goat3d
diff libs/vmath/ray.inl @ 27:4deb0b12fe14
wtf... corrupted heap?
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 29 Sep 2013 08:20:19 +0300 |
parents | |
children | 9ba3e2fb8a33 |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/vmath/ray.inl Sun Sep 29 08:20:19 2013 +0300 1.3 @@ -0,0 +1,52 @@ 1.4 +/* 1.5 +libvmath - a vector math library 1.6 +Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org> 1.7 + 1.8 +This program is free software: you can redistribute it and/or modify 1.9 +it under the terms of the GNU Lesser General Public License as published 1.10 +by the Free Software Foundation, either version 3 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU Lesser General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU Lesser General Public License 1.19 +along with this program. If not, see <http://www.gnu.org/licenses/>. 1.20 +*/ 1.21 + 1.22 +#ifdef __cplusplus 1.23 +extern "C" { 1.24 +#endif /* __cplusplus */ 1.25 + 1.26 +static inline ray_t ray_cons(vec3_t origin, vec3_t dir) 1.27 +{ 1.28 + ray_t r; 1.29 + r.origin = origin; 1.30 + r.dir = dir; 1.31 + return r; 1.32 +} 1.33 + 1.34 +#ifdef __cplusplus 1.35 +} 1.36 + 1.37 +inline Ray reflect_ray(const Ray &inray, const Vector3 &norm) 1.38 +{ 1.39 + Ray ray = inray; 1.40 + ray.dir = ray.dir.reflection(norm); 1.41 + return ray; 1.42 +} 1.43 + 1.44 +inline Ray refract_ray(const Ray &inray, const Vector3 &norm, scalar_t from_ior, scalar_t to_ior) 1.45 +{ 1.46 + Ray ray = inray; 1.47 + ray.dir = ray.dir.refraction(norm, from_ior, to_ior); 1.48 + 1.49 + /* check TIR */ 1.50 + if(dot_product(ray.dir, norm) > 0.0) { 1.51 + return reflect_ray(inray, norm); 1.52 + } 1.53 + return ray; 1.54 +} 1.55 +#endif /* __cplusplus */