goat3d

changeset 34:8471225a460c

merged
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 05 Oct 2013 03:08:22 +0300
parents f43f4849c86a d24f63e8031e
children 4f8383183d62
files
diffstat 7 files changed, 127 insertions(+), 4 deletions(-) [+]
line diff
     1.1 --- a/exporters/maxgoat/src/maxgoat.cc	Sat Oct 05 03:07:45 2013 +0300
     1.2 +++ b/exporters/maxgoat/src/maxgoat.cc	Sat Oct 05 03:08:22 2013 +0300
     1.3 @@ -286,6 +286,7 @@
     1.4  			}
     1.5  
     1.6  			process_mesh(goat, mesh, maxobj);
     1.7 +			goat3d_add_mesh(goat, mesh);
     1.8  		}
     1.9  		break;
    1.10  
    1.11 @@ -296,6 +297,7 @@
    1.12  			goat3d_set_node_object(node, GOAT3D_NODE_LIGHT, light);
    1.13  
    1.14  			process_light(goat, light, maxobj);
    1.15 +			goat3d_add_light(goat, light);
    1.16  		}
    1.17  		break;
    1.18  
    1.19 @@ -306,6 +308,7 @@
    1.20  			goat3d_set_node_object(node, GOAT3D_NODE_CAMERA, cam);
    1.21  
    1.22  			process_camera(goat, cam, maxobj);
    1.23 +			goat3d_add_camera(goat, cam);
    1.24  		}
    1.25  		break;
    1.26  
    1.27 @@ -328,11 +331,13 @@
    1.28  	maxobj->InitializeData();
    1.29  
    1.30  	int num_verts = maxmesh->GetNumberOfVerts();
    1.31 +	int num_faces = maxmesh->GetNumberOfFaces();
    1.32  	//assert(maxmesh->GetNumberOfTexVerts() == num_verts);
    1.33  
    1.34  	float *vertices = new float[num_verts * 3];
    1.35  	float *normals = new float[num_verts * 3];
    1.36  	//float *texcoords = new float[num_verts * 2];
    1.37 +	int *indices = new int[num_faces * 3];
    1.38  
    1.39  	for(int i=0; i<num_verts; i++) {
    1.40  		Point3 v = maxmesh->GetVertex(i, true);
    1.41 @@ -357,13 +362,24 @@
    1.42  		texcoords[i * 2 + 1] = tex.y;
    1.43  	}*/
    1.44  
    1.45 +	// get the faces
    1.46 +	for(int i=0; i<num_faces; i++) {
    1.47 +		FaceEx *face = maxmesh->GetFace(i);
    1.48 +		indices[i * 3] = face->vert[0];
    1.49 +		indices[i * 3 + 1] = face->vert[1];
    1.50 +		indices[i * 3 + 2] = face->vert[2];
    1.51 +		// TODO at some point I'll have to split based on normal/texcoord indices
    1.52 +	}
    1.53 +
    1.54  	goat3d_set_mesh_attribs(mesh, GOAT3D_MESH_ATTR_VERTEX, vertices, num_verts);
    1.55  	goat3d_set_mesh_attribs(mesh, GOAT3D_MESH_ATTR_NORMAL, normals, num_verts);
    1.56  	//goat3d_set_mesh_attribs(mesh, GOAT3D_MESH_ATTR_TEXCOORD, texcoords, num_verts);
    1.57 +	goat3d_set_mesh_faces(mesh, indices, num_faces);
    1.58  
    1.59  	delete [] vertices;
    1.60  	delete [] normals;
    1.61  	//delete [] texcoords;
    1.62 +	delete [] indices;
    1.63  }
    1.64  
    1.65  void GoatExporter::process_light(goat3d *goat, goat3d_light *light, IGameObject *maxobj)
     2.1 --- a/goat3d.vcxproj	Sat Oct 05 03:07:45 2013 +0300
     2.2 +++ b/goat3d.vcxproj	Sat Oct 05 03:08:22 2013 +0300
     2.3 @@ -180,7 +180,7 @@
     2.4        <Optimization>Disabled</Optimization>
     2.5        <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);OPENCTM_STATIC;BUILD_MAXPLUGIN</PreprocessorDefinitions>
     2.6        <DisableSpecificWarnings>4244;4305;4996</DisableSpecificWarnings>
