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nuclear@11
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1 #include <stdio.h>
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nuclear@11
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2 #include <GL/glew.h>
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nuclear@11
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3 #include "vr.h"
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nuclear@11
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4 #include "vr_impl.h"
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nuclear@11
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5 #include "vr_sdr.h"
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6
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nuclear@11
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7 #ifndef WIN32
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nuclear@11
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8 #include <alloca.h>
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nuclear@11
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9 #else
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10 #include <malloc.h>
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nuclear@11
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11 #endif
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12
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nuclear@11
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13 static void init_ctx();
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nuclear@11
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14 static bool init_ovr();
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nuclear@11
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15 static bool init_sdr();
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16
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17 VRContext vr_ctx;
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18 static unsigned int sdrprog;
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19
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20 extern "C" int vr_init(enum vr_init_mode mode)
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21 {
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22 init_ctx();
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23
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24 if(!init_ovr()) {
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25 return -1;
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26 }
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27
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28 if(!init_sdr()) {
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29 return -1;
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30 }
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31
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32 return 0;
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33 }
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34
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nuclear@11
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35 extern "C" void vr_shutdown(void)
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36 {
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nuclear@11
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37 delete [] vr_ctx.info.display;
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nuclear@11
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38 //System::Destroy();
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39 }
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40
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nuclear@11
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41 static void init_ctx()
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42 {
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43 vr_ctx.info.width = 1280;
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44 vr_ctx.info.height = 800;
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45 vr_ctx.info.fov = M_PI / 2.0;
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46 vr_ctx.info.aspect = (float)vr_ctx.info.width / (float)vr_ctx.info.height;
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47 vr_ctx.info.ipd = 0.035;
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48 vr_ctx.info.scale = 1.0;
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49 }
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50
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nuclear@11
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51 static bool init_ovr()
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52 {
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53 LogMaskConstants log_level = LogMask_All;
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nuclear@11
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54 // initialize Oculus SDK
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55 const char *logenv = getenv("VR_LOGLEVEL");
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56 if(logenv) {
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57 switch(atoi(logenv)) {
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nuclear@11
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58 case 0:
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59 log_level = LogMask_None;
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60 break;
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nuclear@11
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61 case 1:
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62 log_level = LogMask_Regular;
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63 break;
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64 case 2:
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65 default:
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66 log_level = LogMask_All;
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67 break;
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68 }
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69 }
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70
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71 System::Init(Log::ConfigureDefaultLog(log_level));
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72 if(!(vr_ctx.ovr_devman = DeviceManager::Create())) {
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73 fprintf(stderr, "failed to create OVR device manager\n");
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74 return false;
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75 }
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76
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nuclear@11
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77 // create the display device
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78 HMDInfo info;
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79 if(!(vr_ctx.ovr_hmd_dev = vr_ctx.ovr_devman->EnumerateDevices<HMDDevice>().CreateDevice())) {
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80 fprintf(stderr, "no oculus rift devices found\n");
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81 } else {
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82 if(vr_ctx.ovr_hmd_dev->GetDeviceInfo(&info)) {
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83 printf("oculus device info:\n");
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84 printf(" name: %s\n", info.DisplayDeviceName);
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85 printf(" ipd: %f\n", info.InterpupillaryDistance);
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86 printf(" distortion: %f %f %f %f\n", info.DistortionK[0],
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87 info.DistortionK[1], info.DistortionK[2], info.DistortionK[3]);
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88 }
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89
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nuclear@11
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90 // calculate and store viewing parameters
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91 vr_ctx.info.width = info.HResolution;
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92 vr_ctx.info.height = info.VResolution;
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93 vr_ctx.info.aspect = (float)vr_ctx.info.width / (float)vr_ctx.info.height;
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94
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95 vr_ctx.info.ipd = info.InterpupillaryDistance;
