nuclear@27: #include nuclear@27: #include nuclear@27: #include nuclear@27: #include "anim.h" nuclear@27: #include "dynarr.h" nuclear@27: nuclear@27: #define ROT_USE_SLERP nuclear@27: nuclear@27: static void invalidate_cache(struct anm_node *node); nuclear@27: nuclear@49: int anm_init_animation(struct anm_animation *anim) nuclear@27: { nuclear@27: int i, j; nuclear@27: static const float defaults[] = { nuclear@27: 0.0f, 0.0f, 0.0f, /* default position */ nuclear@27: 0.0f, 0.0f, 0.0f, 1.0f, /* default rotation quat */ nuclear@27: 1.0f, 1.0f, 1.0f /* default scale factor */ nuclear@27: }; nuclear@27: nuclear@49: anim->name = 0; nuclear@49: nuclear@49: for(i=0; itracks + i) == -1) { nuclear@49: for(j=0; jtracks + i); nuclear@49: } nuclear@49: } nuclear@49: anm_set_track_default(anim->tracks + i, defaults[i]); nuclear@49: } nuclear@49: return 0; nuclear@49: } nuclear@49: nuclear@49: void anm_destroy_animation(struct anm_animation *anim) nuclear@49: { nuclear@49: int i; nuclear@49: for(i=0; itracks + i); nuclear@49: } nuclear@49: free(anim->name); nuclear@49: } nuclear@49: nuclear@49: void anm_set_animation_name(struct anm_animation *anim, const char *name) nuclear@49: { nuclear@49: char *newname = malloc(strlen(name) + 1); nuclear@49: if(!newname) return; nuclear@49: nuclear@49: strcpy(newname, name); nuclear@49: nuclear@49: free(anim->name); nuclear@49: anim->name = newname; nuclear@49: } nuclear@49: nuclear@49: /* ---- node implementation ----- */ nuclear@49: nuclear@49: int anm_init_node(struct anm_node *node) nuclear@49: { nuclear@27: memset(node, 0, sizeof *node); nuclear@27: nuclear@49: node->cur_anim[1] = -1; nuclear@49: nuclear@49: if(!(node->animations = dynarr_alloc(1, sizeof *node->animations))) { nuclear@49: return -1; nuclear@49: } nuclear@49: if(anm_init_animation(node->animations) == -1) { nuclear@49: dynarr_free(node->animations); nuclear@49: return -1; nuclear@27: } nuclear@27: nuclear@49: /* initialize thread-local matrix cache */ nuclear@49: pthread_key_create(&node->cache_key, 0); nuclear@49: pthread_mutex_init(&node->cache_list_lock, 0); nuclear@49: nuclear@27: return 0; nuclear@27: } nuclear@27: nuclear@27: void anm_destroy_node(struct anm_node *node) nuclear@27: { nuclear@27: int i; nuclear@27: free(node->name); nuclear@27: nuclear@27: for(i=0; ianimations + i); nuclear@49: } nuclear@49: dynarr_free(node->animations); nuclear@49: nuclear@49: /* destroy thread-specific cache */ nuclear@49: pthread_key_delete(node->cache_key); nuclear@49: nuclear@49: while(node->cache_list) { nuclear@49: struct mat_cache *tmp = node->cache_list; nuclear@49: node->cache_list = tmp->next; nuclear@49: free(tmp); nuclear@27: } nuclear@27: } nuclear@27: nuclear@27: void anm_destroy_node_tree(struct anm_node *tree) nuclear@27: { nuclear@27: struct anm_node *c, *tmp; nuclear@27: nuclear@27: if(!tree) return; nuclear@27: nuclear@27: c = tree->child; nuclear@27: while(c) { nuclear@27: tmp = c; nuclear@27: c = c->next; nuclear@27: nuclear@27: anm_destroy_node_tree(tmp); nuclear@27: } nuclear@27: anm_destroy_node(tree); nuclear@27: } nuclear@27: nuclear@27: struct anm_node *anm_create_node(void) nuclear@27: { nuclear@27: struct anm_node *n; nuclear@27: nuclear@27: if((n = malloc(sizeof *n))) { nuclear@27: if(anm_init_node(n) == -1) { nuclear@27: free(n); nuclear@27: return 0; nuclear@27: } nuclear@27: } nuclear@27: return n; nuclear@27: } nuclear@27: nuclear@27: void anm_free_node(struct anm_node *node) nuclear@27: { nuclear@27: anm_destroy_node(node); nuclear@27: free(node); nuclear@27: } nuclear@27: nuclear@27: void anm_free_node_tree(struct anm_node *tree) nuclear@27: { nuclear@27: struct anm_node *c, *tmp; nuclear@27: nuclear@27: if(!tree) return; nuclear@27: nuclear@27: c = tree->child; nuclear@27: while(c) { nuclear@27: tmp = c; nuclear@27: c = c->next; nuclear@27: nuclear@27: anm_free_node_tree(tmp); nuclear@27: } nuclear@27: nuclear@27: anm_free_node(tree); nuclear@27: } nuclear@27: nuclear@27: int anm_set_node_name(struct anm_node *node, const char *name) nuclear@27: { nuclear@27: char *str; nuclear@27: nuclear@27: if(!