nuclear@54: /* nuclear@54: goat3d - 3D scene, character, and animation file format library. nuclear@54: Copyright (C) 2013-2014 John Tsiombikas nuclear@54: nuclear@54: This program is free software: you can redistribute it and/or modify nuclear@54: it under the terms of the GNU Lesser General Public License as published by nuclear@54: the Free Software Foundation, either version 3 of the License, or nuclear@54: (at your option) any later version. nuclear@54: nuclear@54: This program is distributed in the hope that it will be useful, nuclear@54: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@54: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@54: GNU Lesser General Public License for more details. nuclear@54: nuclear@54: You should have received a copy of the GNU Lesser General Public License nuclear@54: along with this program. If not, see . nuclear@54: */ nuclear@9: #include "material.h" nuclear@9: nuclear@47: using namespace g3dimpl; nuclear@47: nuclear@15: MaterialAttrib Material::def_attr; nuclear@15: nuclear@9: int Material::get_attrib_count() const nuclear@9: { nuclear@9: return (int)attrib.size(); nuclear@9: } nuclear@9: nuclear@9: const char *Material::get_attrib_name(int idx) const nuclear@9: { nuclear@9: if(idx < 0 || idx >= get_attrib_count()) { nuclear@9: return 0; nuclear@9: } nuclear@9: nuclear@9: std::map::const_iterator it = attrib.begin(); nuclear@9: for(int i=0; ifirst.c_str(); nuclear@9: } nuclear@9: nuclear@9: MaterialAttrib &Material::operator [](int idx) nuclear@9: { nuclear@9: if(idx < 0 || idx >= get_attrib_count()) { nuclear@9: return def_attr; nuclear@9: } nuclear@9: nuclear@9: std::map::iterator it = attrib.begin(); nuclear@9: for(int i=0; isecond; nuclear@9: } nuclear@9: nuclear@9: const MaterialAttrib &Material::operator [](int idx) const nuclear@9: { nuclear@9: if(idx < 0 || idx >= get_attrib_count()) { nuclear@9: return def_attr; nuclear@9: } nuclear@9: nuclear@9: std::map::const_iterator it = attrib.begin(); nuclear@9: for(int i=0; isecond; nuclear@9: } nuclear@9: nuclear@9: MaterialAttrib &Material::operator [](const std::string &name) nuclear@9: { nuclear@9: return attrib[name]; nuclear@9: } nuclear@9: nuclear@9: const MaterialAttrib &Material::operator [](const std::string &name) const nuclear@9: { nuclear@9: std::map::const_iterator it; nuclear@9: if((it = attrib.find(name)) != attrib.end()) { nuclear@9: return it->second; nuclear@9: } nuclear@9: return def_attr; nuclear@9: } nuclear@9: