goat3d

view src/light.h @ 103:45a9d493e98c

fixed the input latency issue by calling QWidget::update() instead of QGLWidget::updateGL() update schedules an update instead of redrawing immediately.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 12 Sep 2015 17:40:02 +0300
parents 498ca7ac7047
children
line source
1 /*
2 goat3d - 3D scene, character, and animation file format library.
3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 #ifndef LIGHT_H_
19 #define LIGHT_H_
21 #include <vmath/vmath.h>
22 #include "object.h"
24 namespace g3dimpl {
26 class Light : public Object {
27 public:
28 Vector3 color;
29 Vector3 attenuation;
30 float max_dist;
32 Light();
33 };
35 class DirLight : public Light {
36 public:
37 Vector3 dir;
39 DirLight();
40 };
42 class SpotLight : public DirLight {
43 public:
44 float inner_cone, outer_cone;
46 SpotLight();
47 };
49 } // namespace g3dimpl
51 #endif // LIGHT_H_