goat3d
diff libs/vmath/ray.h @ 27:4deb0b12fe14
wtf... corrupted heap?
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 29 Sep 2013 08:20:19 +0300 |
parents | |
children | 9ba3e2fb8a33 |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/vmath/ray.h Sun Sep 29 08:20:19 2013 +0300 1.3 @@ -0,0 +1,64 @@ 1.4 +/* 1.5 +libvmath - a vector math library 1.6 +Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org> 1.7 + 1.8 +This program is free software: you can redistribute it and/or modify 1.9 +it under the terms of the GNU Lesser General Public License as published 1.10 +by the Free Software Foundation, either version 3 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU Lesser General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU Lesser General Public License 1.19 +along with this program. If not, see <http://www.gnu.org/licenses/>. 1.20 +*/ 1.21 + 1.22 +#ifndef VMATH_RAY_H_ 1.23 +#define VMATH_RAY_H_ 1.24 + 1.25 +#include "matrix.h" 1.26 +#include "vector.h" 1.27 + 1.28 +typedef struct { 1.29 + vec3_t origin, dir; 1.30 +} ray_t; 1.31 + 1.32 +#ifdef __cplusplus 1.33 +extern "C" { 1.34 +#endif /* __cplusplus */ 1.35 + 1.36 +static inline ray_t ray_cons(vec3_t origin, vec3_t dir); 1.37 +ray_t ray_transform(ray_t r, mat4_t m); 1.38 + 1.39 +#ifdef __cplusplus 1.40 +} /* __cplusplus */ 1.41 + 1.42 +#include <stack> 1.43 + 1.44 +class Ray { 1.45 +public: 1.46 + static scalar_t env_ior; 1.47 + 1.48 + Vector3 origin, dir; 1.49 + scalar_t energy; 1.50 + int iter; 1.51 + scalar_t ior; 1.52 + long time; 1.53 + 1.54 + Ray(); 1.55 + Ray(const Vector3 &origin, const Vector3 &dir); 1.56 + 1.57 + void transform(const Matrix4x4 &xform); 1.58 + Ray transformed(const Matrix4x4 &xform) const; 1.59 +}; 1.60 + 1.61 +inline Ray reflect_ray(const Ray &inray, const Vector3 &norm); 1.62 +inline Ray refract_ray(const Ray &inray, const Vector3 &norm, scalar_t from_ior, scalar_t to_ior); 1.63 +#endif /* __cplusplus */ 1.64 + 1.65 +#include "ray.inl" 1.66 + 1.67 +#endif /* VMATH_RAY_H_ */