goat3d

log

age author description
2014-03-25 John Tsiombikas fixed the makefile to use vmath and anim as external dependencies
2014-03-25 John Tsiombikas - made everything compile properly on windows again
2014-01-23 John Tsiombikas mesh and animation saving looks done...
2014-01-23 John Tsiombikas fixed a crashing bug in anm_destroy_node introduced when I added the multiple animations per node
2014-01-19 John Tsiombikas not done yet
2014-04-17 John Tsiombikas added copyright headers and license files + readme
2014-01-17 John Tsiombikas fixed a merge mistake
2014-01-17 John Tsiombikas merged
2014-01-17 John Tsiombikas foo
2014-01-16 John Tsiombikas ass2goat compiles...
2014-01-16 John Tsiombikas merged changes from libanim
2013-12-29 John Tsiombikas implemented animation track XML saving
2013-12-28 John Tsiombikas - placed all the implementation stuff in the g3dimpl namespace
2013-12-08 John Tsiombikas added install/uninstall targets in goatview
2013-12-08 John Tsiombikas fixed memory leak in readxml and reversed error return
2013-12-08 John Tsiombikas fixed the goatview makefile
2013-12-05 John Tsiombikas ops, screwed up the GOAT3DAPI define
2013-11-30 John Tsiombikas added vs2008 solution
2013-11-30 John Tsiombikas revamped the visual studio project files
2013-10-13 John Tsiombikas - added mesh attribute and face append functions
2013-10-09 John Tsiombikas slugishly progressing with the blender exporter
2013-10-07 John Tsiombikas split the exporter into two files to make it more readable (and maybe make an importer too at some point?)
2013-10-06 John Tsiombikas trying to figure out how to properly call C functions from the python plugin
2013-10-06 John Tsiombikas writing the blender plugin
2013-10-05 John Tsiombikas renamed goatblender to blendgoat
2013-10-05 John Tsiombikas merged
2013-10-05 John Tsiombikas started writing blender exporter
2013-09-30 John Tsiombikas foo
2013-09-30 John Tsiombikas texture filename cleanup when setting a texture to a material
2013-09-29 John Tsiombikas yeeay, the max plugin works :)
2013-09-29 John Tsiombikas - switched the unix build to use the internal vmath/anim as well
2013-09-29 John Tsiombikas modified vmath to work with vs2012, still memory corruptions in 3dsmax...
2013-09-29 John Tsiombikas wtf... corrupted heap?
2013-09-28 John Tsiombikas added the node API glue
2013-09-28 John Tsiombikas adding the nodes interface, and continuing the max plugin
2013-09-28 John Tsiombikas fixed the windows stuff
2013-09-27 John Tsiombikas mac fixes
2013-09-27 John Tsiombikas merged
2013-09-27 John Tsiombikas macfix
2013-09-27 John Tsiombikas added materials loading to goatview
2013-09-27 John Tsiombikas - added XML format reading support
2013-09-27 John Tsiombikas done with goatprim
2013-09-26 John Tsiombikas goatprim done
2013-09-26 John Tsiombikas goat3d is starting to become functional inch by inch
2013-09-26 John Tsiombikas blah
2013-09-26 John Tsiombikas - added a document describing the goat3d file format chunk hierarchy
2013-09-10 John Tsiombikas moving slowly onwards
2013-08-26 John Tsiombikas reverted accidental change in goat3d_impl.h/goat3d.cc
2013-08-26 John Tsiombikas ok wtf
2013-08-26 John Tsiombikas merged with win32 stuff
2013-08-23 John Tsiombikas implementing Scene::save, lots to do still
2013-08-21 John Tsiombikas a bit more...
2013-08-21 John Tsiombikas foo
2013-08-20 John Tsiombikas windows stuff
2013-08-19 John Tsiombikas added rudimentary visual studio project
2013-08-18 John Tsiombikas added goatview todo
2013-08-18 John Tsiombikas added todo files for tools
2013-08-18 John Tsiombikas added a couple of stuff in the chunk description
2013-08-17 John Tsiombikas some progress
2013-08-17 John Tsiombikas initial commit