     2.7 -      <AdditionalIncludeDirectories>$(SolutionDir)\src;$(SolutionDir)\libs\openctm;$(SolutionDir)\libs\openctm\liblzma;$(SolutionDir)\libs\tinyxml2</AdditionalIncludeDirectories>
     2.8 +      <AdditionalIncludeDirectories>$(SolutionDir)\src;$(SolutionDir)\libs\openctm;$(SolutionDir)\libs\openctm\liblzma;$(SolutionDir)\libs\tinyxml2;$(SolutionDir)\libs\anim;$(SolutionDir)\libs\vmath</AdditionalIncludeDirectories>
     2.9      </ClCompile>
    2.10      <Link>
    2.11        <SubSystem>Windows</SubSystem>
    2.12 @@ -219,7 +219,7 @@
    2.13        <IntrinsicFunctions>true</IntrinsicFunctions>
    2.14        <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);OPENCTM_STATIC</PreprocessorDefinitions>
    2.15        <DisableSpecificWarnings>4244;4305;4996</DisableSpecificWarnings>
    2.16 -      <AdditionalIncludeDirectories>$(SolutionDir)\src;$(SolutionDir)\libs\openctm;$(SolutionDir)\libs\openctm\liblzma;$(SolutionDir)\libs\tinyxml2</AdditionalIncludeDirectories>
    2.17 +      <AdditionalIncludeDirectories>$(SolutionDir)\src;$(SolutionDir)\libs\openctm;$(SolutionDir)\libs\openctm\liblzma;$(SolutionDir)\libs\tinyxml2;$(SolutionDir)\libs\anim;$(SolutionDir)\libs\vmath</AdditionalIncludeDirectories>
    2.18      </ClCompile>
    2.19      <Link>
    2.20        <SubSystem>Windows</SubSystem>
     3.1 --- a/src/goat3d.cc	Sat Oct 05 03:07:45 2013 +0300
     3.2 +++ b/src/goat3d.cc	Sat Oct 05 03:08:22 2013 +0300
     3.3 @@ -1,12 +1,21 @@
     3.4  #include <string.h>
     3.5  #include <errno.h>
     3.6 +#include <ctype.h>
     3.7 +#include <string>
     3.8  #include "goat3d.h"
     3.9  #include "goat3d_impl.h"
    3.10  #include "log.h"
    3.11  
    3.12 +#ifndef _MSC_VER
    3.13 +#include <alloca.h>
    3.14 +#else
    3.15 +#include <malloc.h>
    3.16 +#endif
    3.17 +
    3.18  struct goat3d {
    3.19  	Scene *scn;
    3.20  	unsigned int flags;
    3.21 +	char *search_path;
    3.22  };
    3.23  
    3.24  struct goat3d_material : public Material {};
    3.25 @@ -20,12 +29,15 @@
    3.26  static long write_file(const void *buf, size_t bytes, void *uptr);
    3.27  static long seek_file(long offs, int whence, void *uptr);
    3.28  
    3.29 +static std::string clean_filename(const char *str);
    3.30 +
    3.31  extern "C" {
    3.32  
    3.33  struct goat3d *goat3d_create(void)
    3.34  {
    3.35  	goat3d *goat = new goat3d;
    3.36  	goat->flags = 0;
    3.37 +	goat->search_path = 0;
    3.38  	goat->scn = new Scene;
    3.39  
    3.40  	goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
    3.41 @@ -34,6 +46,7 @@
    3.42  
    3.43  void goat3d_free(struct goat3d *g)
    3.44  {
    3.45 +	delete g->search_path;
    3.46  	delete g->scn;
    3.47  	delete g;
    3.48  }
    3.49 @@ -60,6 +73,24 @@
    3.50  		return -1;
    3.51  	}
    3.52  
    3.53 +	/* if the filename contained any directory components, keep the prefix
    3.54 +	 * to use it as a search path for external mesh file loading
    3.55 +	 */
    3.56 +	g->search_path = new char[strlen(fname) + 1];
    3.57 +	strcpy(g->search_path, fname);