(str = malloc(strlen(name) + 1))) { nuclear@27: return -1; nuclear@27: } nuclear@27: strcpy(str, name); nuclear@27: free(node->name); nuclear@27: node->name = str; nuclear@27: return 0; nuclear@27: } nuclear@27: nuclear@27: const char *anm_get_node_name(struct anm_node *node) nuclear@27: { nuclear@27: return node->name ? node->name : ""; nuclear@27: } nuclear@27: nuclear@27: void anm_link_node(struct anm_node *p, struct anm_node *c) nuclear@27: { nuclear@27: c->next = p->child; nuclear@27: p->child = c; nuclear@27: nuclear@27: c->parent = p; nuclear@27: invalidate_cache(c); nuclear@27: } nuclear@27: nuclear@27: int anm_unlink_node(struct anm_node *p, struct anm_node *c) nuclear@27: { nuclear@27: struct anm_node *iter; nuclear@27: nuclear@27: if(p->child == c) { nuclear@27: p->child = c->next; nuclear@27: c->next = 0; nuclear@27: invalidate_cache(c); nuclear@27: return 0; nuclear@27: } nuclear@27: nuclear@27: iter = p->child; nuclear@27: while(iter->next) { nuclear@27: if(iter->next == c) { nuclear@27: iter->next = c->next; nuclear@27: c->next = 0; nuclear@27: invalidate_cache(c); nuclear@27: return 0; nuclear@27: } nuclear@27: } nuclear@27: return -1; nuclear@27: } nuclear@27: nuclear@49: void anm_set_pivot(struct anm_node *node, vec3_t piv) nuclear@49: { nuclear@49: node->pivot = piv; nuclear@49: } nuclear@49: nuclear@49: vec3_t anm_get_pivot(struct anm_node *node) nuclear@49: { nuclear@49: return node->pivot; nuclear@49: } nuclear@49: nuclear@49: nuclear@49: /* animation management */ nuclear@49: nuclear@49: int anm_use_node_animation(struct anm_node *node, int aidx) nuclear@49: { nuclear@49: if(aidx == node->cur_anim[0] && node->cur_anim[1] == -1) { nuclear@49: return 0; /* no change, no invalidation */ nuclear@49: } nuclear@49: nuclear@49: if(aidx < 0 || aidx >= anm_get_animation_count(node)) { nuclear@49: return -1; nuclear@49: } nuclear@49: nuclear@49: node->cur_anim[0] = aidx; nuclear@49: node->cur_anim[1] = -1; nuclear@49: node->cur_mix = 0; nuclear@49: node->blend_dur = -1; nuclear@49: nuclear@49: invalidate_cache(node); nuclear@49: return 0; nuclear@49: } nuclear@49: nuclear@49: int anm_use_node_animations(struct anm_node *node, int aidx, int bidx, float t) nuclear@49: { nuclear@49: int num_anim; nuclear@49: nuclear@49: if(node->cur_anim[0] == aidx && node->cur_anim[1] == bidx && nuclear@49: fabs(t - node->cur_mix) < 1e-6) { nuclear@49: return 0; /* no change, no invalidation */ nuclear@49: } nuclear@49: nuclear@49: num_anim = anm_get_animation_count(node); nuclear@49: if(aidx < 0 || aidx >= num_anim) { nuclear@49: return anm_use_animation(node, bidx); nuclear@49: } nuclear@49: if(bidx < 0 || bidx >= num_anim) { nuclear@49: return anm_use_animation(node, aidx); nuclear@49: } nuclear@49: node->cur_anim[0] = aidx; nuclear@49: node->cur_anim[1] = bidx; nuclear@49: node->cur_mix = t; nuclear@49: nuclear@49: invalidate_cache(node); nuclear@49: return 0; nuclear@49: } nuclear@49: nuclear@49: int anm_use_animation(struct anm_node *node, int aidx) nuclear@49: { nuclear@49: struct anm_node *child; nuclear@49: nuclear@49: if(anm_use_node_animation(node, aidx) == -1) { nuclear@49: return -1; nuclear@49: } nuclear@49: nuclear@49: child = node->child; nuclear@49: while(child) { nuclear@49: if(anm_use_animation(child, aidx) == -1) { nuclear@49: return -1; nuclear@49: } nuclear@49: child = child->next; nuclear@49: } nuclear@49: return 0; nuclear@49: } nuclear@49: nuclear@49: int anm_use_animations(struct anm_node *node, int aidx, int