goat3d

view libs/openctm/Makefile @ 56:ca549434dc95

fixed a crashing bug in anm_destroy_node introduced when I added the multiple animations per node
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 23 Jan 2014 02:50:54 +0200
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line source
1 src = $(wildcard *.c) $(wildcard liblzma/*.c)
2 obj = $(src:.c=.o)
3 lib = libopenctm.a
5 ifneq ($(shell uname -s), Darwin)
6 pic = -fPIC
7 endif
9 CFLAGS = -g -Iliblzma $(pic)
11 $(lib): $(obj)
12 $(AR) rcs $@ $(obj)
14 .PHONY: clean
15 clean:
16 rm -f $(obj) $(lib)