    3.58 +
    3.59 +	char *slash = strrchr(g->search_path, '/');
    3.60 +	if(slash) {
    3.61 +		*slash = 0;
    3.62 +	} else {
    3.63 +		if((slash = strrchr(g->search_path, '\\'))) {
    3.64 +			*slash = 0;
    3.65 +		} else {
    3.66 +			delete [] g->search_path;
    3.67 +			g->search_path = 0;
    3.68 +		}
    3.69 +	}
    3.70 +
    3.71  	int res = goat3d_load_file(g, fp);
    3.72  	fclose(fp);
    3.73  	return res;
    3.74 @@ -197,7 +228,7 @@
    3.75  
    3.76  void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
    3.77  {
    3.78 -	(*mtl)[attrib].map = std::string(mapname);
    3.79 +	(*mtl)[attrib].map = clean_filename(mapname);
    3.80  }
    3.81  
    3.82  const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
    3.83 @@ -706,3 +737,23 @@
    3.84  	}
    3.85  	return ftell((FILE*)uptr);
    3.86  }
    3.87 +
    3.88 +static std::string clean_filename(const char *str)
    3.89 +{
    3.90 +	const char *last_slash = strrchr(str, '/');
    3.91 +	if(!last_slash) {
    3.92 +		last_slash = strrchr(str, '\\');
    3.93 +	}
    3.94 +
    3.95 +	if(last_slash) {
    3.96 +		str = last_slash + 1;
    3.97 +	}
    3.98 +
    3.99 +	char *buf = (char*)alloca(strlen(str) + 1);
   3.100 +	char *dest = buf;
   3.101 +	while(*str) {
   3.102 +		char c = *str++;
   3.103 +		*dest++ = tolower(c);
   3.104 +	}
   3.105 +	return buf;
   3.106 +}
     4.1 --- a/src/goat3d_writexml.cc	Sat Oct 05 03:07:45 2013 +0300
     4.2 +++ b/src/goat3d_writexml.cc	Sat Oct 05 03:08:22 2013 +0300
     4.3 @@ -97,6 +97,46 @@
     4.4  
     4.5  static bool write_node(const Scene *scn, goat3d_io *io, const Node *node, int level)
     4.6  {
     4.7 +	xmlout(io, level, "<node>\n");
     4.8 +	xmlout(io, level + 1, "<name string=\"%s\"/>\n", node->get_name());
     4.9 +
    4.10 +	XFormNode *parent = node->get_parent();
    4.11 +	if(parent) {
    4.12 +		xmlout(io, level + 1, "<parent string=\"%s\"/>\n", parent->get_name());
    4.13 +	}
    4.14 +
    4.15 +	const char *type = 0;
    4.16 +	const Object *obj = node->get_object();
    4.17 +	if(dynamic_cast<const Mesh*>(obj)) {
    4.18 +		type = "mesh";
    4.19 +	} else if(dynamic_cast<const Light*>(obj)) {
    4.20 +		type = "light";
    4.21 +	} else if(dynamic_cast<const Camera*>(obj)) {
    4.22 +		type = "camera";
    4.23 +	}
    4.24 +
    4.25 +	if(type) {
    4.26 +		xmlout(io, level + 1, "<%s string=\"%s\"/>\n", type, obj->name.c_str());
    4.27 +	}
    4.28 +
    4.29 +	Vector3 pos = node->get_node_position();
    4.30 +	Quaternion rot = node->get_node_rotation();
    4.31 +	Vector3 scale = node->get_node_scaling();
    4.32 +	Vector3 pivot = node->get_pivot();
    4.33 +
    4.34 +	Matrix4x4 xform;
    4.35 +	node->get_node_xform(0, &xform);
    4.36 +
    4.37 +	xmlout(io, level + 1, "<pos float3=\"%g %g %g\"/>\n", pos.x, pos.y, pos.z);
    4.38 +	xmlout(io, level + 1, "<rot float4=\"%g %g %g %g\"/>\n", rot.v.x, rot.v.y, rot.v.z, rot.s);
    4.39 +	xmlout(io, level + 1, "<scale float3=\"%g %g %g\"/>\n", scale.x, scale.y, scale.z);
    4.40 +	xmlout(io, level + 1, "<pivot float3=\"%g %g %g\"/>\n", pivot.x, pivot.y, pivot.z);
    4.41 +
    4.42 +	xmlout(io, level + 1, "<matrix0 float4=\"%g %g %g %g\"/>\n", xform[0][0], xform[0][1], xform[0][2], xform[0][3]);
    4.43 +	xmlout(io, level + 1, "<matrix1 float4=\"%g %g %g %g\"/>\n", xform[1][0], xform[1][1], xform[1][2], xform[1][3]);
    4.44 +	xmlout(io, level + 1, "<matrix2 float4=\"%g %g %g %g\"/>\n", xform[2][0], xform[2][1], xform[2][2], xform[2][3]);
    4.45 +
    4.46 +	xmlout(io, level, "</node>\n");
    4.47  	return true;
    4.48  }
    4.49  
     5.1 --- a/src/mesh.cc	Sat Oct 05 03:07:45 2013 +0300
     5.2 +++ b/src/mesh.cc	Sat Oct 05 03:08:22 2013 +0300
     5.3 @@ -110,11 +110,16 @@
     5.4  bool Mesh::save(const char *fname) const
     5.5  {
     5.6  	int vnum = (int)vertices.size();
     5.7 +	int fnum = (int)faces.size();
     5.8 +
     5.9 +	if(!vnum || !fnum) {
    5.10 +		return false;
    5.11 +	}
    5.12  
    5.13  	CTMcontext ctm = ctmNewContext(CTM_EXPORT);
    5.14  
    5.15  	// vertices, normals, and face-vertex indices
    5.16 -	ctmDefineMesh(ctm, &vertices[0].x, vnum, (CTMuint*)faces[0].v, faces.size(),
    5.17 +	ctmDefineMesh(ctm, &vertices[0].x, vnum, (CTMuint*)faces[0].v, fnum,
    5.18  			normals.empty() ? 0 : &normals[0].x);
    5.19  
    5.20  	// texture coordinates
     6.1 --- a/src/xform_node.cc	Sat Oct 05 03:07:45 2013 +0300
     6.2 +++ b/src/xform_node.cc	Sat Oct 05 03:08:22 2013 +0300
     6.3 @@ -11,6 +11,8 @@
     6.4  {
     6.5  	anm = new anm_node;
     6.6  	anm_init_node(anm);
     6.7 +
     6.8 +	parent = 0;
     6.9  }
    6.10  
    6.11  XFormNode::~XFormNode()
    6.12 @@ -55,6 +57,7 @@
    6.13  {
    6.14  	children.push_back(child);
    6.15  	anm_link_node(anm, child->anm);
    6.16 +	child->parent = this;
    6.17  }
    6.18  
    6.19  void XFormNode::remove_child(XFormNode *child)
    6.20 @@ -65,6 +68,7 @@
    6.21  		children.erase(it);
    6.22  		anm_unlink_node(anm, child->anm);
    6.23  	}
    6.24 +	child->parent = 0;
    6.25  }
    6.26  
    6.27  int XFormNode::get_children_count() const
    6.28 @@ -88,6 +92,11 @@
    6.29  	return 0;
    6.30  }
    6.31  
    6.32 +XFormNode *XFormNode::get_parent() const
    6.33 +{
    6.34 +	return parent;
    6.35 +}
    6.36 +
    6.37  void XFormNode::set_position(const Vector3 &pos, long tmsec)
    6.38  {
    6.39  	anm_set_position(anm, v3_cons(pos.x, pos.y, pos.z), ANM_MSEC2TM(tmsec));
     7.1 --- a/src/xform_node.h	Sat Oct 05 03:07:45 2013 +0300
     7.2 +++ b/src/xform_node.h	Sat Oct 05 03:08:22 2013 +0300
     7.3 @@ -21,6 +21,7 @@
     7.4  private:
     7.5  	struct anm_node *anm;
     7.6  	std::vector<XFormNode*> children;
     7.7 +	XFormNode *parent;
     7.8  
     7.9  	Interp interp;
    7.10  	Extrap extrap;
    7.11 @@ -51,6 +52,7 @@
    7.12  	virtual XFormNode *get_child(int idx);
    7.13  	virtual const XFormNode *get_child(int idx) const;
    7.14  
    7.15 +	virtual XFormNode *get_parent() const;
    7.16  
    7.17  	virtual void set_position(const Vector3 &pos, long tmsec = 0);
    7.18  	virtual Vector3 get_node_position(long tmsec = 0) const;