goat3d

diff src/goat3d.cc @ 95:da100bf13f7f

[goat3d] implemented animation loading [goatview] working on the animation controls
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 19 May 2014 06:42:40 +0300
parents 7941e89798e5
children
line diff
     1.1 --- a/src/goat3d.cc	Sun May 18 19:58:47 2014 +0300
     1.2 +++ b/src/goat3d.cc	Mon May 19 06:42:40 2014 +0300
     1.3 @@ -885,6 +885,63 @@
     1.4  	return node->get_animation_name();
     1.5  }
     1.6  
     1.7 +GOAT3DAPI long goat3d_get_anim_timeline(struct goat3d_node *root, long *tstart, long *tend)
     1.8 +{
     1.9 +	if(root->get_timeline_bounds(tstart, tend)) {
    1.10 +		return *tend - *tstart;
    1.11 +	}
    1.12 +	return -1;
    1.13 +}
    1.14 +
    1.15 +GOAT3DAPI int goat3d_get_node_position_key_count(struct goat3d_node *node)
    1.16 +{
    1.17 +	return node->get_position_key_count();
    1.18 +}
    1.19 +
    1.20 +GOAT3DAPI int goat3d_get_node_rotation_key_count(struct goat3d_node *node)
    1.21 +{
    1.22 +	return node->get_rotation_key_count();
    1.23 +}
    1.24 +
    1.25 +GOAT3DAPI int goat3d_get_node_scaling_key_count(struct goat3d_node *node)
    1.26 +{
    1.27 +	return node->get_scaling_key_count();
    1.28 +}
    1.29 +
    1.30 +GOAT3DAPI long goat3d_get_node_position_key(struct goat3d_node *node, int idx, float *xptr, float *yptr, float *zptr)
    1.31 +{
    1.32 +	Vector3 pos = node->get_position_key_value(idx);
    1.33 +	long tm = node->get_position_key_time(idx);
    1.34 +
    1.35 +	if(xptr) *xptr = pos.x;
    1.36 +	if(yptr) *yptr = pos.y;
    1.37 +	if(zptr) *zptr = pos.z;
    1.38 +	return tm;
    1.39 +}
    1.40 +
    1.41 +GOAT3DAPI long goat3d_get_node_rotation_key(struct goat3d_node *node, int idx, float *xptr, float *yptr, float *zptr, float *wptr)
    1.42 +{
    1.43 +	Quaternion rot = node->get_rotation_key_value(idx);
    1.44 +	long tm = node->get_rotation_key_time(idx);
    1.45 +
    1.46 +	if(xptr) *xptr = rot.v.x;
    1.47 +	if(yptr) *yptr = rot.v.y;
    1.48 +	if(zptr) *zptr = rot.v.z;
    1.49 +	if(wptr) *wptr = rot.s;
    1.50 +	return tm;
    1.51 +}
    1.52 +
    1.53 +GOAT3DAPI long goat3d_get_node_scaling_key(struct goat3d_node *node, int idx, float *xptr, float *yptr, float *zptr)
    1.54 +{
    1.55 +	Vector3 scale = node->get_scaling_key_value(idx);
    1.56 +	long tm = node->get_scaling_key_time(idx);
    1.57 +
    1.58 +	if(xptr) *xptr = scale.x;
    1.59 +	if(yptr) *yptr = scale.y;
    1.60 +	if(zptr) *zptr = scale.z;
    1.61 +	return tm;
    1.62 +}
    1.63 +
    1.64  GOAT3DAPI void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
    1.65  {
    1.66  	node->set_position(Vector3(x, y, z), tmsec);