age |
author |
description |
Sun, 01 Dec 2013 01:31:53 +0200 |
John Tsiombikas |
revamped the visual studio project files |
Sun, 13 Oct 2013 10:14:19 +0300 |
John Tsiombikas |
- added mesh attribute and face append functions |
Mon, 30 Sep 2013 05:17:29 +0300 |
John Tsiombikas |
foo |
Mon, 30 Sep 2013 04:26:21 +0300 |
John Tsiombikas |
texture filename cleanup when setting a texture to a material |
Sun, 29 Sep 2013 21:53:03 +0300 |
John Tsiombikas |
- switched the unix build to use the internal vmath/anim as well |
Sun, 29 Sep 2013 08:20:19 +0300 |
John Tsiombikas |
wtf... corrupted heap? |
Sat, 28 Sep 2013 20:36:55 +0300 |
John Tsiombikas |
added the node API glue |
Sat, 28 Sep 2013 19:12:50 +0300 |
John Tsiombikas |
adding the nodes interface, and continuing the max plugin |
Fri, 27 Sep 2013 06:58:37 +0300 |
John Tsiombikas |
- added XML format reading support |
Fri, 27 Sep 2013 02:29:52 +0300 |
John Tsiombikas |
goatprim done |
Thu, 26 Sep 2013 14:16:09 +0300 |
John Tsiombikas |
goat3d is starting to become functional inch by inch |
Mon, 26 Aug 2013 06:08:40 +0300 |
John Tsiombikas |
reverted accidental change in goat3d_impl.h/goat3d.cc |
Mon, 26 Aug 2013 05:42:30 +0300 |
John Tsiombikas |
ok wtf |
Mon, 26 Aug 2013 05:30:40 +0300 |
John Tsiombikas |
merged with win32 stuff |
Fri, 23 Aug 2013 06:36:47 +0300 |
John Tsiombikas |
implementing Scene::save, lots to do still |
Wed, 21 Aug 2013 05:52:28 +0300 |
John Tsiombikas |
a bit more... |
Sat, 17 Aug 2013 16:10:26 +0300 |
John Tsiombikas |
initial commit |