.info.height;
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106
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107 vr_ctx.info.ipd = info.InterpupillaryDistance;
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108 for(int i=0; i<4; i++) {
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109 vr_ctx.info.distort[i] = info.DistortionK[i];
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110 }
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111
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112 Util::Render::StereoConfig stereohelp;
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113 stereohelp.SetFullViewport(Util::Render::Viewport(0, 0, vr_ctx.info.width, vr_ctx.info.height));
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114 stereohelp.SetStereoMode(Util::Render::Stereo_LeftRight_Multipass);
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115 stereohelp.SetHMDInfo(info);
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116 stereohelp.SetDistortionFitPointVP(-1.0, 0.0);
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117
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118 vr_ctx.info.scale = stereohelp.GetDistortionScale();
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119
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120 float vhalfsz = vr_ctx.info.scale * info.VScreenSize * 0.5;
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121 vr_ctx.info.fov = 2.0 * atan(vhalfsz / info.EyeToScreenDistance);
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122
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123 vr_ctx.info.lens_center_offset = 0.5 - info.LensSeparationDistance / info.HScreenSize;
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124
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125 // calculate center of projection shift to match the lens positions
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126 float center_dist_meters = info.HScreenSize * 0.25;
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127 float proj_shift = center_dist_meters - info.LensSeparationDistance * 0.5;
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128 vr_ctx.info.proj_center_offset = 4.0 * proj_shift / info.HScreenSize;
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129
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130 // grab the display info
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131 vr_ctx.info.display = new char[strlen(info.DisplayDeviceName) + 1];
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132 strcpy(vr_ctx.info.display, info.DisplayDeviceName);
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133
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134 vr_ctx.info.display_xoffs = info.DesktopX;
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135 vr_ctx.info.display_yoffs = info.DesktopY;
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136
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137 printf("display: \"%s\" offset: %+d %+d\n", vr_ctx.info.display,
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138 vr_ctx.info.display_xoffs, vr_ctx.info.display_yoffs);
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139 }
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140
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141 // get the sensor device
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142 if(vr_ctx.ovr_hmd_dev) {
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143 if(!(vr_ctx.ovr_sensor_dev = vr_ctx.ovr_hmd_dev->GetSensor())) {
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144 fprintf(stderr, "failed to get oculus sensor device\n");
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145 }
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146 } else {
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147 if(!(vr_ctx.ovr_sensor_dev = vr_ctx.ovr_devman->EnumerateDevices<SensorDevice>().CreateDevice())) {
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148 fprintf(stderr, "failed to get oculus sensor device\n");
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149 }
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150 }
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151
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152 if(vr_ctx.ovr_sensor_dev) {
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153 SensorInfo sinfo;
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154 if(vr_ctx.ovr_sensor_dev->GetDeviceInfo(&sinfo)) {
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155 printf("oculus sensor device info:\n");
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156 printf(" name: %s\n", sinfo.ProductName);
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157 }
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158
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159 vr_ctx.ovr_sfusion = new SensorFusion;
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160 vr_ctx.ovr_sfusion->AttachToSensor(vr_ctx.ovr_sensor_dev);
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161 }
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nuclear@25
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162 #endif // USE_LIBOVR
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163 return true;
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nuclear@11
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164 }
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165
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nuclear@11
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166 #undef EXTERNAL_SHADER
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167
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168 static bool init_sdr()
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169 {
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170 int status;
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171
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172 #ifdef EXTERNAL_SHADER
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173 FILE *fp = fopen("sdr/sdr.glsl", "rb");
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174 if(!fp) {
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175 perror("failed to load sdr.glsl");
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176 return false;
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177 }
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178 fseek(fp, 0, SEEK_END);
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179 long sz = ftell(fp);
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180 rewind(fp);
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181
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182 char *buf = (char*)alloca(sz + 1);
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183 fread(buf, 1, sz, fp);
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184 buf[sz] = 0;
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185 sdr_src = buf;
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186
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187 fclose(fp);
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188 #endif
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189
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190 unsigned int sdr = glCreateShader(GL_FRAGMENT_SHADER);
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191 glShaderSource(sdr, 1, &sdr_src, 0);
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192 glCompileShader(sdr);
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193 glGetShaderiv(sdr, GL_COMPILE_STATUS, &status);
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194 if(!status) {
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195 fprintf(stderr, "failed to compile distortion shader\n");
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196
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197 int loglen;
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198 glGetShaderiv(sdr, GL_INFO_LOG_LENGTH, &loglen);
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199
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200 if(loglen > 0) {
