goat3d

diff goat3d.vcxproj.filters @ 27:4deb0b12fe14

wtf... corrupted heap?
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 29 Sep 2013 08:20:19 +0300
parents 6b651613bd9f
children d317eb4f83da
line diff
     1.1 --- a/goat3d.vcxproj.filters	Sat Sep 28 20:36:55 2013 +0300
     1.2 +++ b/goat3d.vcxproj.filters	Sun Sep 29 08:20:19 2013 +0300
     1.3 @@ -17,6 +17,12 @@
     1.4      <Filter Include="libs\openctm\liblzma">
     1.5        <UniqueIdentifier>{18a85bea-ddb2-49a1-a7b1-bd11b23d5549}</UniqueIdentifier>
     1.6      </Filter>
     1.7 +    <Filter Include="libs\vmath">
     1.8 +      <UniqueIdentifier>{dc4ab435-af1e-4786-8011-a7a793e229eb}</UniqueIdentifier>
     1.9 +    </Filter>
    1.10 +    <Filter Include="libs\anim">
    1.11 +      <UniqueIdentifier>{05d8010d-b4d9-4829-80ea-8c8d018e1e04}</UniqueIdentifier>
    1.12 +    </Filter>
    1.13    </ItemGroup>
    1.14    <ItemGroup>
    1.15      <ClInclude Include="src\camera.h">
    1.16 @@ -88,6 +94,45 @@
    1.17      <ClInclude Include="libs\openctm\liblzma\Types.h">
    1.18        <Filter>libs\openctm\liblzma</Filter>
    1.19      </ClInclude>
    1.20 +    <ClInclude Include="libs\anim\anim.h">
    1.21 +      <Filter>libs\anim</Filter>
    1.22 +    </ClInclude>
    1.23 +    <ClInclude Include="libs\anim\dynarr.h">
    1.24 +      <Filter>libs\anim</Filter>
    1.25 +    </ClInclude>
    1.26 +    <ClInclude Include="libs\anim\track.h">
    1.27 +      <Filter>libs\anim</Filter>
    1.28 +    </ClInclude>
    1.29 +    <ClInclude Include="libs\vmath\basis.h">
    1.30 +      <Filter>libs\vmath</Filter>
    1.31 +    </ClInclude>
    1.32 +    <ClInclude Include="libs\vmath\geom.h">
    1.33 +      <Filter>libs\vmath</Filter>
    1.34 +    </ClInclude>
    1.35 +    <ClInclude Include="libs\vmath\matrix.h">
    1.36 +      <Filter>libs\vmath</Filter>
    1.37 +    </ClInclude>
    1.38 +    <ClInclude Include="libs\vmath\quat.h">
    1.39 +      <Filter>libs\vmath</Filter>
    1.40 +    </ClInclude>
    1.41 +    <ClInclude Include="libs\vmath\ray.h">
    1.42 +      <Filter>libs\vmath</Filter>
    1.43 +    </ClInclude>
    1.44 +    <ClInclude Include="libs\vmath\sphvec.h">
    1.45 +      <Filter>libs\vmath</Filter>
    1.46 +    </ClInclude>
    1.47 +    <ClInclude Include="libs\vmath\vector.h">
    1.48 +      <Filter>libs\vmath</Filter>
    1.49 +    </ClInclude>
    1.50 +    <ClInclude Include="libs\vmath\vmath.h">
    1.51 +      <Filter>libs\vmath</Filter>
    1.52 +    </ClInclude>
    1.53 +    <ClInclude Include="libs\vmath\vmath_config.h">
    1.54 +      <Filter>libs\vmath</Filter>
    1.55 +    </ClInclude>
    1.56 +    <ClInclude Include="libs\vmath\vmath_types.h">
    1.57 +      <Filter>libs\vmath</Filter>
    1.58 +    </ClInclude>
    1.59    </ItemGroup>
    1.60    <ItemGroup>
