goat3dgfx

annotate src/light.h @ 33:253542d715f4

default texture
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Mar 2014 06:32:37 +0200
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nuclear@30 1 #ifndef GOATGFX_LIGHT_H_
nuclear@30 2 #define GOATGFX_LIGHT_H_
nuclear@30 3
nuclear@30 4 #include "xform_node.h"
nuclear@30 5
nuclear@30 6 namespace goatgfx {
nuclear@30 7
nuclear@30 8 class Light : public XFormNode {
nuclear@30 9 private:
nuclear@30 10 Vector3 color;
nuclear@30 11 Vector3 attenuation;
nuclear@30 12
nuclear@30 13 bool cast_shadows;
nuclear@30 14
nuclear@30 15 public:
nuclear@30 16 Light();
nuclear@30 17
nuclear@30 18 void set_color(const Vector3 &color);
nuclear@30 19 const Vector3 &get_color() const;
nuclear@30 20
nuclear@30 21 void set_attenuation(const Vector3 &att);
nuclear@30 22 const Vector3 &get_attenuation() const;
nuclear@30 23
nuclear@30 24 void set_shadow_caster(bool s);
nuclear@30 25 bool is_shadow_caster() const;
nuclear@30 26 };
nuclear@30 27
nuclear@30 28 } // namespace goatgfx
nuclear@30 29
nuclear@30 30 #endif // GOATGFX_LIGHT_H_