goat3d
diff goat3d.vcxproj.filters @ 58:d317eb4f83da
- made everything compile properly on windows again
- removed libanim/libvmath, we'll use them as external dependencies
- added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and
loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to
allow reloading the actual exporters without having to restart 3dsmax (which
takes AGES).
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 25 Mar 2014 03:19:55 +0200 |
parents | 4deb0b12fe14 |
children | 9785847d52d4 |
line diff
1.1 --- a/goat3d.vcxproj.filters Thu Jan 23 03:57:15 2014 +0200 1.2 +++ b/goat3d.vcxproj.filters Tue Mar 25 03:19:55 2014 +0200 1.3 @@ -17,12 +17,6 @@ 1.4 <Filter Include="libs\openctm\liblzma"> 1.5 <UniqueIdentifier>{18a85bea-ddb2-49a1-a7b1-bd11b23d5549}</UniqueIdentifier> 1.6 </Filter> 1.7 - <Filter Include="libs\vmath"> 1.8 - <UniqueIdentifier>{dc4ab435-af1e-4786-8011-a7a793e229eb}</UniqueIdentifier> 1.9 - </Filter> 1.10 - <Filter Include="libs\anim"> 1.11 - <UniqueIdentifier>{05d8010d-b4d9-4829-80ea-8c8d018e1e04}</UniqueIdentifier> 1.12 - </Filter> 1.13 </ItemGroup> 1.14 <ItemGroup> 1.15 <ClInclude Include="src\camera.h"> 1.16 @@ -94,45 +88,6 @@ 1.17 <ClInclude Include="libs\openctm\liblzma\Types.h"> 1.18 <Filter>libs\openctm\liblzma</Filter> 1.19 </ClInclude> 1.20 - <ClInclude Include="libs\anim\anim.h"> 1.21 - <Filter>libs\anim</Filter> 1.22 - </ClInclude> 1.23 - <ClInclude Include="libs\anim\dynarr.h"> 1.24 - <Filter>libs\anim</Filter> 1.25 - </ClInclude> 1.26 - <ClInclude Include="libs\anim\track.h"> 1.27 - <Filter>libs\anim</Filter> 1.28 - </ClInclude> 1.29 - <ClInclude Include="libs\vmath\basis.h"> 1.30 - <Filter>libs\vmath</Filter> 1.31 - </ClInclude> 1.32 - <ClInclude Include="libs\vmath\geom.h"> 1.33 - <Filter>libs\vmath</Filter> 1.34 - </ClInclude> 1.35 - <ClInclude Include="libs\vmath\matrix.h"> 1.36 - <Filter>libs\vmath</Filter> 1.37 - </ClInclude> 1.38 - <ClInclude Include="libs\vmath\quat.h"> 1.39 - <Filter>libs\vmath</Filter> 1.40 - </ClInclude> 1.41 - <ClInclude Include="libs\vmath\ray.h"> 1.42 - <Filter>libs\vmath</Filter> 1.43 - </ClInclude> 1.44 - <ClInclude Include="libs\vmath\sphvec.h"> 1.45 - <Filter>libs\vmath</Filter> 1.46 - </ClInclude> 1.47 - <ClInclude Include="libs\vmath\vector.h"> 1.48 - <Filter>libs\vmath</Filter> 1.49 - </ClInclude> 1.50 - <ClInclude Include="libs\vmath\vmath.h"> 1.51 - <Filter>libs\vmath</Filter> 1.52 - </ClInclude> 1.53 - <ClInclude Include="libs\vmath\vmath_config.h"> 1.54 - <Filter>libs\vmath</Filter> 1.55 - </ClInclude> 1.56 - <ClInclude Include="libs\vmath\vmath_types.h"> 1.57 - <Filter>libs\vmath</Filter> 1.58 - </ClInclude> 1.59 </ItemGroup> 1.60 <ItemGroup> 1.61 <ClCompile Include="src\goat3d.cc"> 1.62 @@ -207,67 +162,8 @@ 1.63 <ClCompile Include="libs\openctm\liblzma\LzmaLib.c"> 1.64 <Filter>libs\openctm\liblzma</Filter> 1.65 </ClCompile> 1.66 - <ClCompile Include="libs\anim\anim.c"> 1.67 - <Filter>libs\anim</Filter> 1.68 - </ClCompile> 1.69 - <ClCompile Include="libs\anim\dynarr.c"> 1.70 - <Filter>libs\anim</Filter> 1.71 - </ClCompile> 1.72 - <ClCompile Include="libs\anim\track.c"> 1.73 - <Filter>libs\anim</Filter> 1.74 - </ClCompile> 1.75 - <ClCompile Include="libs\vmath\basis.cc"> 1.76 - <Filter>libs\vmath</Filter> 1.77 - </ClCompile> 1.78 - <ClCompile Include="libs\vmath\basis_c.c"> 1.79 - <Filter>libs\vmath</Filter> 1.80 - </ClCompile> 1.81 - <ClCompile Include="libs\vmath\geom.c"> 1.82 - <Filter>libs\vmath</Filter> 1.83 - </ClCompile> 1.84 - <ClCompile Include="libs\vmath\matrix.cc"> 1.85 - <Filter>libs\vmath</Filter> 1.86 - </ClCompile> 1.87 - <ClCompile Include="libs\vmath\matrix_c.c"> 1.88 - <Filter>libs\vmath</Filter> 1.89 - </ClCompile> 1.90 - <ClCompile Include="libs\vmath\quat.cc"> 1.91 - <Filter>libs\vmath</Filter> 1.92 - </ClCompile> 1.93 - <ClCompile Include="libs\vmath\quat_c.c"> 1.94 - <Filter>libs\vmath</Filter> 1.95 - </ClCompile> 1.96 - <ClCompile Include="libs\vmath\ray.cc"> 1.97 - <Filter>libs\vmath</Filter> 1.98 - </ClCompile> 1.99 - <ClCompile Include="libs\vmath\ray_c.c"> 1.100 - <Filter>libs\vmath</Filter> 1.101 - </ClCompile> 1.102 - <ClCompile Include="libs\vmath\sphvec.cc"> 1.103 - <Filter>libs\vmath</Filter> 1.104 - </ClCompile> 1.105 - <ClCompile Include="libs\vmath\vector.cc"> 1.106 - <Filter>libs\vmath</Filter> 1.107 - </ClCompile> 1.108 - <ClCompile Include="libs\vmath\vmath.c"> 1.109 - <Filter>libs\vmath</Filter> 1.110 + <ClCompile Include="src\goat3d_read.cc"> 1.111 + <Filter>src</Filter> 1.112 </ClCompile> 1.113 </ItemGroup> 1.114 - <ItemGroup> 1.115 - <None Include="libs\vmath\matrix.inl"> 1.116 - <Filter>libs\vmath</Filter> 1.117 - </None> 1.118 - <None Include="libs\vmath\quat.inl"> 1.119 - <Filter>libs\vmath</Filter> 1.120 - </None> 1.121 - <None Include="libs\vmath\ray.inl"> 1.122 - <Filter>libs\vmath</Filter> 1.123 - </None> 1.124 - <None Include="libs\vmath\vector.inl"> 1.125 - <Filter>libs\vmath</Filter> 1.126 - </None> 1.127 - <None Include="libs\vmath\vmath.inl"> 1.128 - <Filter>libs\vmath</Filter> 1.129 - </None> 1.130 - </ItemGroup> 1.131 </Project> 1.132 \ No newline at end of file