goat3d

log

age author description
Mon, 31 Mar 2014 09:41:47 +0300 John Tsiombikas max gui
Sun, 30 Mar 2014 08:53:33 +0300 John Tsiombikas moving the exporter along slowly
Tue, 25 Mar 2014 04:37:41 +0200 John Tsiombikas fixed the makefile to use vmath and anim as external dependencies
Tue, 25 Mar 2014 03:19:55 +0200 John Tsiombikas - made everything compile properly on windows again
Thu, 23 Jan 2014 03:57:15 +0200 John Tsiombikas mesh and animation saving looks done...
Thu, 23 Jan 2014 02:50:54 +0200 John Tsiombikas fixed a crashing bug in anm_destroy_node introduced when I added the multiple animations per node
Sun, 19 Jan 2014 14:56:44 +0200 John Tsiombikas not done yet
Thu, 17 Apr 2014 08:50:36 +0300 John Tsiombikas added copyright headers and license files + readme
Fri, 17 Jan 2014 18:30:35 +0200 John Tsiombikas fixed a merge mistake
Fri, 17 Jan 2014 18:27:47 +0200 John Tsiombikas merged
Fri, 17 Jan 2014 18:16:09 +0200 John Tsiombikas foo
Thu, 16 Jan 2014 19:27:09 +0200 John Tsiombikas ass2goat compiles...
Thu, 16 Jan 2014 19:13:45 +0200 John Tsiombikas merged changes from libanim
Sun, 29 Dec 2013 06:01:59 +0200 John Tsiombikas implemented animation track XML saving
Sat, 28 Dec 2013 06:47:39 +0200 John Tsiombikas - placed all the implementation stuff in the g3dimpl namespace
Sun, 08 Dec 2013 03:00:25 +0200 John Tsiombikas added install/uninstall targets in goatview
Sun, 08 Dec 2013 02:27:32 +0200 John Tsiombikas fixed memory leak in readxml and reversed error return
Sun, 08 Dec 2013 02:14:46 +0200 John Tsiombikas fixed the goatview makefile
Thu, 05 Dec 2013 18:49:19 +0200 John Tsiombikas ops, screwed up the GOAT3DAPI define
Sun, 01 Dec 2013 01:32:12 +0200 John Tsiombikas added vs2008 solution
Sun, 01 Dec 2013 01:31:53 +0200 John Tsiombikas revamped the visual studio project files
Sun, 13 Oct 2013 10:14:19 +0300 John Tsiombikas - added mesh attribute and face append functions
Wed, 09 Oct 2013 16:40:59 +0300 John Tsiombikas slugishly progressing with the blender exporter
Mon, 07 Oct 2013 20:02:57 +0300 John Tsiombikas split the exporter into two files to make it more readable (and maybe make an importer too at some point?)
Sun, 06 Oct 2013 17:42:43 +0300 John Tsiombikas trying to figure out how to properly call C functions from the python plugin
Sun, 06 Oct 2013 15:34:45 +0300 John Tsiombikas writing the blender plugin
Sat, 05 Oct 2013 21:19:10 +0300 John Tsiombikas renamed goatblender to blendgoat
Sat, 05 Oct 2013 03:08:22 +0300 John Tsiombikas merged
Sat, 05 Oct 2013 03:07:45 +0300 John Tsiombikas started writing blender exporter
Mon, 30 Sep 2013 05:17:29 +0300 John Tsiombikas foo
Mon, 30 Sep 2013 04:26:21 +0300 John Tsiombikas texture filename cleanup when setting a texture to a material
Sun, 29 Sep 2013 23:05:44 +0300 John Tsiombikas yeeay, the max plugin works :)
Sun, 29 Sep 2013 21:53:03 +0300 John Tsiombikas - switched the unix build to use the internal vmath/anim as well
Sun, 29 Sep 2013 08:46:19 +0300 John Tsiombikas modified vmath to work with vs2012, still memory corruptions in 3dsmax...
Sun, 29 Sep 2013 08:20:19 +0300 John Tsiombikas wtf... corrupted heap?
Sat, 28 Sep 2013 20:36:55 +0300 John Tsiombikas added the node API glue
Sat, 28 Sep 2013 19:12:50 +0300 John Tsiombikas adding the nodes interface, and continuing the max plugin
Sat, 28 Sep 2013 06:32:00 +0300 John Tsiombikas fixed the windows stuff
Fri, 27 Sep 2013 07:20:22 +0300 John Tsiombikas mac fixes
Fri, 27 Sep 2013 07:14:49 +0300 John Tsiombikas merged
Fri, 27 Sep 2013 07:14:27 +0300 John Tsiombikas macfix
Fri, 27 Sep 2013 07:06:07 +0300 John Tsiombikas added materials loading to goatview
Fri, 27 Sep 2013 06:58:37 +0300 John Tsiombikas - added XML format reading support
Fri, 27 Sep 2013 03:17:36 +0300 John Tsiombikas done with goatprim
Fri, 27 Sep 2013 02:29:52 +0300 John Tsiombikas goatprim done
Thu, 26 Sep 2013 14:16:09 +0300 John Tsiombikas goat3d is starting to become functional inch by inch
Thu, 26 Sep 2013 14:06:14 +0300 John Tsiombikas blah
Thu, 26 Sep 2013 04:47:05 +0300 John Tsiombikas - added a document describing the goat3d file format chunk hierarchy