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201 char *log = (char*)alloca(loglen);
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202 glGetShaderInfoLog(sdr, loglen, &loglen, log);
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203 fprintf(stderr, "%s\n", log);
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204 }
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205
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206 return false;
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207 }
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208
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209 sdrprog = glCreateProgram();
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210 glAttachShader(sdrprog, sdr);
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211 glLinkProgram(sdrprog);
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212 if(!status) {
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213 fprintf(stderr, "failed to link distortion shader program\n");
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214 glDeleteShader(sdr);
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215 return false;
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216 }
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217
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218 int loc;
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219
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220 glUseProgram(sdrprog);
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221
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222 if((loc = glGetUniformLocation(sdrprog, "tex")) != -1) {
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223 glUniform1i(loc, 0);
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224 }
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225 if((loc = glGetUniformLocation(sdrprog, "lens_center_offset")) != -1) {
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226 glUniform1f(loc, 0);
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227 }
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228 if((loc = glGetUniformLocation(sdrprog, "scr_center")) != -1) {
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229 glUniform2f(loc, 0, 0);
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230 }
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nuclear@11
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231 if((loc = glGetUniformLocation(sdrprog, "scale")) != -1) {
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232 glUniform1f(loc, vr_ctx.info.scale);
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233 }
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234 if((loc = glGetUniformLocation(sdrprog, "aspect")) != -1) {
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235 printf("setting aspect: %f\n", vr_ctx.info.aspect / 2.0);
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236 glUniform1f(loc, vr_ctx.info.aspect / 2.0);
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237 }
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nuclear@11
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238 if((loc = glGetUniformLocation(sdrprog, "scale_in")) != -1) {
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239 glUniform2f(loc, 1, 1);
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240 }
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nuclear@11
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241 if((loc = glGetUniformLocation(sdrprog, "dist_factors")) != -1) {
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242 glUniform4f(loc, vr_ctx.info.distort[0], vr_ctx.info.distort[1],
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243 vr_ctx.info.distort[2], vr_ctx.info.distort[3]);
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244 }
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245
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246 return true;
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247 }
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248
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249 extern "C" const char *vr_get_display_name(void)
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250 {
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251 return vr_ctx.info.display;
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252 }
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253
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254 extern "C" void vr_get_display_pos(int *xptr, int *yptr)
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255 {
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256 *xptr = vr_ctx.info.display_xoffs;
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257 *yptr = vr_ctx.info.display_yoffs;
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258 }
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259
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260 extern "C" int vr_get_width(void)
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261 {
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262 return vr_ctx.info.width;
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263 }
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264
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265 extern "C" int vr_get_height(void)
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266 {
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267 return vr_ctx.info.height;
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268 }
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269
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270 extern "C" float vr_get_fov(void)
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271 {
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272 return vr_ctx.info.fov;
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273 }
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274
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275 extern "C" float vr_get_aspect(void)
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276 {
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277 return vr_ctx.info.aspect;
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278 }
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279
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280 extern "C" void vr_set_eyedist(float ipd)
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281 {
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282 vr_ctx.info.ipd = ipd;
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283 }
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284
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285 extern "C" float vr_get_eyedist(void)
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286 {
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287 return vr_ctx.info.ipd;
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288 }
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289
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290 extern "C" void vr_set_distort(const float *coef)
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291 {
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292 memcpy(vr_ctx.info.distort, coef, sizeof vr_ctx.info.distort);
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293 }
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294
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295 extern "C" void vr_get_distort(float *coef)
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296 {
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297 memcpy(coef, vr_ctx.info.distort, sizeof vr_ctx.info.distort);
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298 }
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299
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300 extern "C" void vr_set_prediction_sec(float dt)
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301 {
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302 #ifdef USE_LIBOVR
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303 vr_ctx.ovr_sfusion->SetPrediction(dt);
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304 #endif
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305 }