bidx, float t) nuclear@49: { nuclear@49: struct anm_node *child; nuclear@49: nuclear@49: if(anm_use_node_animations(node, aidx, bidx, t) == -1) { nuclear@49: return -1; nuclear@49: } nuclear@49: nuclear@49: child = node->child; nuclear@49: while(child) { nuclear@49: if(anm_use_animations(child, aidx, bidx, t) == -1) { nuclear@49: return -1; nuclear@49: } nuclear@49: child = child->next; nuclear@49: } nuclear@49: return 0; nuclear@49: nuclear@49: } nuclear@49: nuclear@49: void anm_set_node_animation_offset(struct anm_node *node, anm_time_t offs, int which) nuclear@49: { nuclear@49: if(which < 0 || which >= 2) { nuclear@49: return; nuclear@49: } nuclear@49: node->cur_anim_offset[which] = offs; nuclear@49: } nuclear@49: nuclear@49: anm_time_t anm_get_animation_offset(const struct anm_node *node, int which) nuclear@49: { nuclear@49: if(which < 0 || which >= 2) { nuclear@49: return 0; nuclear@49: } nuclear@49: return node->cur_anim_offset[which]; nuclear@49: } nuclear@49: nuclear@49: void anm_set_animation_offset(struct anm_node *node, anm_time_t offs, int which) nuclear@49: { nuclear@49: struct anm_node *c = node->child; nuclear@49: while(c) { nuclear@49: anm_set_animation_offset(c, offs, which); nuclear@49: c = c->next; nuclear@49: } nuclear@49: nuclear@49: anm_set_node_animation_offset(node, offs, which); nuclear@49: } nuclear@49: nuclear@49: int anm_get_active_animation_index(const struct anm_node *node, int which) nuclear@49: { nuclear@49: if(which < 0 || which >= 2) return -1; nuclear@49: return node->cur_anim[which]; nuclear@49: } nuclear@49: nuclear@49: struct anm_animation *anm_get_active_animation(const struct anm_node *node, int which) nuclear@49: { nuclear@49: int idx = anm_get_active_animation_index(node, which); nuclear@49: if(idx < 0 || idx >= anm_get_animation_count(node)) { nuclear@49: return 0; nuclear@49: } nuclear@49: return node->animations + idx; nuclear@49: } nuclear@49: nuclear@49: float anm_get_active_animation_mix(const struct anm_node *node) nuclear@49: { nuclear@49: return node->cur_mix; nuclear@49: } nuclear@49: nuclear@49: int anm_get_animation_count(const struct anm_node *node) nuclear@49: { nuclear@49: return dynarr_size(node->animations); nuclear@49: } nuclear@49: nuclear@49: int anm_add_node_animation(struct anm_node *node) nuclear@49: { nuclear@49: struct anm_animation newanim; nuclear@49: anm_init_animation(&newanim); nuclear@49: nuclear@49: node->animations = dynarr_push(node->animations, &newanim); nuclear@49: return 0; nuclear@49: } nuclear@49: nuclear@49: int anm_remove_node_animation(struct anm_node *node, int idx) nuclear@49: { nuclear@49: fprintf(stderr, "anm_remove_animation: unimplemented!"); nuclear@49: abort(); nuclear@49: return 0; nuclear@49: } nuclear@49: nuclear@49: int anm_add_animation(struct anm_node *node) nuclear@49: { nuclear@49: struct anm_node *child; nuclear@49: nuclear@49: if(anm_add_node_animation(node) == -1) { nuclear@49: return -1; nuclear@49: } nuclear@49: nuclear@49: child = node->child; nuclear@49: while(child) { nuclear@49: if(anm_add_animation(child)) { nuclear@49: return -1; nuclear@49: } nuclear@49: child = child->next; nuclear@49: } nuclear@49: return 0; nuclear@49: } nuclear@49: nuclear@49: int anm_remove_animation(struct anm_node *node, int idx) nuclear@49: { nuclear@49: struct anm_node *child; nuclear@49: nuclear@49: if(anm_remove_node_animation(node, idx) == -1) { nuclear@49: return -1; nuclear@49: } nuclear@49: nuclear@49: child = node->child; nuclear@49: while(child) { nuclear@49: if(anm_remove_animation(child, idx) == -1) { nuclear@49: return -1; nuclear@49: } nuclear@49: child = child->next; nuclear@49: } nuclear@49: return 0; nuclear@49: } nuclear@49: nuclear@49: struct anm_animation *anm_get_animation(struct anm_node *node, int idx) nuclear@49: { nuclear@49: if(idx < 0 || idx > anm_get_animation_count(node)) { nuclear@49: return 0; nuclear@49: } nuclear@49: return node->animations + idx; nuclear@49: } nuclear@49: nuclear@49: struct anm_animation *anm_get_animation_by_name(struct anm_node *node, const char *name) nuclear@49: { nuclear@49: return anm_get_animation(node, anm_find_animation(node, name)); nuclear@49: } nuclear@49: nuclear@49: int anm_find_animation(struct anm_node *node, const char *name) nuclear@49: { nuclear@49: int i, count = anm_get_animation_count(node); nuclear@49: for(i=0; ianimations[i].name, name) == 0) { nuclear@49: return i; nuclear@49: } nuclear@49: } nuclear@49: return -1; nuclear@49: } nuclear@49: nuclear@49: /* all the rest act on the current animation(s) */ nuclear@49: nuclear@49: void anm_set_interpolator(struct anm_node *node, enum anm_interpolator in) nuclear@49: { nuclear@49: int i; nuclear@49: struct anm_animation *anim = anm_get_active_animation(node, 0); nuclear@49: if(!anim) return; nuclear@49: nuclear@49: for(i=0; itracks + i, in); nuclear@49: } nuclear@49: invalidate_cache(node); nuclear@49: } nuclear@49: nuclear@49: void anm_set_extrapolator(struct anm_node *node, enum anm_extrapolator ex) nuclear@49: { nuclear@49: int i; nuclear@49: struct anm_animation *anim = anm_get_active_animation(node, 0); nuclear@49: if(!anim) return; nuclear@49: nuclear@49: for(i=0; itracks + i, ex); nuclear@49: } nuclear@49: invalidate_cache(node); nuclear@49: } nuclear@49: nuclear@49: void anm_set_node_active_animation_name(struct anm_node *node, const char *name) nuclear@49: { nuclear@49: struct anm_animation *anim = anm_get_active_animation(node, 0); nuclear@49: if(!anim) return; nuclear@49: nuclear@49: anm_set_animation_name(anim, name); nuclear@49: } nuclear@49: nuclear@49: void anm_set_active_animation_name(struct anm_node *node, const char *name) nuclear@49: { nuclear@49: struct anm_node *child; nuclear@49: nuclear@49: anm_set_node_active_animation_name(node, name); nuclear@49: nuclear@49: child = node->child; nuclear@49: while(child) { nuclear@49: anm_set_active_animation_name(child, name); nuclear@49: child = child->next; nuclear@49: } nuclear@49: } nuclear@49: nuclear@49: const char *anm_get_active_animation_name(struct anm_node *node) nuclear@49: { nuclear@49: struct anm_animation *anim = anm_get_active_animation(node, 0); nuclear@49: if(anim) { nuclear@49: return anim->name; nuclear@49: } nuclear@49: return 0; nuclear@49: } nuclear@49: nuclear@49: /* ---- high level animation blending ---- */ nuclear@49: void anm_transition(struct anm_node *node, int anmidx, anm_time_t start, anm_time_t dur) nuclear@49: { nuclear@49: struct anm_node *c = node->child; nuclear@49: nuclear@49: if(anmidx == node->cur_anim[0]) { nuclear@49: return; nuclear@49: } nuclear@49: nuclear@49: while(c) { nuclear@49: anm_transition(c, anmidx, start, dur); nuclear@49: c = c->next; nuclear@49: } nuclear@49: nuclear@49: anm_node_transition(node, anmidx, start, dur); nuclear@49: } nuclear@49: nuclear@49: void anm_node_transition(struct anm_node *node, int anmidx, anm_time_t start, anm_time_t dur) nuclear@49: { nuclear@49: if(anmidx == node->cur_anim[0]) { nuclear@49: return; nuclear@49: } nuclear@49: nuclear@49: node->cur_anim[1] = anmidx; nuclear@49: node->cur_anim_offset[1] = start; nuclear@49: node->blend_dur = dur; nuclear@49: } nuclear@49: nuclear@49: nuclear@49: #define BLEND_START_TM node->cur_anim_offset[1] nuclear@49: nuclear@49: static anm_time_t animation_time(struct anm_node *node, anm_time_t tm, int which) nuclear@49: { nuclear@49: float t; nuclear@49: nuclear@49: if(node->blend_dur >= 0) { nuclear@49: /* we're in transition... */ nuclear@49: t = (float)(tm - BLEND_START_TM) / (float)node->blend_dur; nuclear@49: if(t < 0.0) t = 0.0; nuclear@49: nuclear@49: