goat3d
diff src/goat3d.h @ 55:af1310ed212b
not done yet
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 19 Jan 2014 14:56:44 +0200 |
parents | 498ca7ac7047 |
children | 76d0f55f9d5f |
line diff
1.1 --- a/src/goat3d.h Fri Jan 17 18:30:35 2014 +0200 1.2 +++ b/src/goat3d.h Sun Jan 19 14:56:44 2014 +0200 1.3 @@ -90,13 +90,13 @@ 1.4 1.5 /* load/save animation files (g must already be loaded to load animations) */ 1.6 GOAT3DAPI int goat3d_load_anim(struct goat3d *g, const char *fname); 1.7 -GOAT3DAPI int goat3d_save_anim(const struct goat3d *g, const struct goat3d_node *root, const char *fname); 1.8 +GOAT3DAPI int goat3d_save_anim(const struct goat3d *g, const char *fname); 1.9 1.10 GOAT3DAPI int goat3d_load_anim_file(struct goat3d *g, FILE *fp); 1.11 -GOAT3DAPI int goat3d_save_anim_file(const struct goat3d *g, const struct goat3d_node *root, FILE *fp); 1.12 +GOAT3DAPI int goat3d_save_anim_file(const struct goat3d *g, FILE *fp); 1.13 1.14 GOAT3DAPI int goat3d_load_anim_io(struct goat3d *g, struct goat3d_io *io); 1.15 -GOAT3DAPI int goat3d_save_anim_io(const struct goat3d *g, const struct goat3d_node *root, struct goat3d_io *io); 1.16 +GOAT3DAPI int goat3d_save_anim_io(const struct goat3d *g, struct goat3d_io *io); 1.17 1.18 /* misc scene properties */ 1.19 GOAT3DAPI int goat3d_set_name(struct goat3d *g, const char *name);