goat3d

log

age author description
Thu, 17 Apr 2014 08:50:36 +0300 John Tsiombikas added copyright headers and license files + readme
Fri, 17 Jan 2014 18:30:35 +0200 John Tsiombikas fixed a merge mistake
Fri, 17 Jan 2014 18:27:47 +0200 John Tsiombikas merged
Fri, 17 Jan 2014 18:16:09 +0200 John Tsiombikas foo
Thu, 16 Jan 2014 19:27:09 +0200 John Tsiombikas ass2goat compiles...
Thu, 16 Jan 2014 19:13:45 +0200 John Tsiombikas merged changes from libanim
Sun, 29 Dec 2013 06:01:59 +0200 John Tsiombikas implemented animation track XML saving
Sat, 28 Dec 2013 06:47:39 +0200 John Tsiombikas - placed all the implementation stuff in the g3dimpl namespace
Sun, 08 Dec 2013 03:00:25 +0200 John Tsiombikas added install/uninstall targets in goatview
Sun, 08 Dec 2013 02:27:32 +0200 John Tsiombikas fixed memory leak in readxml and reversed error return
Sun, 08 Dec 2013 02:14:46 +0200 John Tsiombikas fixed the goatview makefile
Thu, 05 Dec 2013 18:49:19 +0200 John Tsiombikas ops, screwed up the GOAT3DAPI define
Sun, 01 Dec 2013 01:32:12 +0200 John Tsiombikas added vs2008 solution
Sun, 01 Dec 2013 01:31:53 +0200 John Tsiombikas revamped the visual studio project files
Sun, 13 Oct 2013 10:14:19 +0300 John Tsiombikas - added mesh attribute and face append functions
Wed, 09 Oct 2013 16:40:59 +0300 John Tsiombikas slugishly progressing with the blender exporter
Mon, 07 Oct 2013 20:02:57 +0300 John Tsiombikas split the exporter into two files to make it more readable (and maybe make an importer too at some point?)
Sun, 06 Oct 2013 17:42:43 +0300 John Tsiombikas trying to figure out how to properly call C functions from the python plugin
Sun, 06 Oct 2013 15:34:45 +0300 John Tsiombikas writing the blender plugin
Sat, 05 Oct 2013 21:19:10 +0300 John Tsiombikas renamed goatblender to blendgoat
Sat, 05 Oct 2013 03:08:22 +0300 John Tsiombikas merged
Sat, 05 Oct 2013 03:07:45 +0300 John Tsiombikas started writing blender exporter
Mon, 30 Sep 2013 05:17:29 +0300 John Tsiombikas foo
Mon, 30 Sep 2013 04:26:21 +0300 John Tsiombikas texture filename cleanup when setting a texture to a material
Sun, 29 Sep 2013 23:05:44 +0300 John Tsiombikas yeeay, the max plugin works :)
Sun, 29 Sep 2013 21:53:03 +0300 John Tsiombikas - switched the unix build to use the internal vmath/anim as well
Sun, 29 Sep 2013 08:46:19 +0300 John Tsiombikas modified vmath to work with vs2012, still memory corruptions in 3dsmax...
Sun, 29 Sep 2013 08:20:19 +0300 John Tsiombikas wtf... corrupted heap?