node->cur_mix = t; nuclear@49: nuclear@49: if(t > 1.0) { nuclear@49: /* switch completely over to the target animation and stop blending */ nuclear@49: anm_use_node_animation(node, node->cur_anim[1]); nuclear@49: node->cur_anim_offset[0] = node->cur_anim_offset[1]; nuclear@49: } nuclear@49: } nuclear@49: nuclear@49: return tm - node->cur_anim_offset[which]; nuclear@49: } nuclear@49: nuclear@49: nuclear@27: void anm_set_position(struct anm_node *node, vec3_t pos, anm_time_t tm) nuclear@27: { nuclear@49: struct anm_animation *anim = anm_get_active_animation(node, 0); nuclear@49: if(!anim) return; nuclear@49: nuclear@49: anm_set_value(anim->tracks + ANM_TRACK_POS_X, tm, pos.x); nuclear@49: anm_set_value(anim->tracks + ANM_TRACK_POS_Y, tm, pos.y); nuclear@49: anm_set_value(anim->tracks + ANM_TRACK_POS_Z, tm, pos.z); nuclear@27: invalidate_cache(node); nuclear@27: } nuclear@27: nuclear@49: nuclear@27: vec3_t anm_get_node_position(struct anm_node *node, anm_time_t tm) nuclear@27: { nuclear@27: vec3_t v; nuclear@49: anm_time_t tm0 = animation_time(node, tm, 0); nuclear@49: struct anm_animation *anim0 = anm_get_active_animation(node, 0); nuclear@49: struct anm_animation *anim1 = anm_get_active_animation(node, 1); nuclear@49: nuclear@49: if(!anim0) { nuclear@49: return v3_cons(0, 0, 0); nuclear@49: } nuclear@49: nuclear@49: v.x = anm_get_value(anim0->tracks + ANM_TRACK_POS_X, tm0); nuclear@49: v.y = anm_get_value(anim0->tracks + ANM_TRACK_POS_Y, tm0); nuclear@49: v.z = anm_get_value(anim0->tracks + ANM_TRACK_POS_Z, tm0); nuclear@49: nuclear@49: if(anim1) { nuclear@49: vec3_t v1; nuclear@49: anm_time_t tm1 = animation_time(node, tm, 1); nuclear@49: v1.x = anm_get_value(anim1->tracks + ANM_TRACK_POS_X, tm1); nuclear@49: v1.y = anm_get_value(anim1->tracks + ANM_TRACK_POS_Y, tm1); nuclear@49: v1.z = anm_get_value(anim1->tracks + ANM_TRACK_POS_Z, tm1); nuclear@49: nuclear@49: v.x = v.x + (v1.x - v.x) * node->cur_mix; nuclear@49: v.y = v.y + (v1.y - v.y) * node->cur_mix; nuclear@49: v.z = v.z + (v1.z - v.z) * node->cur_mix; nuclear@49: } nuclear@49: nuclear@27: return v; nuclear@27: } nuclear@27: nuclear@27: void anm_set_rotation(struct anm_node *node, quat_t rot, anm_time_t tm) nuclear@27: { nuclear@49: struct anm_animation *anim = anm_get_active_animation(node, 0); nuclear@49: if(!anim) return; nuclear@49: nuclear@49: anm_set_value(anim->tracks + ANM_TRACK_ROT_X, tm, rot.x); nuclear@49: anm_set_value(anim->tracks + ANM_TRACK_ROT_Y, tm, rot.y); nuclear@49: anm_set_value(anim->tracks + ANM_TRACK_ROT_Z, tm, rot.z); nuclear@49: anm_set_value(anim->tracks + ANM_TRACK_ROT_W, tm, rot.w); nuclear@27: invalidate_cache(node); nuclear@27: } nuclear@27: nuclear@49: static quat_t get_node_rotation(struct anm_node *node, anm_time_t tm, struct anm_animation *anim) nuclear@27: { nuclear@27: #ifndef ROT_USE_SLERP nuclear@27: quat_t q; nuclear@49: q.x = anm_get_value(anim->tracks + ANM_TRACK_ROT_X, tm); nuclear@49: q.y = anm_get_value(anim->tracks + ANM_TRACK_ROT_Y, tm); nuclear@49: q.z = anm_get_value(anim->tracks + ANM_TRACK_ROT_Z, tm); nuclear@49: q.w = anm_get_value(anim->tracks + ANM_TRACK_ROT_W, tm); nuclear@27: return q; nuclear@27: #else nuclear@27: int idx0, idx1, last_idx; nuclear@27: anm_time_t tstart, tend; nuclear@27: float t, dt; nuclear@27: struct anm_track *track_x, *track_y, *track_z, *track_w; nuclear@27: quat_t q, q1, q2; nuclear@27: nuclear@49: track_x = anim->tracks + ANM_TRACK_ROT_X; nuclear@49: track_y = anim->tracks + ANM_TRACK_ROT_Y; nuclear@49: track_z = anim->tracks + ANM_TRACK_ROT_Z; nuclear@49: track_w = anim->tracks + ANM_TRACK_ROT_W; nuclear@27: nuclear@27: if(!track_x->count) { nuclear@27: q.x = track_x->def_val; nuclear@27: q.y = track_y->def_val; nuclear@27: q.z = track_z->def_val; nuclear@27: q.w = track_w->def_val; nuclear@27: