goat3d
diff src/goat3d.h @ 26:1c601bf07b86
added the node API glue
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sat, 28 Sep 2013 20:36:55 +0300 |
parents | d0260d80ae09 |
children | 4deb0b12fe14 |
line diff
1.1 --- a/src/goat3d.h Sat Sep 28 19:12:50 2013 +0300 1.2 +++ b/src/goat3d.h Sat Sep 28 20:36:55 2013 +0300 1.3 @@ -26,6 +26,7 @@ 1.4 }; 1.5 1.6 enum goat3d_node_type { 1.7 + GOAT3D_NODE_NULL, 1.8 GOAT3D_NODE_MESH, 1.9 GOAT3D_NODE_LIGHT, 1.10 GOAT3D_NODE_CAMERA 1.11 @@ -168,27 +169,27 @@ 1.12 struct goat3d_node *goat3d_create_node(void); 1.13 1.14 void goat3d_set_node_name(struct goat3d_node *node, const char *name); 1.15 -const char *goat3d_get_node_name(struct goat3d_node *node); 1.16 +const char *goat3d_get_node_name(const struct goat3d_node *node); 1.17 1.18 void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj); 1.19 -void *goat3d_get_node_object(struct goat3d_node *node); 1.20 -enum goat3d_node_type goat3d_get_node_type(struct goat3d_node *node); 1.21 +void *goat3d_get_node_object(const struct goat3d_node *node); 1.22 +enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node); 1.23 1.24 void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child); 1.25 -int goat3d_get_node_child_count(struct goat3d_node *node); 1.26 -struct goat3d_node *goat3d_get_node_child(struct goat3d_node *node, int idx); 1.27 +int goat3d_get_node_child_count(const struct goat3d_node *node); 1.28 +struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx); 1.29 1.30 void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec); 1.31 void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec); 1.32 void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec); 1.33 void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz); 1.34 1.35 -void goat3d_get_node_position(struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec); 1.36 -void goat3d_get_node_rotation(struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec); 1.37 -void goat3d_get_node_scaling(struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec); 1.38 -void goat3d_get_node_pivot(struct goat3d_node *node, float *xptr, float *yptr, float *zptr); 1.39 +void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec); 1.40 +void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec); 1.41 +void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec); 1.42 +void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr); 1.43 1.44 -void goat3d_get_node_matrix(struct goat3d_node *node, float *matrix, long tmsec); 1.45 +void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec); 1.46 1.47 #ifdef __cplusplus 1.48 }