nuclear@50: #include "goat3d_impl.h" nuclear@50: nuclear@50: using namespace g3dimpl; nuclear@50: nuclear@50: bool Scene::load(goat3d_io *io) nuclear@50: { nuclear@50: return false; nuclear@50: } nuclear@50: nuclear@50: bool Scene::load_anim(goat3d_io *io) nuclear@50: { nuclear@50: return false; nuclear@50: }