return q; nuclear@27: } nuclear@27: nuclear@27: last_idx = track_x->count - 1; nuclear@27: nuclear@27: tstart = track_x->keys[0].time; nuclear@27: tend = track_x->keys[last_idx].time; nuclear@27: nuclear@27: if(tstart == tend) { nuclear@27: q.x = track_x->keys[0].val; nuclear@27: q.y = track_y->keys[0].val; nuclear@27: q.z = track_z->keys[0].val; nuclear@27: q.w = track_w->keys[0].val; nuclear@27: return q; nuclear@27: } nuclear@27: nuclear@27: tm = anm_remap_time(track_x, tm, tstart, tend); nuclear@27: nuclear@27: idx0 = anm_get_key_interval(track_x, tm); nuclear@27: assert(idx0 >= 0 && idx0 < track_x->count); nuclear@27: idx1 = idx0 + 1; nuclear@27: nuclear@27: if(idx0 == last_idx) { nuclear@27: q.x = track_x->keys[idx0].val; nuclear@27: q.y = track_y->keys[idx0].val; nuclear@27: q.z = track_z->keys[idx0].val; nuclear@27: q.w = track_w->keys[idx0].val; nuclear@27: return q; nuclear@27: } nuclear@27: nuclear@27: dt = (float)(track_x->keys[idx1].time - track_x->keys[idx0].time); nuclear@27: t = (float)(tm - track_x->keys[idx0].time) / dt; nuclear@27: nuclear@27: q1.x = track_x->keys[idx0].val; nuclear@27: q1.y = track_y->keys[idx0].val; nuclear@27: q1.z = track_z->keys[idx0].val; nuclear@27: q1.w = track_w->keys[idx0].val; nuclear@27: nuclear@27: q2.x = track_x->keys[idx1].val; nuclear@27: q2.y = track_y->keys[idx1].val; nuclear@27: q2.z = track_z->keys[idx1].val; nuclear@27: q2.w = track_w->keys[idx1].val; nuclear@27: nuclear@27: /*q1 = quat_normalize(q1); nuclear@27: q2 = quat_normalize(q2);*/ nuclear@27: nuclear@27: return quat_slerp(q1, q2, t); nuclear@27: #endif nuclear@27: } nuclear@27: nuclear@49: quat_t anm_get_node_rotation(struct anm_node *node, anm_time_t tm) nuclear@49: { nuclear@49: quat_t q; nuclear@49: anm_time_t tm0 = animation_time(node, tm, 0); nuclear@49: struct anm_animation *anim0 = anm_get_active_animation(node, 0); nuclear@49: struct anm_animation *anim1 = anm_get_active_animation(node, 1); nuclear@49: nuclear@49: if(!anim0) { nuclear@49: return quat_identity(); nuclear@49: } nuclear@49: nuclear@49: q = get_node_rotation(node, tm0, anim0); nuclear@49: nuclear@49: if(anim1) { nuclear@49: anm_time_t tm1 = animation_time(node, tm, 1); nuclear@49: quat_t q1 = get_node_rotation(node, tm1, anim1); nuclear@49: nuclear@49: q = quat_slerp(q, q1, node->cur_mix); nuclear@49: } nuclear@49: return q; nuclear@49: } nuclear@49: nuclear@27: void anm_set_scaling(struct anm_node *node, vec3_t scl, anm_time_t tm) nuclear@27: { nuclear@49: struct anm_animation *anim = anm_get_active_animation(node, 0); nuclear@49: if(!anim) return; nuclear@49: nuclear@49: anm_set_value(anim->tracks + ANM_TRACK_SCL_X, tm, scl.x); nuclear@49: anm_set_value(anim->tracks + ANM_TRACK_SCL_Y, tm, scl.y); nuclear@49: anm_set_value(anim->tracks + ANM_TRACK_SCL_Z, tm, scl.z); nuclear@27: invalidate_cache(node); nuclear@27: } nuclear@27: nuclear@27: vec3_t anm_get_node_scaling(struct anm_node *node, anm_time_t tm) nuclear@27: { nuclear@27: vec3_t v; nuclear@49: anm_time_t tm0 = animation_time(node, tm, 0); nuclear@49: struct anm_animation *anim0 = anm_get_active_animation(node, 0); nuclear@49: struct anm_animation *anim1 = anm_get_active_animation(node, 1); nuclear@49: nuclear@49: if(!anim0) { nuclear@49: return v3_cons(1, 1, 1); nuclear@49: } nuclear@49: nuclear@49: v.x = anm_get_value(anim0->tracks + ANM_TRACK_SCL_X, tm0); nuclear@49: v.y = anm_get_value(anim0->tracks + ANM_TRACK_SCL_Y, tm0); nuclear@49: v.z = anm_get_value(anim0->tracks + ANM_TRACK_SCL_Z, tm0); nuclear@49: nuclear@49: if(anim1) { nuclear@49: vec3_t v1; nuclear@49: anm_time_t tm1 = animation_time(node, tm, 1); nuclear@49: v1.x = anm_get_value(anim1->tracks + ANM_TRACK_SCL_X, tm1); nuclear@49: v1.y = anm_get_value(anim1->tracks + ANM_TRACK_SCL_Y, tm1); nuclear@49: v1.z = anm_get_value(anim1->tracks + ANM_TRACK_SCL_Z, tm1); nuclear@49: nuclear@49: v.x = v.x + (v1.x - v.x) * node->cur_mix; nuclear@49: v.y = v.y + (v1.y - v.y) * node->cur_mix; nuclear@49: v.z = v.z + (v1.z - v.z) * node->cur_mix; nuclear@49: } nuclear@49: nuclear@27: return v; nuclear@27: } nuclear@27: nuclear@27: nuclear@27: vec3_t anm_get_position(struct anm_node *node, anm_time_t tm) nuclear@27: { nuclear@27: mat4_t xform; nuclear@27: vec3_t pos = {0.0, 0.0, 0.0}; nuclear@27: nuclear@27: if(!node->parent) { nuclear@27: return anm_get_node_position(node, tm); nuclear@27: } nuclear@27: nuclear@27: anm_get_matrix(node, xform, tm); nuclear@27: return v3_transform(pos, xform); nuclear@27: } nuclear@27: nuclear@27: quat_t anm_get_rotation(struct anm_node *node, anm_time_t tm) nuclear@27: { nuclear@27: quat_t rot, prot; nuclear@27: rot = anm_get_node_rotation(node, tm); nuclear@27: nuclear@27: if(!node->parent) { nuclear@27: return rot; nuclear@27: } nuclear@27: nuclear@27: prot = anm_get_rotation(node->parent, tm); nuclear@27: return quat_mul(prot, rot); nuclear@27: } nuclear@27: nuclear@27: vec3_t anm_get_scaling(struct anm_node *node, anm_time_t tm) nuclear@27: { nuclear@27: vec3_t s, ps; nuclear@27: s = anm_get_node_scaling(node, tm); nuclear@27: nuclear@27: if(!node->parent) { nuclear@27: return s; nuclear@27: } nuclear@27: nuclear@27: ps = anm_get_scaling(node->parent, tm); nuclear@27: return v3_mul(s, ps); nuclear@27: } nuclear@27: nuclear@27: void anm_get_node_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm) nuclear@27: { nuclear@27: int i; nuclear@27: mat4_t rmat; nuclear@27: vec3_t pos, scale; nuclear@27: quat_t rot; nuclear@27: nuclear@27: pos = anm_get_node_position(node, tm); nuclear@27: rot = anm_get_node_rotation(node, tm); nuclear@27: scale = anm_get_node_scaling(node, tm); nuclear@27: nuclear@27: m4_set_translation(mat, node->pivot.x, node->pivot.y, node->pivot.z); nuclear@27: nuclear@27: quat_to_mat4(rmat, rot); nuclear@27: for(i=0; i<3; i++) { nuclear@27: mat[i][0] = rmat[i][0]; nuclear@27: mat[i][1] = rmat[i][1]; nuclear@27: mat[i][2] = rmat[i][2]; nuclear@27: } nuclear@27: /* this loop is equivalent to: m4_mult(mat, mat, rmat); */ nuclear@27: nuclear@27: mat[0][0] *= scale.x; mat[0][1] *= scale.y; mat[0][2] *= scale.z; mat[0][3] += pos.x; nuclear@27: mat[1][0] *= scale.x; mat[1][1] *= scale.y; mat[1][2] *= scale.z; mat[1][3] += pos.y; nuclear@27: mat[2][0] *= scale.x; mat[2][1] *= scale.y; mat[2][2] *= scale.z; mat[2][3] += pos.z; nuclear@27: nuclear@27: m4_translate(mat, -node->pivot.x, -node->pivot.y, -node->pivot.z); nuclear@27: nuclear@27: /* that's basically: pivot * rotation * translation * scaling * -pivot */ nuclear@27: } nuclear@27: nuclear@27: void anm_get_node_inv_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm) nuclear@27: { nuclear@27: mat4_t tmp; nuclear@27: anm_get_node_matrix(node, tmp, tm); nuclear@27: m4_inverse(mat, tmp); nuclear@27: } nuclear@27: nuclear@49: void anm_eval_node(struct anm_node *node, anm_time_t tm) nuclear@49: { nuclear@49: anm_get_node_matrix(node, node->matrix, tm); nuclear@49: } nuclear@49: nuclear@49: void anm_eval(struct anm_node *node, anm_time_t tm) nuclear@49: { nuclear@49: struct anm_node *c; nuclear@49: nuclear@49: anm_eval_node(node, tm); nuclear@49: nuclear@49: if(node->parent) { nuclear@49: /* due to post-order traversal, the parent matrix is already evaluated */ nuclear@49: m4_mult(node->matrix, node->parent->matrix, node->matrix); nuclear@49: } nuclear@49: nuclear@49: /* recersively evaluate all children */ nuclear@49: c = node->child; nuclear@49: while(c) { nuclear@49: anm_eval(c, tm); nuclear@49: c = c->next; nuclear@49: } nuclear@49: } nuclear@49: nuclear@27: void anm_get_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm) nuclear@27: { nuclear@49: