goat3dgfx
annotate src/sdrman.cc @ 9:25b911c7c35c
fixed some line endings
fixed the cubemap2.jpg file in examples/cubemap/data which was resized improperly causing seams...
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 18 Nov 2013 04:10:19 +0200 |
parents | |
children | 7d6b667821cf |
rev | line source |
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nuclear@0 | 1 #include "sdrman.h" |
nuclear@0 | 2 |
nuclear@0 | 3 ShaderSet vsdrset(GL_VERTEX_SHADER); |
nuclear@0 | 4 ShaderSet psdrset(GL_FRAGMENT_SHADER); |
nuclear@0 | 5 |
nuclear@0 | 6 ShaderProg *get_sdrprog(const char *vname, const char *pname) |
nuclear@0 | 7 { |
nuclear@0 | 8 Shader *vsdr = vname ? vsdrset.get(vname) : 0; |
nuclear@0 | 9 Shader *psdr = pname ? psdrset.get(pname) : 0; |
nuclear@0 | 10 |
nuclear@0 | 11 if(vname && !vsdr) { |
nuclear@0 | 12 return 0; |
nuclear@0 | 13 } |
nuclear@0 | 14 if(pname && !psdr) { |
nuclear@0 | 15 return 0; |
nuclear@0 | 16 } |
nuclear@0 | 17 if(!vsdr && !psdr) { |
nuclear@0 | 18 return 0; |
nuclear@0 | 19 } |
nuclear@0 | 20 |
nuclear@0 | 21 ShaderProg *prog = new ShaderProg; |
nuclear@0 | 22 if(!prog->create(vsdr, psdr)) { |
nuclear@0 | 23 delete prog; |
nuclear@0 | 24 return 0; |
nuclear@0 | 25 } |
nuclear@0 | 26 return prog; |
nuclear@0 | 27 } |