goat3d

diff src/chunk.h @ 14:188c697b3b49

- added a document describing the goat3d file format chunk hierarchy - started an alternative XML-based file format - added the openctm library
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 26 Sep 2013 04:47:05 +0300
parents 798df5111b56
children da3f335e0069
line diff
     1.1 --- a/src/chunk.h	Tue Sep 10 15:29:45 2013 +0300
     1.2 +++ b/src/chunk.h	Thu Sep 26 04:47:05 2013 +0300
     1.3 @@ -18,33 +18,28 @@
     1.4  	// --- first level chunks ---
     1.5  	// children of CNK_SCENE
     1.6  	CNK_ENV,			// environmental parameters
     1.7 -	CNK_MTL_LIST,		// material library
     1.8 -	CNK_MESH_LIST,		// all the meshes hang under this chunk
     1.9 -	CNK_LIGHT_LIST,		// likewise for lights
    1.10 -	CNK_CAMERA_LIST,	// likewise for cameras
    1.11 -	CNK_NODE_LIST,		// likewise for nodes
    1.12 +	CNK_MTL,			// material
    1.13 +	CNK_MESH,
    1.14 +	CNK_LIGHT,
    1.15 +	CNK_CAMERA,
    1.16 +	CNK_NODE,
    1.17  
    1.18  	// --- second level chunks ---
    1.19  	// children of CNK_ENV
    1.20  	CNK_ENV_AMBIENT,	// ambient color, contains a single CNK_FLOAT3
    1.21  	CNK_ENV_FOG,
    1.22  
    1.23 -	// children of CNK_*_LIST
    1.24 -	CNK_MTL,
    1.25 -	CNK_MESH,
    1.26 -	CNK_LIGHT,
    1.27 -	CNK_CAMERA,
    1.28 -	CNK_NODE,
    1.29 -
    1.30  	// --- third level chunks ---
    1.31  	// children of CNK_FOG
    1.32  	CNK_FOG_COLOR,		// fog color, contains a single CNK_FLOAT3
    1.33 -	CNK_FOG_EXP,		// fog exponent, contains a single CNK_REAL
    1.34 +	CNK_FOG_EXP,		// fog exponent, contains a single CNK_FLOAT
    1.35  
    1.36  	// children of CNK_MTL
    1.37 +	CNK_MTL_NAME,		// has a single CNK_STRING
    1.38  	CNK_MTL_ATTR,		// material attribute, has a CNK_STRING for its name,
    1.39  						// a CNK_MTL_ATTR_VAL, and optionally a CNK_MTL_ATTR_MAP
    1.40  	// children of CNK_MTL_ATTR
    1.41 +	CNK_MTL_ATTR_NAME,	// has a single CNK_STRING
    1.42  	CNK_MTL_ATTR_VAL,	// can have a single CNK_FLOAT, CNK_FLOAT3, or CNK_FLOAT4
    1.43  	CNK_MTL_ATTR_MAP,	// has a single CNK_STRING
    1.44  
    1.45 @@ -60,6 +55,7 @@
    1.46  	CNK_MESH_COLOR_LIST,	// has a series of CNK_FLOAT4 chunks
    1.47  	CNK_MESH_BONES_LIST,	// has a series of CNK_INT or CNK_STRING chunks identifying the bone nodes
    1.48  	CNK_MESH_FACE_LIST,		// has a series of CNK_FACE chunks
    1.49 +	CNK_MESH_FILE,			// optionally mesh data may be in another file, has a CNK_STRING filename
    1.50  
    1.51  	// child of CNK_MESH_FACE_LIST
    1.52  	CNK_MESH_FACE,			// has three CNK_INT chunks
    1.53 @@ -90,14 +86,14 @@
    1.54  	CNK_NODE_LIGHT,			// same as CNK_NODE_MESH
    1.55  	CNK_NODE_CAMERA,		// same as CNK_NODE_MESH
    1.56  
    1.57 -	CNK_NODE_POS,			// has a CNK_VEC3, position vector
    1.58 -	CNK_NODE_ROT,			// has a CNK_VEC4, rotation quaternion (x, y, z imaginary, w real)
    1.59 -	CNK_NODE_SCALE,			// has a CNK_VEC3, scaling
    1.60 -	CNK_NODE_PIVOT,			// has a CNK_VEC3, pivot point
    1.61 +	CNK_NODE_POS,			// has a CNK_FLOAT3, position vector
    1.62 +	CNK_NODE_ROT,			// has a CNK_FLOAT4, rotation quaternion (x, y, z imaginary, w real)
    1.63 +	CNK_NODE_SCALE,			// has a CNK_FLOAT3, scaling
    1.64 +	CNK_NODE_PIVOT,			// has a CNK_FLOAT3, pivot point
    1.65  
    1.66 -	CNK_NODE_MATRIX0,		// has a CNK_VEC4, first matrix row (4x3)
    1.67 -	CNK_NODE_MATRXI1,		// has a CNK_VEC4, second matrix row (4x3)
    1.68 -	CNK_NODE_MATRIX2,		// has a CNK_VEC4, third matrix row (4x3)
    1.69 +	CNK_NODE_MATRIX0,		// has a CNK_FLOAT4, first matrix row (4x3)
    1.70 +	CNK_NODE_MATRXI1,		// has a CNK_FLOAT4, second matrix row (4x3)
    1.71 +	CNK_NODE_MATRIX2,		// has a CNK_FLOAT4, third matrix row (4x3)
    1.72  
    1.73  	MAX_NUM_CHUNKS
    1.74  };