goat3d
diff src/goat3d_impl.h @ 40:a5c5cec3cb88
- added mesh attribute and face append functions
- added Int4 constructor
- continued the blender exporter
- fixed a bug in clean_filename which made it produce unterminated strings
- renamed clean_filename to goat3d_clean_filename and made it extern
- added call to goat3d_clean_filename in the mesh XML export code to cleanup ctm filenames
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 13 Oct 2013 10:14:19 +0300 |
parents | b35427826b60 |
children | 498ca7ac7047 |
line diff
1.1 --- a/src/goat3d_impl.h Wed Oct 09 16:40:59 2013 +0300 1.2 +++ b/src/goat3d_impl.h Sun Oct 13 10:14:19 2013 +0300 1.3 @@ -21,6 +21,8 @@ 1.4 #define VECDATA(type, data, num) \ 1.5 MOVE(std::vector<type>((type*)(data), (type*)(data) + (num))) 1.6 1.7 +std::string goat3d_clean_filename(const char *str); 1.8 + 1.9 1.10 class Scene { 1.11 private: