## goat3d

### view libs/vmath/vmath_types.h @ 29:3d669155709d

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- switched the unix build to use the internal vmath/anim as well
- fixed a memory corruption issue which was caused by including the system-wide
installed version of the anim.h header file
- started the ass2goat assimp->goat3d converter

author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 29 Sep 2013 21:53:03 +0300 |

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1 /*

2 libvmath - a vector math library

3 Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org>

5 This program is free software: you can redistribute it and/or modify

6 it under the terms of the GNU Lesser General Public License as published

7 by the Free Software Foundation, either version 3 of the License, or

8 (at your option) any later version.

10 This program is distributed in the hope that it will be useful,

11 but WITHOUT ANY WARRANTY; without even the implied warranty of

12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

13 GNU Lesser General Public License for more details.

15 You should have received a copy of the GNU Lesser General Public License

16 along with this program. If not, see <http://www.gnu.org/licenses/>.

17 */

19 #ifndef VMATH_TYPES_H_

20 #define VMATH_TYPES_H_

22 #include "vmath_config.h"

24 #define SMALL_NUMBER 1.e-4

25 #define XSMALL_NUMBER 1.e-8

26 #define ERROR_MARGIN 1.e-6

29 #ifdef SINGLE_PRECISION_MATH

30 typedef float scalar_t;

31 #else

32 typedef double scalar_t;

33 #endif /* floating point precision */

35 /* vectors */

36 typedef struct { scalar_t x, y; } vec2_t;

37 typedef struct { scalar_t x, y, z; } vec3_t;

38 typedef struct { scalar_t x, y, z, w; } vec4_t;

40 /* quaternions */

41 typedef vec4_t quat_t;

43 /* matrices */

44 typedef scalar_t mat3_t[3][3];

45 typedef scalar_t mat4_t[4][4];

48 #ifdef __cplusplus

49 class Vector2;

50 class Vector3;

51 class Vector4;

52 class Quaternion;

53 class Matrix3x3;

54 class Matrix4x4;

55 class SphVector;

56 #endif /* __cplusplus */

58 #endif /* VMATH_TYPES_H_ */