goat3d
diff goat3d.vcxproj.filters @ 27:4deb0b12fe14
wtf... corrupted heap?
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 29 Sep 2013 08:20:19 +0300 |
parents | 6b651613bd9f |
children | d317eb4f83da |
line diff
1.1 --- a/goat3d.vcxproj.filters Sat Sep 28 20:36:55 2013 +0300 1.2 +++ b/goat3d.vcxproj.filters Sun Sep 29 08:20:19 2013 +0300 1.3 @@ -17,6 +17,12 @@ 1.4 <Filter Include="libs\openctm\liblzma"> 1.5 <UniqueIdentifier>{18a85bea-ddb2-49a1-a7b1-bd11b23d5549}</UniqueIdentifier> 1.6 </Filter> 1.7 + <Filter Include="libs\vmath"> 1.8 + <UniqueIdentifier>{dc4ab435-af1e-4786-8011-a7a793e229eb}</UniqueIdentifier> 1.9 + </Filter> 1.10 + <Filter Include="libs\anim"> 1.11 + <UniqueIdentifier>{05d8010d-b4d9-4829-80ea-8c8d018e1e04}</UniqueIdentifier> 1.12 + </Filter> 1.13 </ItemGroup> 1.14 <ItemGroup> 1.15 <ClInclude Include="src\camera.h"> 1.16 @@ -88,6 +94,45 @@ 1.17 <ClInclude Include="libs\openctm\liblzma\Types.h"> 1.18 <Filter>libs\openctm\liblzma</Filter> 1.19 </ClInclude> 1.20 + <ClInclude Include="libs\anim\anim.h"> 1.21 + <Filter>libs\anim</Filter> 1.22 + </ClInclude> 1.23 + <ClInclude Include="libs\anim\dynarr.h"> 1.24 + <Filter>libs\anim</Filter> 1.25 + </ClInclude> 1.26 + <ClInclude Include="libs\anim\track.h"> 1.27 + <Filter>libs\anim</Filter> 1.28 + </ClInclude> 1.29 + <ClInclude Include="libs\vmath\basis.h"> 1.30 + <Filter>libs\vmath</Filter> 1.31 + </ClInclude> 1.32 + <ClInclude Include="libs\vmath\geom.h"> 1.33 + <Filter>libs\vmath</Filter> 1.34 + </ClInclude> 1.35 + <ClInclude Include="libs\vmath\matrix.h"> 1.36 + <Filter>libs\vmath</Filter> 1.37 + </ClInclude> 1.38 + <ClInclude Include="libs\vmath\quat.h"> 1.39 + <Filter>libs\vmath</Filter> 1.40 + </ClInclude> 1.41 + <ClInclude Include="libs\vmath\ray.h"> 1.42 + <Filter>libs\vmath</Filter> 1.43 + </ClInclude> 1.44 + <ClInclude Include="libs\vmath\sphvec.h"> 1.45 + <Filter>libs\vmath</Filter> 1.46 + </ClInclude> 1.47 + <ClInclude Include="libs\vmath\vector.h"> 1.48 + <Filter>libs\vmath</Filter> 1.49 + </ClInclude> 1.50 + <ClInclude Include="libs\vmath\vmath.h"> 1.51 + <Filter>libs\vmath</Filter> 1.52 + </ClInclude> 1.53 + <ClInclude Include="libs\vmath\vmath_config.h"> 1.54 + <Filter>libs\vmath</Filter> 1.55 + </ClInclude> 1.56 + <ClInclude Include="libs\vmath\vmath_types.h"> 1.57 + <Filter>libs\vmath</Filter> 1.58 + </ClInclude> 1.59 </ItemGroup> 1.60 <ItemGroup> 1.61 <ClCompile Include="src\goat3d.cc"> 1.62 @@ -162,5 +207,67 @@ 1.63 <ClCompile Include="libs\openctm\liblzma\LzmaLib.c"> 1.64 <Filter>libs\openctm\liblzma</Filter> 1.65 </ClCompile> 1.66 + <ClCompile Include="libs\anim\anim.c"> 1.67 + <Filter>libs\anim</Filter> 1.68 + </ClCompile> 1.69 + <ClCompile Include="libs\anim\dynarr.c"> 1.70 + <Filter>libs\anim</Filter> 1.71 + </ClCompile> 1.72 + <ClCompile Include="libs\anim\track.c"> 1.73 + <Filter>libs\anim</Filter> 1.74 + </ClCompile> 1.75 + <ClCompile Include="libs\vmath\basis.cc"> 1.76 + <Filter>libs\vmath</Filter> 1.77 + </ClCompile> 1.78 + <ClCompile Include="libs\vmath\basis_c.c"> 1.79 + <Filter>libs\vmath</Filter> 1.80 + </ClCompile> 1.81 + <ClCompile Include="libs\vmath\geom.c"> 1.82 + <Filter>libs\vmath</Filter> 1.83 + </ClCompile> 1.84 + <ClCompile Include="libs\vmath\matrix.cc"> 1.85 + <Filter>libs\vmath</Filter> 1.86 + </ClCompile> 1.87 + <ClCompile Include="libs\vmath\matrix_c.c"> 1.88 + <Filter>libs\vmath</Filter> 1.89 + </ClCompile> 1.90 + <ClCompile Include="libs\vmath\quat.cc"> 1.91 + <Filter>libs\vmath</Filter> 1.92 + </ClCompile> 1.93 + <ClCompile Include="libs\vmath\quat_c.c"> 1.94 + <Filter>libs\vmath</Filter> 1.95 + </ClCompile> 1.96 + <ClCompile Include="libs\vmath\ray.cc"> 1.97 + <Filter>libs\vmath</Filter> 1.98 + </ClCompile> 1.99 + <ClCompile Include="libs\vmath\ray_c.c"> 1.100 + <Filter>libs\vmath</Filter> 1.101 + </ClCompile> 1.102 + <ClCompile Include="libs\vmath\sphvec.cc"> 1.103 + <Filter>libs\vmath</Filter> 1.104 + </ClCompile> 1.105 + <ClCompile Include="libs\vmath\vector.cc"> 1.106 + <Filter>libs\vmath</Filter> 1.107 + </ClCompile> 1.108 + <ClCompile Include="libs\vmath\vmath.c"> 1.109 + <Filter>libs\vmath</Filter> 1.110 + </ClCompile> 1.111 + </ItemGroup> 1.112 + <ItemGroup> 1.113 + <None Include="libs\vmath\matrix.inl"> 1.114 + <Filter>libs\vmath</Filter> 1.115 + </None> 1.116 + <None Include="libs\vmath\quat.inl"> 1.117 + <Filter>libs\vmath</Filter> 1.118 + </None> 1.119 + <None Include="libs\vmath\ray.inl"> 1.120 + <Filter>libs\vmath</Filter> 1.121 + </None> 1.122 + <None Include="libs\vmath\vector.inl"> 1.123 + <Filter>libs\vmath</Filter> 1.124 + </None> 1.125 + <None Include="libs\vmath\vmath.inl"> 1.126 + <Filter>libs\vmath</Filter> 1.127 + </None> 1.128 </ItemGroup> 1.129 </Project> 1.130 \ No newline at end of file