goat3dgfx

annotate src/psyspp.h @ 1:51685f8fe859

added visual studio 2008 project files, doesn't compile yet, just added
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 16 Nov 2013 08:52:30 +0200
parents
children 7d6b667821cf
rev   line source
nuclear@0 1 #ifndef PSYSPP_H_
nuclear@0 2 #define PSYSPP_H_
nuclear@0 3
nuclear@0 4 #include "xform_node.h"
nuclear@0 5 #include "texture.h"
nuclear@0 6 #include <psys/psys.h>
nuclear@0 7
nuclear@0 8 class ParticleSystemAttributes {
nuclear@0 9 private:
nuclear@0 10 Texture *tex;
nuclear@0 11 psys_attributes *psattr;
nuclear@0 12 bool own_psattr;
nuclear@0 13
nuclear@0 14 public:
nuclear@0 15 ParticleSystemAttributes();
nuclear@0 16 ParticleSystemAttributes(psys_attributes *psattr);
nuclear@0 17 ~ParticleSystemAttributes();
nuclear@0 18
nuclear@0 19 ParticleSystemAttributes(const ParticleSystemAttributes &rhs);
nuclear@0 20 ParticleSystemAttributes &operator =(const ParticleSystemAttributes &rhs);
nuclear@0 21
nuclear@0 22 bool load(const char *fname);
nuclear@0 23 bool load(FILE *fp);
nuclear@0 24 bool save(const char *fname) const;
nuclear@0 25 bool save(FILE *fp) const;
nuclear@0 26
nuclear@0 27 // particle attributes
nuclear@0 28 void set_part_color(const Vector3 &color, float t = 0);
nuclear@0 29 void set_part_alpha(float alpha, float t = 0);
nuclear@0 30 void set_part_scale(float size, float t = 0);
nuclear@0 31
nuclear@0 32 // emmiter attributes
nuclear@0 33 void set_texture(Texture *tex);
nuclear@0 34 Texture *get_texture() const;
nuclear@0 35
nuclear@0 36 void set_spawn_range(const Vector3 &range, long tm = 0);
nuclear@0 37
nuclear@0 38 void set_spawn_rate(float rate, long tm = 0);
nuclear@0 39 float get_spawn_rate(long tm = 0) const;
nuclear@0 40
nuclear@0 41 void set_life(float life, float range = 0.0, long tm = 0);
nuclear@0 42 void set_size(float sz, float range = 0.0, long tm = 0);
nuclear@0 43 void set_spawn_dir(const Vector3 &dir, const Vector3 &range = Vector3(0, 0, 0), long tm = 0);
nuclear@0 44
nuclear@0 45 void set_gravity(const Vector3 &grav, long tm = 0);
nuclear@0 46 void set_drag(float drag);
nuclear@0 47
nuclear@0 48 void set_particle_limit(int lim);
nuclear@0 49 };
nuclear@0 50
nuclear@0 51 class ParticleSystem : public XFormNode {
nuclear@0 52 private:
nuclear@0 53 psys_emitter psys;
nuclear@0 54 ParticleSystemAttributes attr;
nuclear@0 55
nuclear@0 56 long start_time; // subtracted from all time calculations
nuclear@0 57 long last_upd_time;
nuclear@0 58
nuclear@0 59 public:
nuclear@0 60 ParticleSystem();
nuclear@0 61 ~ParticleSystem();
nuclear@0 62
nuclear@0 63 void set_start_time(long tm);
nuclear@0 64
nuclear@0 65 bool is_active() const;
nuclear@0 66
nuclear@0 67 ParticleSystemAttributes *get_attr();
nuclear@0 68 const ParticleSystemAttributes *get_attr() const;
nuclear@0 69
nuclear@0 70 void set_attr(const ParticleSystemAttributes &pattr);
nuclear@0 71
nuclear@0 72 bool load(const char *fname);
nuclear@0 73 bool save(const char *fname) const;
nuclear@0 74
nuclear@0 75 void update(long tm);
nuclear@0 76 void draw() const;
nuclear@0 77 };
nuclear@0 78
nuclear@0 79 #endif // PSYSPP_H_