goat3d
changeset 101:a7c7fbeef93b
[goatview] fixed grid transparency
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Wed, 21 May 2014 05:29:55 +0300 |
parents | fae6dc0fd462 |
children | 0ea2b355bc96 |
files | goatview/src/goatview.cc |
diffstat | 1 files changed, 18 insertions(+), 17 deletions(-) [+] |
line diff
1.1 --- a/goatview/src/goatview.cc Wed May 21 05:09:33 2014 +0300 1.2 +++ b/goatview/src/goatview.cc Wed May 21 05:29:55 2014 +0300 1.3 @@ -425,25 +425,25 @@ 1.4 glRotatef(cam_phi, 1, 0, 0); 1.5 glRotatef(cam_theta, 0, 1, 0); 1.6 1.7 - draw_grid(); 1.8 - 1.9 - if(!scene) return; 1.10 - 1.11 - if(use_nodes) { 1.12 - int node_count = goat3d_get_node_count(scene); 1.13 - for(int i=0; i<node_count; i++) { 1.14 - goat3d_node *node = goat3d_get_node(scene, i); 1.15 - if(!goat3d_get_node_parent(node)) { 1.16 - draw_node(node); // only draw root nodes, the rest will be drawn recursively 1.17 + if(scene) { 1.18 + if(use_nodes) { 1.19 + int node_count = goat3d_get_node_count(scene); 1.20 + for(int i=0; i<node_count; i++) { 1.21 + goat3d_node *node = goat3d_get_node(scene, i); 1.22 + if(!goat3d_get_node_parent(node)) { 1.23 + draw_node(node); // only draw root nodes, the rest will be drawn recursively 1.24 + } 1.25 + } 1.26 + } else { 1.27 + int mesh_count = goat3d_get_mesh_count(scene); 1.28 + for(int i=0; i<mesh_count; i++) { 1.29 + goat3d_mesh *mesh = goat3d_get_mesh(scene, i); 1.30 + draw_mesh(mesh); 1.31 } 1.32 } 1.33 - } else { 1.34 - int mesh_count = goat3d_get_mesh_count(scene); 1.35 - for(int i=0; i<mesh_count; i++) { 1.36 - goat3d_mesh *mesh = goat3d_get_mesh(scene, i); 1.37 - draw_mesh(mesh); 1.38 - } 1.39 } 1.40 + 1.41 + draw_grid(); 1.42 } 1.43 1.44 void GoatViewport::toggle_lighting() 1.45 @@ -472,12 +472,13 @@ 1.46 glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BITS); 1.47 1.48 glEnable(GL_BLEND); 1.49 - glDepthFunc(GL_ALWAYS); 1.50 + glDepthMask(0); 1.51 1.52 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1.53 draw_grid(sz0 * 2.0, 10, 1.0 - alpha); 1.54 draw_grid(sz1 * 2.0, 10, alpha); 1.55 1.56 + glDepthMask(1); 1.57 glPopAttrib(); 1.58 } 1.59