struct mat_cache *cache = pthread_getspecific(node->cache_key); nuclear@49: if(!cache) { nuclear@49: cache = malloc(sizeof *cache); nuclear@49: assert(cache); nuclear@49: nuclear@49: pthread_mutex_lock(&node->cache_list_lock); nuclear@49: cache->next = node->cache_list; nuclear@49: node->cache_list = cache; nuclear@49: pthread_mutex_unlock(&node->cache_list_lock); nuclear@49: nuclear@49: cache->time = ANM_TIME_INVAL; nuclear@49: cache->inv_time = ANM_TIME_INVAL; nuclear@49: pthread_setspecific(node->cache_key, cache); nuclear@49: } nuclear@49: nuclear@49: if(cache->time != tm) { nuclear@49: anm_get_node_matrix(node, cache->matrix, tm); nuclear@27: nuclear@27: if(node->parent) { nuclear@27: mat4_t parent_mat; nuclear@27: nuclear@27: anm_get_matrix(node->parent, parent_mat, tm); nuclear@49: m4_mult(cache->matrix, parent_mat, cache->matrix); nuclear@27: } nuclear@49: cache->time = tm; nuclear@27: } nuclear@49: m4_copy(mat, cache->matrix); nuclear@27: } nuclear@27: nuclear@27: void anm_get_inv_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm) nuclear@27: { nuclear@49: struct mat_cache *cache = pthread_getspecific(node->cache_key); nuclear@49: if(!cache) { nuclear@49: cache = malloc(sizeof *cache); nuclear@49: assert(cache); nuclear@49: nuclear@49: pthread_mutex_lock(&node->cache_list_lock); nuclear@49: cache->next = node->cache_list; nuclear@49: node->cache_list = cache; nuclear@49: pthread_mutex_unlock(&node->cache_list_lock); nuclear@49: nuclear@49: cache->inv_time = ANM_TIME_INVAL; nuclear@49: cache->inv_time = ANM_TIME_INVAL; nuclear@49: pthread_setspecific(node->cache_key, cache); nuclear@49: } nuclear@49: nuclear@49: if(cache->inv_time != tm) { nuclear@27: anm_get_matrix(node, mat, tm); nuclear@49: m4_inverse(cache->inv_matrix, mat); nuclear@49: cache->inv_time = tm; nuclear@27: } nuclear@49: m4_copy(mat, cache->inv_matrix); nuclear@27: } nuclear@27: nuclear@27: anm_time_t anm_get_start_time(struct anm_node *node) nuclear@27: { nuclear@49: int i, j; nuclear@27: struct anm_node *c; nuclear@27: anm_time_t res = LONG_MAX; nuclear@27: nuclear@49: for(j=0; j<2; j++) { nuclear@49: struct anm_animation *anim = anm_get_active_animation(node, j); nuclear@49: if(!anim) break; nuclear@49: nuclear@49: for(i=0; itracks[i].count) { nuclear@49: anm_time_t tm = anim->tracks[i].keys[0].time; nuclear@49: if(tm < res) { nuclear@49: res = tm; nuclear@49: } nuclear@27: } nuclear@27: } nuclear@27: } nuclear@27: nuclear@27: c = node->child; nuclear@27: while(c) { nuclear@27: anm_time_t tm = anm_get_start_time(c); nuclear@27: if(tm < res) { nuclear@27: res = tm; nuclear@27: } nuclear@27: c = c->next; nuclear@27: } nuclear@27: return res; nuclear@27: } nuclear@27: nuclear@27: anm_time_t anm_get_end_time(struct anm_node *node) nuclear@27: { nuclear@49: int i, j; nuclear@27: struct anm_node *c; nuclear@27: anm_time_t res = LONG_MIN; nuclear@27: nuclear@49: for(j=0; j<2; j++) { nuclear@49: struct anm_animation *anim = anm_get_active_animation(node, j); nuclear@49: if(!anim) break; nuclear@49: nuclear@49: for(i=0; itracks[i].count) { nuclear@49: anm_time_t tm = anim->tracks[i].keys[anim->tracks[i].count - 1].time; nuclear@49: if(tm > res) { nuclear@49: res = tm; nuclear@49: } nuclear@27: } nuclear@27: } nuclear@27: } nuclear@27: nuclear@27: c = node->child; nuclear@27: while(c) { nuclear@27: anm_time_t tm = anm_get_end_time(c); nuclear@27: if(tm > res) { nuclear@27: res = tm; nuclear@27: } nuclear@27: c = c->next; nuclear@27: } nuclear@27: return res; nuclear@27: } nuclear@27: nuclear@27: static void invalidate_cache(struct anm_node *node) nuclear@27: { nuclear@49: struct mat_cache *cache = pthread_getspecific(node->cache_key); nuclear@49: if(cache) { nuclear@49: cache->time = cache->inv_time = ANM_TIME_INVAL; nuclear@49: } nuclear@27: }