age |
author |
description |
Sun, 30 Mar 2014 08:53:33 +0300 |
John Tsiombikas |
moving the exporter along slowly |
Tue, 25 Mar 2014 04:37:41 +0200 |
John Tsiombikas |
fixed the makefile to use vmath and anim as external dependencies |
Tue, 25 Mar 2014 03:19:55 +0200 |
John Tsiombikas |
- made everything compile properly on windows again |
Thu, 23 Jan 2014 03:57:15 +0200 |
John Tsiombikas |
mesh and animation saving looks done... |
Thu, 23 Jan 2014 02:50:54 +0200 |
John Tsiombikas |
fixed a crashing bug in anm_destroy_node introduced when I added the multiple animations per node |
Sun, 19 Jan 2014 14:56:44 +0200 |
John Tsiombikas |
not done yet |
Thu, 17 Apr 2014 08:50:36 +0300 |
John Tsiombikas |
added copyright headers and license files + readme |
Fri, 17 Jan 2014 18:30:35 +0200 |
John Tsiombikas |
fixed a merge mistake |
Fri, 17 Jan 2014 18:27:47 +0200 |
John Tsiombikas |
merged |
Fri, 17 Jan 2014 18:16:09 +0200 |
John Tsiombikas |
foo |
Thu, 16 Jan 2014 19:27:09 +0200 |
John Tsiombikas |
ass2goat compiles... |
Thu, 16 Jan 2014 19:13:45 +0200 |
John Tsiombikas |
merged changes from libanim |
Sun, 29 Dec 2013 06:01:59 +0200 |
John Tsiombikas |
implemented animation track XML saving |
Sat, 28 Dec 2013 06:47:39 +0200 |
John Tsiombikas |
- placed all the implementation stuff in the g3dimpl namespace |
Sun, 08 Dec 2013 03:00:25 +0200 |
John Tsiombikas |
added install/uninstall targets in goatview |
Sun, 08 Dec 2013 02:27:32 +0200 |
John Tsiombikas |
fixed memory leak in readxml and reversed error return |
Sun, 08 Dec 2013 02:14:46 +0200 |
John Tsiombikas |
fixed the goatview makefile |
Thu, 05 Dec 2013 18:49:19 +0200 |
John Tsiombikas |
ops, screwed up the GOAT3DAPI define |
Sun, 01 Dec 2013 01:32:12 +0200 |
John Tsiombikas |
added vs2008 solution |
Sun, 01 Dec 2013 01:31:53 +0200 |
John Tsiombikas |
revamped the visual studio project files |
Sun, 13 Oct 2013 10:14:19 +0300 |
John Tsiombikas |
- added mesh attribute and face append functions |
Wed, 09 Oct 2013 16:40:59 +0300 |
John Tsiombikas |
slugishly progressing with the blender exporter |
Mon, 07 Oct 2013 20:02:57 +0300 |
John Tsiombikas |
split the exporter into two files to make it more readable (and maybe make an importer too at some point?) |
Sun, 06 Oct 2013 17:42:43 +0300 |
John Tsiombikas |
trying to figure out how to properly call C functions from the python plugin |
Sun, 06 Oct 2013 15:34:45 +0300 |
John Tsiombikas |
writing the blender plugin |
Sat, 05 Oct 2013 21:19:10 +0300 |
John Tsiombikas |
renamed goatblender to blendgoat |
Sat, 05 Oct 2013 03:08:22 +0300 |
John Tsiombikas |
merged |
Sat, 05 Oct 2013 03:07:45 +0300 |
John Tsiombikas |
started writing blender exporter |
Mon, 30 Sep 2013 05:17:29 +0300 |
John Tsiombikas |
foo |
Mon, 30 Sep 2013 04:26:21 +0300 |
John Tsiombikas |
texture filename cleanup when setting a texture to a material |
Sun, 29 Sep 2013 23:05:44 +0300 |
John Tsiombikas |
yeeay, the max plugin works :) |
Sun, 29 Sep 2013 21:53:03 +0300 |
John Tsiombikas |
- switched the unix build to use the internal vmath/anim as well |
Sun, 29 Sep 2013 08:46:19 +0300 |
John Tsiombikas |
modified vmath to work with vs2012, still memory corruptions in 3dsmax... |
Sun, 29 Sep 2013 08:20:19 +0300 |
John Tsiombikas |
wtf... corrupted heap? |
Sat, 28 Sep 2013 20:36:55 +0300 |
John Tsiombikas |
added the node API glue |
Sat, 28 Sep 2013 19:12:50 +0300 |
John Tsiombikas |
adding the nodes interface, and continuing the max plugin |
Sat, 28 Sep 2013 06:32:00 +0300 |
John Tsiombikas |
fixed the windows stuff |
Fri, 27 Sep 2013 07:20:22 +0300 |
John Tsiombikas |
mac fixes |
Fri, 27 Sep 2013 07:14:49 +0300 |
John Tsiombikas |
merged |
Fri, 27 Sep 2013 07:14:27 +0300 |
John Tsiombikas |
macfix |
Fri, 27 Sep 2013 07:06:07 +0300 |
John Tsiombikas |
added materials loading to goatview |
Fri, 27 Sep 2013 06:58:37 +0300 |
John Tsiombikas |
- added XML format reading support |
Fri, 27 Sep 2013 03:17:36 +0300 |
John Tsiombikas |
done with goatprim |
Fri, 27 Sep 2013 02:29:52 +0300 |
John Tsiombikas |
goatprim done |
Thu, 26 Sep 2013 14:16:09 +0300 |
John Tsiombikas |
goat3d is starting to become functional inch by inch |
Thu, 26 Sep 2013 14:06:14 +0300 |
John Tsiombikas |
blah |
Thu, 26 Sep 2013 04:47:05 +0300 |
John Tsiombikas |
- added a document describing the goat3d file format chunk hierarchy |
Tue, 10 Sep 2013 15:29:45 +0300 |
John Tsiombikas |
moving slowly onwards |
Mon, 26 Aug 2013 06:08:40 +0300 |
John Tsiombikas |
reverted accidental change in goat3d_impl.h/goat3d.cc |
Mon, 26 Aug 2013 05:42:30 +0300 |
John Tsiombikas |
ok wtf |
Mon, 26 Aug 2013 05:30:40 +0300 |
John Tsiombikas |
merged with win32 stuff |
Fri, 23 Aug 2013 06:36:47 +0300 |
John Tsiombikas |
implementing Scene::save, lots to do still |
Wed, 21 Aug 2013 05:52:28 +0300 |
John Tsiombikas |
a bit more... |
Wed, 21 Aug 2013 04:00:22 +0300 |
John Tsiombikas |
foo |
Tue, 20 Aug 2013 05:38:38 +0300 |
John Tsiombikas |
windows stuff |
Mon, 19 Aug 2013 05:18:08 +0300 |
John Tsiombikas |
added rudimentary visual studio project |