graph
- started writing blender exporter2013-10-05, by John Tsiombikas
- foo2013-09-30, by John Tsiombikas
- texture filename cleanup when setting a texture to a material2013-09-30, by John Tsiombikas
- yeeay, the max plugin works :)2013-09-29, by John Tsiombikas
- - switched the unix build to use the internal vmath/anim as well2013-09-29, by John Tsiombikas
- modified vmath to work with vs2012, still memory corruptions in 3dsmax...2013-09-29, by John Tsiombikas
- wtf... corrupted heap?2013-09-29, by John Tsiombikas
- added the node API glue2013-09-28, by John Tsiombikas
- adding the nodes interface, and continuing the max plugin2013-09-28, by John Tsiombikas
- fixed the windows stuff2013-09-28, by John Tsiombikas
- mac fixes2013-09-27, by John Tsiombikas
- merged2013-09-27, by John Tsiombikas
- macfix2013-09-27, by John Tsiombikas
- added materials loading to goatview2013-09-27, by John Tsiombikas
- - added XML format reading support2013-09-27, by John Tsiombikas
- done with goatprim2013-09-27, by John Tsiombikas
- goatprim done2013-09-27, by John Tsiombikas
- goat3d is starting to become functional inch by inch2013-09-26, by John Tsiombikas
- blah2013-09-26, by John Tsiombikas
- - added a document describing the goat3d file format chunk hierarchy2013-09-26, by John Tsiombikas
- moving slowly onwards2013-09-10, by John Tsiombikas
- reverted accidental change in goat3d_impl.h/goat3d.cc2013-08-26, by John Tsiombikas
- ok wtf2013-08-26, by John Tsiombikas
- merged with win32 stuff2013-08-26, by John Tsiombikas
- implementing Scene::save, lots to do still2013-08-23, by John Tsiombikas
- a bit more...2013-08-21, by John Tsiombikas
- foo2013-08-21, by John Tsiombikas
- windows stuff2013-08-20, by John Tsiombikas
- added rudimentary visual studio project2013-08-19, by John Tsiombikas
- added goatview todo2013-08-19, by John Tsiombikas
- added todo files for tools2013-08-19, by John Tsiombikas