goat3d

diff exporters/maxgoat/maxgoat.vcxproj @ 58:d317eb4f83da

- made everything compile properly on windows again - removed libanim/libvmath, we'll use them as external dependencies - added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to allow reloading the actual exporters without having to restart 3dsmax (which takes AGES).
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Mar 2014 03:19:55 +0200
parents 4deb0b12fe14
children 0c3576325480
line diff
     1.1 --- a/exporters/maxgoat/maxgoat.vcxproj	Thu Jan 23 03:57:15 2014 +0200
     1.2 +++ b/exporters/maxgoat/maxgoat.vcxproj	Tue Mar 25 03:19:55 2014 +0200
     1.3 @@ -105,11 +105,11 @@
     1.4      <Link>
     1.5        <SubSystem>Windows</SubSystem>
     1.6        <GenerateDebugInformation>true</GenerateDebugInformation>
     1.7 -      <AdditionalDependencies>goat3d-x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
     1.8 +      <AdditionalDependencies>libvmath-x64-dbg.lib;libanim-x64.lib;goat3d-x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
     1.9        <AdditionalLibraryDirectories>$(TargetDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    1.10      </Link>
    1.11      <PostBuildEvent>
    1.12 -      <Command>copy /Y "$(TargetPath)" "$(ADSK_3DSMAX_x64_2014)plugins\$(ProjectName).dle"</Command>
    1.13 +      <Command>copy /Y "$(TargetPath)" "$(ADSK_3DSMAX_x64_2014)plugins\$(TargetFileName)"</Command>
    1.14      </PostBuildEvent>
    1.15    </ItemDefinitionGroup>
    1.16    <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    1.17 @@ -147,11 +147,11 @@
    1.18        <GenerateDebugInformation>true</GenerateDebugInformation>
    1.19        <EnableCOMDATFolding>true</EnableCOMDATFolding>
    1.20        <OptimizeReferences>true</OptimizeReferences>
    1.21 -      <AdditionalDependencies>goat3d-x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.22 +      <AdditionalDependencies>libvmath-x64.lib;libanim-x64.lib;goat3d-x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.23        <AdditionalLibraryDirectories>$(TargetDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    1.24      </Link>
    1.25      <PostBuildEvent>
    1.26 -      <Command>copy /Y "$(TargetPath)" "$(ADSK_3DSMAX_x64_2014)plugins\$(ProjectName).dle"</Command>
    1.27 +      <Command>copy /Y "$(TargetPath)" "$(ADSK_3DSMAX_x64_2014)plugins\$(TargetFileName)"</Command>
    1.28      </PostBuildEvent>
    1.29    </ItemDefinitionGroup>
    1.30    <ItemGroup>