goat3d

annotate libs/vmath/sphvec.cc @ 51:fa5c52ea9d59

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author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 17 Jan 2014 18:16:09 +0200
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nuclear@27 1 #include "sphvec.h"
nuclear@27 2 #include "vector.h"
nuclear@27 3
nuclear@27 4 /* theta: 0 <= theta <= 2pi, the angle around Y axis.
nuclear@27 5 * phi: 0 <= phi <= pi, the angle from Y axis.
nuclear@27 6 * r: radius.
nuclear@27 7 */
nuclear@27 8 SphVector::SphVector(scalar_t theta, scalar_t phi, scalar_t r) {
nuclear@27 9 this->theta = theta;
nuclear@27 10 this->phi = phi;
nuclear@27 11 this->r = r;
nuclear@27 12 }
nuclear@27 13
nuclear@27 14 /* Constructs a spherical coordinate vector from a cartesian vector */
nuclear@27 15 SphVector::SphVector(const Vector3 &cvec) {
nuclear@27 16 *this = cvec;
nuclear@27 17 }
nuclear@27 18
nuclear@27 19 /* Assignment operator that converts cartesian to spherical coords */
nuclear@27 20 SphVector &SphVector::operator =(const Vector3 &cvec) {
nuclear@27 21 r = cvec.length();
nuclear@27 22 //theta = atan2(cvec.y, cvec.x);
nuclear@27 23 theta = atan2(cvec.z, cvec.x);
nuclear@27 24 //phi = acos(cvec.z / r);
nuclear@27 25 phi = acos(cvec.y / r);
nuclear@27 26 return *this;
nuclear@27 27 }