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306
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nuclear@11
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307 extern "C" float vr_get_prediction_sec(void)
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308 {
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309 #ifdef USE_LIBOVR
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310 return vr_ctx.ovr_sfusion->GetPredictionDelta();
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311 #endif
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312 }
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313
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314 extern "C" void vr_get_view_matrix(float *res, int eye)
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315 {
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nuclear@11
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316 // TODO
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317 }
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318
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nuclear@11
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319 extern "C" void vr_get_proj_matrix(float *res, int eye)
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320 {
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nuclear@25
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321 #ifdef USE_LIBOVR
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322 static float eye_scale[] = {0.0, 1.0, -1.0};
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323
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324 Matrix4f proj = Matrix4f::PerspectiveRH(vr_ctx.info.fov, vr_ctx.info.aspect / 2.0, 0.3, 1000.0);
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325 proj = Matrix4f::Translation(vr_ctx.info.proj_center_offset * eye_scale[eye], 0, 0) * proj;
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326
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327 memcpy(res, proj.M[0], 16 * sizeof(float));
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328 #else
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329 Matrix4x4 proj;
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330 proj.set_perspective(vr_ctx.info.fov, vr_ctx.info.aspect, 0.3, 1000.0);
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331 proj.transpose();
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332 memcpy(res, proj[0], 16 * sizeof(float));
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nuclear@25
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333 #endif
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334 }
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335
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336 extern "C" void vr_get_translation(float *offs)
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337 {
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nuclear@11
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338 // current oculus devkit doesn't do translation
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339 offs[0] = offs[1] = offs[2] = 0.0f;
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340 }
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nuclear@11
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341
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nuclear@11
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342 extern "C" void vr_get_rotation(float *quat)
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nuclear@11
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343 {
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nuclear@25
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344 #ifdef USE_LIBOVR
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nuclear@15
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345 Quatf oq = vr_ctx.ovr_sfusion->GetPredictedOrientation();
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346 quat[0] = oq.x;
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347 quat[1] = oq.y;
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348 quat[2] = oq.z;
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349 quat[3] = oq.w;
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nuclear@25
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350 #else
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nuclear@25
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351 quat[0] = quat[1] = quat[2] = 0.0;
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nuclear@25
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352 quat[3] = 1.0;
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nuclear@25
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353 #endif
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nuclear@11
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354 }
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nuclear@11
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355
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nuclear@11
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356 extern "C" void vr_get_rotation_euler(float *euler)
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nuclear@11
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357 {
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nuclear@25
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358 #ifdef USE_LIBOVR
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nuclear@15
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359 Quatf oq = vr_ctx.ovr_sfusion->GetPredictedOrientation();
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nuclear@11
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360 oq.GetEulerAngles<Axis_Y, Axis_X, Axis_Z>(euler + 1, euler, euler + 2);
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nuclear@25
|
361 #else
|
nuclear@25
|
362 euler[0] = euler[1] = euler[2] = 0.0;
|
nuclear@25
|
363 #endif
|
nuclear@11
|
364 }
|
nuclear@11
|
365
|
nuclear@11
|
366 extern "C" void vr_draw_eye(int eye, unsigned int tex, float tex_scale_x, float tex_scale_y)
|
nuclear@11
|
367 {
|
nuclear@11
|
368 static const float rects[3][4] = {
|
nuclear@11
|
369 {-1, -1, 1, 1},
|
nuclear@11
|
370 {-1, -1, 0, 1},
|
nuclear@11
|
371 {0, -1, 1, 1}
|
nuclear@11
|
372 };
|
nuclear@11
|
373 static const float offs_scale[3] = {0.0, -1.0, 1.0};
|
nuclear@11
|
374
|
nuclear@11
|
375 glPushAttrib(GL_ENABLE_BIT);
|
nuclear@11
|
376 glDisable(GL_DEPTH_TEST);
|
nuclear@11
|
377 glDisable(GL_LIGHTING);
|
nuclear@11
|
378 glEnable(GL_TEXTURE_2D);
|
nuclear@11
|
379
|
nuclear@11
|
380 glMatrixMode(GL_MODELVIEW);
|
nuclear@11
|
381 glPushMatrix();
|
nuclear@11
|
382 glLoadIdentity();
|
nuclear@11
|
383
|
nuclear@11
|
384 glMatrixMode(GL_PROJECTION);
|
nuclear@11
|
385 glPushMatrix();
|
nuclear@11
|
386 glLoadIdentity();
|
nuclear@11
|
387
|
nuclear@11
|
388 glUseProgram(sdrprog);
|
nuclear@11
|
389
|
nuclear@11
|
390 if(sdrprog) {
|
nuclear@11
|
391 int loc;
|
nuclear@11
|
392 if((loc = glGetUniformLocation(sdrprog, "lens_center_offset")) != -1) {
|
nuclear@11
|
393 float offset = vr_ctx.info.lens_center_offset * offs_scale[eye];
|
nuclear@11
|
394 glUniform1f(loc, offset);
|
nuclear@11
|
395 }
|
nuclear@11
|
396
|
nuclear@11
|
397 if((loc = glGetUniformLocation(sdrprog, "tex_scale")) != -1) {
|
nuclear@11
|
398 glUniform2f(loc, tex_scale_x, tex_scale_y);
|
nuclear@11
|
399 }
|
nuclear@11
|
400 }
|
nuclear@11
|
401
|
nuclear@11
|
402 glBindTexture(GL_TEXTURE_2D, tex);
|
nuclear@11
|
403 glBegin(GL_QUADS);
|
nuclear@11
|
404 glColor4f(1, 1, 1, 1);
|
nuclear@11
|
405 glTexCoord2f(0, 0); glVertex2f(rects[eye][0], rects[eye][1]);
|
nuclear@11
|
406 glTexCoord2f(1, 0); glVertex2f(rects[eye][2], rects[eye][1]);
|
nuclear@11
|
407 glTexCoord2f(1, 1); glVertex2f(rects[eye][2], rects[eye][3]);
|
nuclear@11
|
408 glTexCoord2f(0, 1); glVertex2f(rects[eye][0], rects[eye][3]);
|
nuclear@11
|
409 glEnd();
|
nuclear@11
|
410
|
nuclear@11
|
411 glUseProgram(0);
|
nuclear@11
|
412
|
nuclear@11
|
413 glPopMatrix();
|
nuclear@11
|
414 glMatrixMode(GL_MODELVIEW);
|
nuclear@11
|
415 glPopMatrix();
|
nuclear@11
|
416
|
nuclear@11
|
417 glPopAttrib();
|
nuclear@11
|
418 }
|