goat3d

diff src/goat3d.h @ 27:4deb0b12fe14

wtf... corrupted heap?
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 29 Sep 2013 08:20:19 +0300
parents 1c601bf07b86
children a5c5cec3cb88
line diff
     1.1 --- a/src/goat3d.h	Sat Sep 28 20:36:55 2013 +0300
     1.2 +++ b/src/goat3d.h	Sun Sep 29 08:20:19 2013 +0300
     1.3 @@ -90,6 +90,8 @@
     1.4  const float *goat3d_get_ambient(const struct goat3d *g);
     1.5  
     1.6  /* materials */
     1.7 +void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl);
     1.8 +
     1.9  struct goat3d_material *goat3d_create_mtl(void);
    1.10  void goat3d_destroy_mtl(struct goat3d_material *mtl);
    1.11  
    1.12 @@ -105,9 +107,12 @@
    1.13  void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname);
    1.14  const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib);
    1.15  
    1.16 -void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl);
    1.17 +/* meshes */
    1.18 +void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh);
    1.19 +int goat3d_get_mesh_count(struct goat3d *g);
    1.20 +struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx);
    1.21 +struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name);
    1.22  
    1.23 -/* meshes */
    1.24  struct goat3d_mesh *goat3d_create_mesh(void);
    1.25  void goat3d_destroy_mesh(struct goat3d_mesh *mesh);
    1.26  
    1.27 @@ -160,13 +165,32 @@
    1.28  void goat3d_color3f(float x, float y, float z);
    1.29  void goat3d_color4f(float x, float y, float z, float w);
    1.30  
    1.31 -void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh);
    1.32 +/* lights */
    1.33 +void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt);
    1.34 +int goat3d_get_light_count(struct goat3d *g);
    1.35 +struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx);
    1.36 +struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name);
    1.37  
    1.38 -int goat3d_get_mesh_count(struct goat3d *g);
    1.39 -struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx);
    1.40 +struct goat3d_light *goat3d_create_light(void);
    1.41 +void goat3d_destroy_light(struct goat3d_light *lt);
    1.42 +
    1.43 +/* cameras */
    1.44 +void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam);
    1.45 +int goat3d_get_camera_count(struct goat3d *g);
    1.46 +struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx);
    1.47 +struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name);
    1.48 +
    1.49 +struct goat3d_camera *goat3d_create_camera(void);
    1.50 +void goat3d_destroy_camera(struct goat3d_camera *cam);
    1.51  
    1.52  /* nodes */
    1.53 +void goat3d_add_node(struct goat3d *g, struct goat3d_node *node);
    1.54 +int goat3d_get_node_count(struct goat3d *g);
    1.55 +struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx);
    1.56 +struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name);
    1.57 +
    1.58  struct goat3d_node *goat3d_create_node(void);
    1.59 +void goat3d_destroy_node(struct goat3d_node *node);
    1.60  
    1.61  void goat3d_set_node_name(struct goat3d_node *node, const char *name);
    1.62  const char *goat3d_get_node_name(const struct goat3d_node *node);