nuclear@72: <?xml version="1.0" encoding="utf-8"?> nuclear@72: <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> nuclear@72: <ItemGroup Label="ProjectConfigurations"> nuclear@72: <ProjectConfiguration Include="Debug|Win32"> nuclear@72: <Configuration>Debug</Configuration> nuclear@72: <Platform>Win32</Platform> nuclear@72: </ProjectConfiguration> nuclear@72: <ProjectConfiguration Include="Debug|x64"> nuclear@72: <Configuration>Debug</Configuration> nuclear@72: <Platform>x64</Platform> nuclear@72: </ProjectConfiguration> nuclear@72: <ProjectConfiguration Include="Release|Win32"> nuclear@72: <Configuration>Release</Configuration> nuclear@72: <Platform>Win32</Platform> nuclear@72: </ProjectConfiguration> nuclear@72: <ProjectConfiguration Include="Release|x64"> nuclear@72: <Configuration>Release</Configuration> nuclear@72: <Platform>x64</Platform> nuclear@72: </ProjectConfiguration> nuclear@72: </ItemGroup> nuclear@72: <PropertyGroup Label="Globals"> nuclear@72: <ProjectGuid>{26EB2DC7-B2FF-4587-95CD-5DF70287FA0A}</ProjectGuid> nuclear@72: <Keyword>Win32Proj</Keyword> nuclear@72: <RootNamespace>goatview</RootNamespace> nuclear@72: </PropertyGroup> nuclear@72: <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> nuclear@72: <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> nuclear@72: <ConfigurationType>Application</ConfigurationType> nuclear@72: <UseDebugLibraries>true</UseDebugLibraries> nuclear@72: <PlatformToolset>v110</PlatformToolset> nuclear@72: <CharacterSet>Unicode</CharacterSet> nuclear@72: </PropertyGroup> nuclear@72: <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> nuclear@72: <ConfigurationType>Application</ConfigurationType> nuclear@72: <UseDebugLibraries>true</UseDebugLibraries> nuclear@72: <PlatformToolset>v110</PlatformToolset> nuclear@72: <CharacterSet>Unicode</CharacterSet> nuclear@72: </PropertyGroup> nuclear@72: <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> nuclear@72: <ConfigurationType>Application</ConfigurationType> nuclear@72: <UseDebugLibraries>false</UseDebugLibraries> nuclear@72: <PlatformToolset>v110</PlatformToolset> nuclear@72: <WholeProgramOptimization>true</WholeProgramOptimization> nuclear@72: <CharacterSet>Unicode</CharacterSet> nuclear@72: </PropertyGroup> nuclear@72: <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> nuclear@72: <ConfigurationType>Application</ConfigurationType> nuclear@72: <UseDebugLibraries>false</UseDebugLibraries> nuclear@72: <PlatformToolset>v110</PlatformToolset> nuclear@72: <WholeProgramOptimization>true</WholeProgramOptimization> nuclear@72: <CharacterSet>Unicode</CharacterSet> nuclear@72: </PropertyGroup> nuclear@72: <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> nuclear@72: <ImportGroup Label="ExtensionSettings"> nuclear@72: </ImportGroup> nuclear@72: <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> nuclear@72: <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> nuclear@72: </ImportGroup> nuclear@72: <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> nuclear@72: <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> nuclear@72: </ImportGroup> nuclear@72: <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> nuclear@72: <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> nuclear@72: </ImportGroup> nuclear@72: <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> nuclear@72: <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> nuclear@72: </ImportGroup> nuclear@72: <PropertyGroup Label="UserMacros" /> nuclear@72: <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> nuclear@72: <LinkIncremental>true</LinkIncremental> nuclear@72: </PropertyGroup> nuclear@72: <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> nuclear@72: <LinkIncremental>true</LinkIncremental> nuclear@72: </PropertyGroup> nuclear@72: <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> nuclear@72: <LinkIncremental>false</LinkIncremental> nuclear@72: </PropertyGroup> nuclear@72: <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> nuclear@72: <LinkIncremental>false</LinkIncremental> nuclear@72: </PropertyGroup> nuclear@72: <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> nuclear@72: <ClCompile> nuclear@72: <PrecompiledHeader> nuclear@72: </PrecompiledHeader> nuclear@72: <WarningLevel>Level3</WarningLevel> nuclear@72: <Optimization>Disabled</Optimization> nuclear@72: <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> nuclear@72: </ClCompile> nuclear@72: <Link> nuclear@72: <SubSystem>Console</SubSystem> nuclear@72: <GenerateDebugInformation>true</GenerateDebugInformation> nuclear@72: </Link> nuclear@72: </ItemDefinitionGroup> nuclear@72: <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> nuclear@72: <ClCompile> nuclear@72: <PrecompiledHeader> nuclear@72: </PrecompiledHeader> nuclear@72: <WarningLevel>Level3</WarningLevel> nuclear@72: <Optimization>Disabled</Optimization> nuclear@72: <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> nuclear@76: <AdditionalIncludeDirectories>$(SolutionDir)\src</AdditionalIncludeDirectories> nuclear@72: </ClCompile> nuclear@72: <Link> nuclear@72: <SubSystem>Console</SubSystem> nuclear@72: <GenerateDebugInformation>true</GenerateDebugInformation> nuclear@79: <AdditionalDependencies>goat3d-x64.lib;qtmaind.lib;Qt5Guid.lib;Qt5Cored.lib;Qt5Widgetsd.lib;Qt5OpenGLd.lib;opengl32.lib;glu32.lib;libvmath-x64-dbg.lib;libanim-x64-dbg.lib;pthreadVC2_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> nuclear@74: <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> nuclear@72: </Link> nuclear@72: <CustomBuildStep> nuclear@72: <Command> nuclear@72: </Command> nuclear@72: </CustomBuildStep> nuclear@72: <CustomBuildStep> nuclear@72: <Message> nuclear@72: </Message> nuclear@72: </CustomBuildStep> nuclear@72: <CustomBuildStep> nuclear@72: <Outputs> nuclear@72: </Outputs> nuclear@72: </CustomBuildStep> nuclear@72: <CustomBuildStep> nuclear@72: <Inputs> nuclear@72: </Inputs> nuclear@72: </CustomBuildStep> nuclear@72: </ItemDefinitionGroup> nuclear@72: <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> nuclear@72: <ClCompile> nuclear@72: <WarningLevel>Level3</WarningLevel> nuclear@72: <PrecompiledHeader> nuclear@72: </PrecompiledHeader> nuclear@72: <Optimization>MaxSpeed</Optimization> nuclear@72: <FunctionLevelLinking>true</FunctionLevelLinking> nuclear@72: <IntrinsicFunctions>true</IntrinsicFunctions> nuclear@72: <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> nuclear@72: </ClCompile> nuclear@72: <Link> nuclear@72: <SubSystem>Console</SubSystem> nuclear@72: <GenerateDebugInformation>true</GenerateDebugInformation> nuclear@72: <EnableCOMDATFolding>true</EnableCOMDATFolding> nuclear@72: <OptimizeReferences>true</OptimizeReferences> nuclear@72: </Link> nuclear@72: </ItemDefinitionGroup> nuclear@72: <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> nuclear@72: <ClCompile> nuclear@72: <WarningLevel>Level3</WarningLevel> nuclear@72: <PrecompiledHeader> nuclear@72: </PrecompiledHeader> nuclear@72: <Optimization>MaxSpeed</Optimization> nuclear@72: <FunctionLevelLinking>true</FunctionLevelLinking> nuclear@72: <IntrinsicFunctions>true</IntrinsicFunctions> nuclear@72: <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> nuclear@76: <AdditionalIncludeDirectories>$(SolutionDir)\src</AdditionalIncludeDirectories> nuclear@72: </ClCompile> nuclear@72: <Link> nuclear@72: <SubSystem>Console</SubSystem> nuclear@72: <GenerateDebugInformation>true</GenerateDebugInformation> nuclear@72: <EnableCOMDATFolding>true</EnableCOMDATFolding> nuclear@72: <OptimizeReferences>true</OptimizeReferences> nuclear@79: <AdditionalDependencies>goat3d-x64.lib;qtmain.lib;Qt5Gui.lib;Qt5Widgets.lib;Qt5OpenGL.lib;opengl32.lib;glu32.lib;libvmath-x64.lib;libanim-x64.lib;pthreadVC2_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> nuclear@74: <AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories> nuclear@72: </Link> nuclear@72: </ItemDefinitionGroup> nuclear@72: <ItemGroup> nuclear@72: <ClCompile Include="src\goatview.cc" /> nuclear@72: <ClCompile Include="src\main.cc" /> nuclear@72: <ClCompile Include="src\moc_goatview.cc" /> nuclear@79: <ClCompile Include="src\opengl.c" /> nuclear@72: </ItemGroup> nuclear@72: <!--ItemGroup> nuclear@72: <ClInclude Include="src\goatview.h" /> nuclear@72: </ItemGroup--> nuclear@72: <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> nuclear@72: <ImportGroup Label="ExtensionTargets"> nuclear@72: </ImportGroup> nuclear@72: <ItemGroup> nuclear@72: <CustomBuild Include="src\goatview.h"> nuclear@72: <Message>Running MOC on src\goatview.h ...</Message> nuclear@72: <Command>moc.exe src\goatview.h -o src\moc_goatview.cc</Command> nuclear@72: <Outputs>src\moc_goatview.cc</Outputs> nuclear@72: </CustomBuild> nuclear@72: </ItemGroup> nuclear@79: <ItemGroup> nuclear@79: <ClInclude Include="src\opengl.h" /> nuclear@79: </ItemGroup> nuclear@72: <PropertyGroup> nuclear@72: <CustomBuildAfterTargets>ClCompile</CustomBuildAfterTargets> nuclear@72: <CustomBuildBeforeTargets>Link</CustomBuildBeforeTargets> nuclear@72: </PropertyGroup> nuclear@72: </Project>