graph
- in progress2014-05-08, by John Tsiombikas
- loading scene files (no vis yet)2014-05-06, by John Tsiombikas
- - build qt goatview on linux2014-05-06, by John Tsiombikas
- - fixed exporter animation bounds calculation2014-05-06, by John Tsiombikas
- merged2014-04-21, by John Tsiombikas
- fixed missing assignment to the scene goat pointer in goat3d_create2014-04-20, by John Tsiombikas
- fixed animation export2014-04-21, by John Tsiombikas
- progress on the exporter2014-04-20, by John Tsiombikas
- merged2014-04-19, by John Tsiombikas
- igame animation api is weird...2014-04-19, by John Tsiombikas
- fixed readme2014-04-17, by John Tsiombikas
- merged2014-04-17, by John Tsiombikas
- resource files where mangled by the previous commit2014-04-01, by John Tsiombikas
- remove redundtant stuff from maxgoat.rc2014-03-31, by John Tsiombikas
- max gui2014-03-31, by John Tsiombikas
- moving the exporter along slowly2014-03-30, by John Tsiombikas
- fixed the makefile to use vmath and anim as external dependencies2014-03-25, by John Tsiombikas
- - made everything compile properly on windows again2014-03-25, by John Tsiombikas
- mesh and animation saving looks done...2014-01-23, by John Tsiombikas
- fixed a crashing bug in anm_destroy_node introduced when I added the multiple animations per node2014-01-23, by John Tsiombikas
- not done yet2014-01-19, by John Tsiombikas
- added copyright headers and license files + readme2014-04-17, by John Tsiombikas
- fixed a merge mistake2014-01-17, by John Tsiombikas
- merged2014-01-17, by John Tsiombikas
- foo2014-01-17, by John Tsiombikas
- ass2goat compiles...2014-01-16, by John Tsiombikas
- merged changes from libanim2014-01-16, by John Tsiombikas
- implemented animation track XML saving2013-12-29, by John Tsiombikas
- - placed all the implementation stuff in the g3dimpl namespace2013-12-28, by John Tsiombikas
- added install/uninstall targets in goatview2013-12-08, by John Tsiombikas
- fixed memory leak in readxml and reversed error return2013-12-08, by John Tsiombikas
- fixed the goatview makefile2013-12-08, by John Tsiombikas
- ops, screwed up the GOAT3DAPI define2013-12-05, by John Tsiombikas
- added vs2008 solution2013-12-01, by John Tsiombikas
- revamped the visual studio project files2013-12-01, by John Tsiombikas
- - added mesh attribute and face append functions2013-10-13, by John Tsiombikas
- slugishly progressing with the blender exporter2013-10-09, by John Tsiombikas
- split the exporter into two files to make it more readable (and maybe make an importer too at some point?)2013-10-07, by John Tsiombikas
- trying to figure out how to properly call C functions from the python plugin2013-10-06, by John Tsiombikas
- writing the blender plugin2013-10-06, by John Tsiombikas
- renamed goatblender to blendgoat2013-10-05, by John Tsiombikas
- merged2013-10-05, by John Tsiombikas
- started writing blender exporter2013-10-05, by John Tsiombikas
- foo2013-09-30, by John Tsiombikas
- texture filename cleanup when setting a texture to a material2013-09-30, by John Tsiombikas
- yeeay, the max plugin works :)2013-09-29, by John Tsiombikas
- - switched the unix build to use the internal vmath/anim as well2013-09-29, by John Tsiombikas
- modified vmath to work with vs2012, still memory corruptions in 3dsmax...2013-09-29, by John Tsiombikas
- wtf... corrupted heap?2013-09-29, by John Tsiombikas
- added the node API glue2013-09-28, by John Tsiombikas
- adding the nodes interface, and continuing the max plugin2013-09-28, by John Tsiombikas
- fixed the windows stuff2013-09-28, by John Tsiombikas
- mac fixes2013-09-27, by John Tsiombikas
- merged2013-09-27, by John Tsiombikas
- macfix2013-09-27, by John Tsiombikas
- added materials loading to goatview2013-09-27, by John Tsiombikas
- - added XML format reading support2013-09-27, by John Tsiombikas
- done with goatprim2013-09-27, by John Tsiombikas
- goatprim done2013-09-27, by John Tsiombikas
- goat3d is starting to become functional inch by inch2013-09-26, by John Tsiombikas
- blah2013-09-26, by John Tsiombikas