goat3d

view src/node.cc @ 57:76d0f55f9d5f

mesh and animation saving looks done...
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 23 Jan 2014 03:57:15 +0200
parents 498ca7ac7047
children 99715321ad6d
line source
1 #include <algorithm>
2 #include <string.h>
3 #include "node.h"
5 using namespace g3dimpl;
7 Node::Node()
8 {
9 obj = 0;
10 }
12 void Node::set_object(Object *obj)
13 {
14 this->obj = obj;
15 }
17 Object *Node::get_object()
18 {
19 return obj;
20 }
22 const Object *Node::get_object() const
23 {
24 return obj;
25 }
27 void g3dimpl::delete_node_tree(Node *n)
28 {
29 if(!n) return;
31 for(int i=0; i<n->get_children_count(); i++) {
32 delete_node_tree((Node*)n->get_child(i));
33 }
34 delete n;
35 }