goat3d
diff exporters/maxgoat/maxgoat.vcxproj @ 58:d317eb4f83da
- made everything compile properly on windows again
- removed libanim/libvmath, we'll use them as external dependencies
- added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and
loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to
allow reloading the actual exporters without having to restart 3dsmax (which
takes AGES).
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 25 Mar 2014 03:19:55 +0200 |
parents | 4deb0b12fe14 |
children | 0c3576325480 |
line diff
1.1 --- a/exporters/maxgoat/maxgoat.vcxproj Thu Jan 23 03:57:15 2014 +0200 1.2 +++ b/exporters/maxgoat/maxgoat.vcxproj Tue Mar 25 03:19:55 2014 +0200 1.3 @@ -105,11 +105,11 @@ 1.4 <Link> 1.5 <SubSystem>Windows</SubSystem> 1.6 <GenerateDebugInformation>true</GenerateDebugInformation> 1.7 - <AdditionalDependencies>goat3d-x64.lib;%(AdditionalDependencies)</AdditionalDependencies> 1.8 + <AdditionalDependencies>libvmath-x64-dbg.lib;libanim-x64.lib;goat3d-x64.lib;%(AdditionalDependencies)</AdditionalDependencies> 1.9 <AdditionalLibraryDirectories>$(TargetDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> 1.10 </Link> 1.11 <PostBuildEvent> 1.12 - <Command>copy /Y "$(TargetPath)" "$(ADSK_3DSMAX_x64_2014)plugins\$(ProjectName).dle"</Command> 1.13 + <Command>copy /Y "$(TargetPath)" "$(ADSK_3DSMAX_x64_2014)plugins\$(TargetFileName)"</Command> 1.14 </PostBuildEvent> 1.15 </ItemDefinitionGroup> 1.16 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 1.17 @@ -147,11 +147,11 @@ 1.18 <GenerateDebugInformation>true</GenerateDebugInformation> 1.19 <EnableCOMDATFolding>true</EnableCOMDATFolding> 1.20 <OptimizeReferences>true</OptimizeReferences> 1.21 - <AdditionalDependencies>goat3d-x64.lib;%(AdditionalDependencies)</AdditionalDependencies> 1.22 + <AdditionalDependencies>libvmath-x64.lib;libanim-x64.lib;goat3d-x64.lib;%(AdditionalDependencies)</AdditionalDependencies> 1.23 <AdditionalLibraryDirectories>$(TargetDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> 1.24 </Link> 1.25 <PostBuildEvent> 1.26 - <Command>copy /Y "$(TargetPath)" "$(ADSK_3DSMAX_x64_2014)plugins\$(ProjectName).dle"</Command> 1.27 + <Command>copy /Y "$(TargetPath)" "$(ADSK_3DSMAX_x64_2014)plugins\$(TargetFileName)"</Command> 1.28 </PostBuildEvent> 1.29 </ItemDefinitionGroup> 1.30 <ItemGroup>