goat3d
diff libs/anim/anim.c @ 56:ca549434dc95
fixed a crashing bug in anm_destroy_node introduced when I added the multiple animations per node
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Thu, 23 Jan 2014 02:50:54 +0200 |
parents | 0ecb788a87f7 |
children |
line diff
1.1 --- a/libs/anim/anim.c Sun Jan 19 14:56:44 2014 +0200 1.2 +++ b/libs/anim/anim.c Thu Jan 23 02:50:54 2014 +0200 1.3 @@ -75,10 +75,11 @@ 1.4 1.5 void anm_destroy_node(struct anm_node *node) 1.6 { 1.7 - int i; 1.8 + int i, num_anim; 1.9 free(node->name); 1.10 1.11 - for(i=0; i<ANM_NUM_TRACKS; i++) { 1.12 + num_anim = anm_get_animation_count(node); 1.13 + for(i=0; i<num_anim; i++) { 1.14 anm_destroy_animation(node->animations + i); 1.15 } 1.16 dynarr_free(node->animations);