nuclear@0: #include nuclear@0: #include nuclear@0: #include "node.h" nuclear@0: nuclear@47: using namespace g3dimpl; nuclear@47: nuclear@0: Node::Node() nuclear@0: { nuclear@8: obj = 0; nuclear@0: } nuclear@0: nuclear@8: void Node::set_object(Object *obj) nuclear@0: { nuclear@8: this->obj = obj; nuclear@0: } nuclear@0: nuclear@8: Object *Node::get_object() nuclear@0: { nuclear@8: return obj; nuclear@0: } nuclear@0: nuclear@8: const Object *Node::get_object() const nuclear@0: { nuclear@8: return obj; nuclear@0: } nuclear@0: nuclear@47: void g3dimpl::delete_node_tree(Node *n) nuclear@0: { nuclear@8: for(int i=0; iget_children_count(); i++) { nuclear@8: delete_node_tree((Node*)n->get_child(i)); nuclear@0: } nuclear@8: delete n; nuclear@0: }