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96 for(int i=0; i<4; i++) {
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97 vr_ctx.info.distort[i] = info.DistortionK[i];
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98 }
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99
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100 Util::Render::StereoConfig stereohelp;
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101 stereohelp.SetFullViewport(Util::Render::Viewport(0, 0, vr_ctx.info.width, vr_ctx.info.height));
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102 stereohelp.SetStereoMode(Util::Render::Stereo_LeftRight_Multipass);
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103 stereohelp.SetHMDInfo(info);
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104 stereohelp.SetDistortionFitPointVP(-1.0, 0.0);
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105
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106 vr_ctx.info.scale = stereohelp.GetDistortionScale();
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107
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108 float vhalfsz = vr_ctx.info.scale * info.VScreenSize * 0.5;
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109 vr_ctx.info.fov = 2.0 * atan(vhalfsz / info.EyeToScreenDistance);
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110
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111 vr_ctx.info.lens_center_offset = 0.5 - info.LensSeparationDistance / info.HScreenSize;
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112
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nuclear@11
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113 // calculate center of projection shift to match the lens positions
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114 float center_dist_meters = info.HScreenSize * 0.25;
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115 float proj_shift = center_dist_meters - info.LensSeparationDistance * 0.5;
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116 vr_ctx.info.proj_center_offset = 4.0 * proj_shift / info.HScreenSize;
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117
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nuclear@11
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118 // grab the display info
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119 vr_ctx.info.display = new char[strlen(info.DisplayDeviceName) + 1];
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120 strcpy(vr_ctx.info.display, info.DisplayDeviceName);
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121
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122 vr_ctx.info.display_xoffs = info.DesktopX;
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123 vr_ctx.info.display_yoffs = info.DesktopY;
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124
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125 printf("display: \"%s\" offset: %+d %+d\n", vr_ctx.info.display,
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126 vr_ctx.info.display_xoffs, vr_ctx.info.display_yoffs);
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127 }
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128
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nuclear@11
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129 // get the sensor device
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130 if(vr_ctx.ovr_hmd_dev) {
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131 if(!(vr_ctx.ovr_sensor_dev = vr_ctx.ovr_hmd_dev->GetSensor())) {
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132 fprintf(stderr, "failed to get oculus sensor device\n");
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133 }
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nuclear@11
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134 } else {
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135 if(!(vr_ctx.ovr_sensor_dev = vr_ctx.ovr_devman->EnumerateDevices<SensorDevice>().CreateDevice())) {
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136 fprintf(stderr, "failed to get oculus sensor device\n");
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137 }
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nuclear@11
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138 }
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139
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140 if(vr_ctx.ovr_sensor_dev) {
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141 SensorInfo sinfo;
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142 if(vr_ctx.ovr_sensor_dev->GetDeviceInfo(&sinfo)) {
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143 printf("oculus sensor device info:\n");
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144 printf(" name: %s\n", sinfo.ProductName);
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145 }
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146
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147 vr_ctx.ovr_sfusion.AttachToSensor(vr_ctx.ovr_sensor_dev);
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148 }
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nuclear@11
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149 return true;
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150 }
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151
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nuclear@11
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152 #undef EXTERNAL_SHADER
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153
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154 static bool init_sdr()
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155 {
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156 int status;
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157
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nuclear@11
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158 #ifdef EXTERNAL_SHADER
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159 FILE *fp = fopen("sdr/sdr.glsl", "rb");
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160 if(!fp) {
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161 perror("failed to load sdr.glsl");
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162 return false;
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163 }
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nuclear@11
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164 fseek(fp, 0, SEEK_END);
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165 long sz = ftell(fp);
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166 rewind(fp);
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167
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168 char *buf = (char*)alloca(sz + 1);
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169 fread(buf, 1, sz, fp);
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170 buf[sz] = 0;
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171 sdr_src = buf;
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172
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173 fclose(fp);
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174 #endif
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175
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176 unsigned int sdr = glCreateShader(GL_FRAGMENT_SHADER);
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177 glShaderSource(sdr, 1, &sdr_src, 0);
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178 glCompileShader(sdr);
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179 glGetShaderiv(sdr, GL_COMPILE_STATUS, &status);
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180 if(!status) {
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181 fprintf(stderr, "failed to compile distortion shader\n");
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182
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183 int loglen;
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184 glGetShaderiv(sdr, GL_INFO_LOG_LENGTH, &loglen);
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185
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nuclear@11
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186 if(loglen > 0) {
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187 char *log = (char*)alloca(loglen);
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188 glGetShaderInfoLog(sdr, loglen, &loglen, log);
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189 fprintf(stderr, "%s\n", log);
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nuclear@11
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190 }
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191
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192 return false;
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193 }
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194
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195 sdrprog = glCreateProgram();
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196 glAttachShader(sdrprog, sdr);
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197 glLinkProgram(sdrprog);
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198 if(!status) {
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199 fprintf(stderr, "failed to link distortion shader program\n");
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200 glDeleteShader(sdr);
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201 return false;
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202 }
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203
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204 int loc;
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205
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206 glUseProgram(sdrprog);
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207
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208 if((loc = glGetUniformLocation(sdrprog, "tex")) != -1) {
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209 glUniform1i(loc, 0);
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210 }
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211 if((loc = glGetUniformLocation(sdrprog, "lens_center_offset")) != -1) {
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212 glUniform1f(loc, 0);
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213 }
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214 if((loc = glGetUniformLocation(sdrprog, "scr_center")) != -1) {
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215 glUniform2f(loc, 0, 0);
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216 }
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nuclear@11
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217 if((loc = glGetUniformLocation(sdrprog, "scale")) != -1) {
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218 glUniform1f(loc, vr_ctx.info.scale);
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219 }
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220 if((loc = glGetUniformLocation(sdrprog, "aspect")) != -1) {
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221 printf("setting aspect: %f\n", vr_ctx.info.aspect / 2.0);
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222 glUniform1f(loc, vr_ctx.info.aspect / 2.0);
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223 }
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224 if((loc = glGetUniformLocation(sdrprog, "scale_in")) != -1) {
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225 glUniform2f(loc, 1, 1);
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226 }
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227 if((loc = glGetUniformLocation(sdrprog, "dist_factors")) != -1) {
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228 glUniform4f(loc, vr_ctx.info.distort[0], vr_ctx.info.distort[1],
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229 vr_ctx.info.distort[2], vr_ctx.info.distort[3]);
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230 }
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231
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232 return true;
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233 }
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234
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nuclear@11
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235 extern "C" const char *vr_get_display_name(void)
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236 {
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237 return vr_ctx.info.display;
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238 }
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239
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nuclear@11
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240 extern "C" void vr_get_display_pos(int *xptr, int *yptr)
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241 {
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nuclear@11
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242 *xptr = vr_ctx.info.display_xoffs;
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243 *yptr = vr_ctx.info.display_yoffs;
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nuclear@11
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244 }
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245
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nuclear@11
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246 extern "C" int vr_get_width(void)
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247 {
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nuclear@11
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248 return vr_ctx.info.width;
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249 }
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250
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nuclear@11
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251 extern "C" int vr_get_height(void)
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nuclear@11
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252 {
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253 return vr_ctx.info.height;
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254 }
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255
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nuclear@11
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256 extern "C" float vr_get_fov(void)
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257 {
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258 return vr_ctx.info.fov;
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259 }
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260
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nuclear@11
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261 extern "C" float vr_get_aspect(void)
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nuclear@11
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262 {
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263 return vr_ctx.info.aspect;
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264 }
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265
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nuclear@11
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266 extern "C" void vr_set_eyedist(float ipd)
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267 {
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268 vr_ctx.info.ipd = ipd;
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269 }
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270
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271 extern "C" float vr_get_eyedist(void)
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272 {
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273 return vr_ctx.info.ipd;
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274 }
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275
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276 extern "C" void vr_set_distort(const float *coef)
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277 {
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278 memcpy(vr_ctx.info.distort, coef, sizeof vr_ctx.info.distort);
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279 }
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280
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281 extern "C" void vr_get_distort(float *coef)
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282 {
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283 memcpy(coef, vr_ctx.info.distort, sizeof vr_ctx.info.distort);
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284 }
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285
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286 extern "C" void vr_set_prediction_sec(float dt)
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287 {
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288 vr_ctx.ovr_sfusion.SetPrediction(dt);
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289 }
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290
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291 extern "C" float vr_get_prediction_sec(void)
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292 {
