goat3d
view src/node.cc @ 69:66cd8266f078
fixed animation export
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Mon, 21 Apr 2014 03:44:10 +0300 |
parents | dad392c710df ca549434dc95 |
children | 76dea247f75c |
line source
1 /*
2 goat3d - 3D scene, character, and animation file format library.
3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 #include <algorithm>
19 #include <string.h>
20 #include "node.h"
22 using namespace g3dimpl;
24 Node::Node()
25 {
26 obj = 0;
27 }
29 void Node::set_object(Object *obj)
30 {
31 this->obj = obj;
32 }
34 Object *Node::get_object()
35 {
36 return obj;
37 }
39 const Object *Node::get_object() const
40 {
41 return obj;
42 }
44 void g3dimpl::delete_node_tree(Node *n)
45 {
46 if(!n) return;
48 for(int i=0; i<n->get_children_count(); i++) {
49 delete_node_tree((Node*)n->get_child(i));
50 }
51 delete n;
52 }