goat3dgfx
annotate src/material.h @ 34:3eb6c8f89fe1
merge
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 02 Mar 2014 17:41:10 +0200 |
parents | 1873dfd13f2d |
children |
rev | line source |
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nuclear@0 | 1 #ifndef MATERIAL_H_ |
nuclear@0 | 2 #define MATERIAL_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 #include "vmath/vmath.h" |
nuclear@0 | 5 #include "texture.h" |
nuclear@0 | 6 |
nuclear@15 | 7 namespace goatgfx { |
nuclear@15 | 8 |
nuclear@0 | 9 enum { |
nuclear@0 | 10 TEX_DIFFUSE, |
nuclear@0 | 11 TEX_SPECULAR, |
nuclear@0 | 12 TEX_NORMAL, |
nuclear@0 | 13 TEX_MISC, |
nuclear@0 | 14 |
nuclear@0 | 15 MAX_MTL_TEXTURES |
nuclear@0 | 16 }; |
nuclear@0 | 17 |
nuclear@0 | 18 class Material { |
nuclear@0 | 19 public: |
nuclear@0 | 20 Vector3 diffuse, specular; |
nuclear@0 | 21 float alpha; |
nuclear@0 | 22 float shininess; |
nuclear@0 | 23 |
nuclear@0 | 24 Texture *tex[MAX_MTL_TEXTURES]; |
nuclear@0 | 25 |
nuclear@0 | 26 Material(); |
nuclear@0 | 27 |
nuclear@0 | 28 void setup(bool use_textures = true) const; |
nuclear@0 | 29 }; |
nuclear@0 | 30 |
nuclear@15 | 31 } // namespace goatgfx |
nuclear@15 | 32 |
nuclear@0 | 33 #endif // MATERIAL_H_ |