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293 return vr_ctx.ovr_sfusion.GetPredictionDelta();
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294 }
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295
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nuclear@11
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296 extern "C" void vr_get_view_matrix(float *res, int eye)
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297 {
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nuclear@11
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298 // TODO
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299 }
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300
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nuclear@11
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301 extern "C" void vr_get_proj_matrix(float *res, int eye)
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302 {
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303 static float eye_scale[] = {0.0, 1.0, -1.0};
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304
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305 Matrix4f proj = Matrix4f::PerspectiveRH(vr_ctx.info.fov, vr_ctx.info.aspect / 2.0, 0.3, 1000.0);
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306 proj = Matrix4f::Translation(vr_ctx.info.proj_center_offset * eye_scale[eye], 0, 0) * proj;
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307
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308 memcpy(res, proj.M[0], 16 * sizeof(float));
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309 }
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310
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nuclear@11
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311 extern "C" void vr_get_translation(float *offs)
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312 {
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nuclear@11
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313 // current oculus devkit doesn't do translation
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314 offs[0] = offs[1] = offs[2] = 0.0f;
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315 }
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316
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nuclear@11
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317 extern "C" void vr_get_rotation(float *quat)
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318 {
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319 Quatf oq = vr_ctx.ovr_sfusion.GetPredictedOrientation();
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320 quat[0] = oq.x;
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321 quat[1] = oq.y;
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322 quat[2] = oq.z;
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323 quat[3] = oq.w;
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nuclear@11
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324 }
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325
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nuclear@11
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326 extern "C" void vr_get_rotation_euler(float *euler)
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327 {
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nuclear@11
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328 Quatf oq = vr_ctx.ovr_sfusion.GetPredictedOrientation();
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329 oq.GetEulerAngles<Axis_Y, Axis_X, Axis_Z>(euler + 1, euler, euler + 2);
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330 }
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331
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nuclear@11
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332 extern "C" void vr_draw_eye(int eye, unsigned int tex, float tex_scale_x, float tex_scale_y)
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nuclear@11
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333 {
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nuclear@11
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334 static const float rects[3][4] = {
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nuclear@11
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335 {-1, -1, 1, 1},
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nuclear@11
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336 {-1, -1, 0, 1},
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nuclear@11
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337 {0, -1, 1, 1}
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nuclear@11
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338 };
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nuclear@11
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339 static const float offs_scale[3] = {0.0, -1.0, 1.0};
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340
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nuclear@11
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341 glPushAttrib(GL_ENABLE_BIT);
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nuclear@11
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342 glDisable(GL_DEPTH_TEST);
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nuclear@11
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343 glDisable(GL_LIGHTING);
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nuclear@11
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344 glEnable(GL_TEXTURE_2D);
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nuclear@11
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345
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nuclear@11
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346 glMatrixMode(GL_MODELVIEW);
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nuclear@11
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347 glPushMatrix();
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nuclear@11
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348 glLoadIdentity();
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349
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nuclear@11
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350 glMatrixMode(GL_PROJECTION);
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nuclear@11
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351 glPushMatrix();
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nuclear@11
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352 glLoadIdentity();
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353
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nuclear@11
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354 glUseProgram(sdrprog);
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355
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nuclear@11
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356 if(sdrprog) {
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nuclear@11
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357 int loc;
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nuclear@11
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358 if((loc = glGetUniformLocation(sdrprog, "lens_center_offset")) != -1) {
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nuclear@11
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359 float offset = vr_ctx.info.lens_center_offset * offs_scale[eye];
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nuclear@11
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360 glUniform1f(loc, offset);
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nuclear@11
|
361 }
|
nuclear@11
|
362
|
nuclear@11
|
363 if((loc = glGetUniformLocation(sdrprog, "tex_scale")) != -1) {
|
nuclear@11
|
364 glUniform2f(loc, tex_scale_x, tex_scale_y);
|
nuclear@11
|
365 }
|
nuclear@11
|
366 }
|
nuclear@11
|
367
|
nuclear@11
|
368 glBindTexture(GL_TEXTURE_2D, tex);
|
nuclear@11
|
369 glBegin(GL_QUADS);
|
nuclear@11
|
370 glColor4f(1, 1, 1, 1);
|
nuclear@11
|
371 glTexCoord2f(0, 0); glVertex2f(rects[eye][0], rects[eye][1]);
|
nuclear@11
|
372 glTexCoord2f(1, 0); glVertex2f(rects[eye][2], rects[eye][1]);
|
nuclear@11
|
373 glTexCoord2f(1, 1); glVertex2f(rects[eye][2], rects[eye][3]);
|
nuclear@11
|
374 glTexCoord2f(0, 1); glVertex2f(rects[eye][0], rects[eye][3]);
|
nuclear@11
|
375 glEnd();
|
nuclear@11
|
376
|
nuclear@11
|
377 glUseProgram(0);
|
nuclear@11
|
378
|
nuclear@11
|
379 glPopMatrix();
|
nuclear@11
|
380 glMatrixMode(GL_MODELVIEW);
|
nuclear@11
|
381 glPopMatrix();
|
nuclear@11
|
382
|
nuclear@11
|
383 glPopAttrib();
|
nuclear@11
|
384 }
|