    1.61      <ClCompile Include="src\goat3d.cc">
    1.62 @@ -162,5 +207,67 @@
    1.63      <ClCompile Include="libs\openctm\liblzma\LzmaLib.c">
    1.64        <Filter>libs\openctm\liblzma</Filter>
    1.65      </ClCompile>
    1.66 +    <ClCompile Include="libs\anim\anim.c">
    1.67 +      <Filter>libs\anim</Filter>
    1.68 +    </ClCompile>
    1.69 +    <ClCompile Include="libs\anim\dynarr.c">
    1.70 +      <Filter>libs\anim</Filter>
    1.71 +    </ClCompile>
    1.72 +    <ClCompile Include="libs\anim\track.c">
    1.73 +      <Filter>libs\anim</Filter>
    1.74 +    </ClCompile>
    1.75 +    <ClCompile Include="libs\vmath\basis.cc">
    1.76 +      <Filter>libs\vmath</Filter>
    1.77 +    </ClCompile>
    1.78 +    <ClCompile Include="libs\vmath\basis_c.c">
    1.79 +      <Filter>libs\vmath</Filter>
    1.80 +    </ClCompile>
    1.81 +    <ClCompile Include="libs\vmath\geom.c">
    1.82 +      <Filter>libs\vmath</Filter>
    1.83 +    </ClCompile>
    1.84 +    <ClCompile Include="libs\vmath\matrix.cc">
    1.85 +      <Filter>libs\vmath</Filter>
    1.86 +    </ClCompile>
    1.87 +    <ClCompile Include="libs\vmath\matrix_c.c">
    1.88 +      <Filter>libs\vmath</Filter>
    1.89 +    </ClCompile>
    1.90 +    <ClCompile Include="libs\vmath\quat.cc">
    1.91 +      <Filter>libs\vmath</Filter>
    1.92 +    </ClCompile>
    1.93 +    <ClCompile Include="libs\vmath\quat_c.c">
    1.94 +      <Filter>libs\vmath</Filter>
    1.95 +    </ClCompile>
    1.96 +    <ClCompile Include="libs\vmath\ray.cc">
    1.97 +      <Filter>libs\vmath</Filter>
    1.98 +    </ClCompile>
    1.99 +    <ClCompile Include="libs\vmath\ray_c.c">
   1.100 +      <Filter>libs\vmath</Filter>
   1.101 +    </ClCompile>
   1.102 +    <ClCompile Include="libs\vmath\sphvec.cc">
   1.103 +      <Filter>libs\vmath</Filter>
   1.104 +    </ClCompile>
   1.105 +    <ClCompile Include="libs\vmath\vector.cc">
   1.106 +      <Filter>libs\vmath</Filter>
   1.107 +    </ClCompile>
   1.108 +    <ClCompile Include="libs\vmath\vmath.c">
   1.109 +      <Filter>libs\vmath</Filter>
   1.110 +    </ClCompile>
   1.111 +  </ItemGroup>
   1.112 +  <ItemGroup>
   1.113 +    <None Include="libs\vmath\matrix.inl">
   1.114 +      <Filter>libs\vmath</Filter>
   1.115 +    </None>
   1.116 +    <None Include="libs\vmath\quat.inl">
   1.117 +      <Filter>libs\vmath</Filter>
   1.118 +    </None>
   1.119 +    <None Include="libs\vmath\ray.inl">
   1.120 +      <Filter>libs\vmath</Filter>
   1.121 +    </None>
   1.122 +    <None Include="libs\vmath\vector.inl">
   1.123 +      <Filter>libs\vmath</Filter>
   1.124 +    </None>
   1.125 +    <None Include="libs\vmath\vmath.inl">
   1.126 +      <Filter>libs\vmath</Filter>
   1.127 +    </None>
   1.128    </ItemGroup>
   1.129  </Project>
   1.130 \ No newline at end of file