nuclear@54: /* nuclear@54: goat3d - 3D scene, character, and animation file format library. nuclear@54: Copyright (C) 2013-2014 John Tsiombikas nuclear@54: nuclear@54: This program is free software: you can redistribute it and/or modify nuclear@54: it under the terms of the GNU Lesser General Public License as published by nuclear@54: the Free Software Foundation, either version 3 of the License, or nuclear@54: (at your option) any later version. nuclear@54: nuclear@54: This program is distributed in the hope that it will be useful, nuclear@54: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@54: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@54: GNU Lesser General Public License for more details. nuclear@54: nuclear@54: You should have received a copy of the GNU Lesser General Public License nuclear@54: along with this program. If not, see . nuclear@54: */ nuclear@0: #ifndef MATERIAL_H_ nuclear@0: #define MATERIAL_H_ nuclear@0: nuclear@1: #include nuclear@1: #include nuclear@1: #include nuclear@1: nuclear@47: namespace g3dimpl { nuclear@47: nuclear@1: struct MaterialAttrib { nuclear@1: Vector4 value; nuclear@1: std::string map; nuclear@15: nuclear@15: MaterialAttrib() : value(1, 1, 1, 1) {} nuclear@1: }; nuclear@1: nuclear@0: class Material { nuclear@1: private: nuclear@1: static MaterialAttrib def_attr; nuclear@1: nuclear@1: std::map attrib; nuclear@1: nuclear@1: public: nuclear@8: std::string name; nuclear@8: nuclear@9: int get_attrib_count() const; nuclear@9: const char *get_attrib_name(int idx) const; nuclear@1: nuclear@9: MaterialAttrib &operator [](int idx); nuclear@9: const MaterialAttrib &operator [](int idx) const; nuclear@9: nuclear@9: MaterialAttrib &operator [](const std::string &name); nuclear@9: const MaterialAttrib &operator [](const std::string &name) const; nuclear@0: }; nuclear@0: nuclear@47: } // namespace g3dimpl nuclear@47: nuclear@0: #endif // MATERIAL_H_