goat3d
annotate src/goat3d_impl.h @ 15:f1b4c27382ce
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author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 26 Sep 2013 14:06:14 +0300 |
parents | 188c697b3b49 |
children | b35427826b60 |
rev | line source |
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nuclear@0 | 1 #ifndef GOAT3D_IMPL_H_ |
nuclear@0 | 2 #define GOAT3D_IMPL_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 #include <string> |
nuclear@1 | 5 #include <vmath/vmath.h> |
nuclear@0 | 6 #include "goat3d.h" |
nuclear@0 | 7 #include "mesh.h" |
nuclear@0 | 8 #include "light.h" |
nuclear@0 | 9 #include "camera.h" |
nuclear@0 | 10 #include "material.h" |
nuclear@12 | 11 #include "node.h" |
nuclear@0 | 12 |
nuclear@15 | 13 extern int goat_log_level; |
nuclear@15 | 14 |
nuclear@0 | 15 class Scene { |
nuclear@0 | 16 private: |
nuclear@0 | 17 std::string name; |
nuclear@0 | 18 Vector3 ambient; |
nuclear@0 | 19 |
nuclear@0 | 20 std::vector<Material*> materials; |
nuclear@0 | 21 std::vector<Mesh*> meshes; |
nuclear@0 | 22 std::vector<Light*> lights; |
nuclear@0 | 23 std::vector<Camera*> cameras; |
nuclear@12 | 24 std::vector<Node*> nodes; |
nuclear@0 | 25 |
nuclear@0 | 26 public: |
nuclear@0 | 27 Scene(); |
nuclear@0 | 28 ~Scene(); |
nuclear@0 | 29 |
nuclear@0 | 30 void clear(); |
nuclear@0 | 31 |
nuclear@0 | 32 void set_name(const char *name); |
nuclear@0 | 33 const char *get_name() const; |
nuclear@0 | 34 |
nuclear@0 | 35 void set_ambient(const Vector3 &amb); |
nuclear@0 | 36 const Vector3 &get_ambient() const; |
nuclear@0 | 37 |
nuclear@0 | 38 void add_material(Material *mat); |
nuclear@0 | 39 Material *get_material(int idx) const; |
nuclear@0 | 40 Material *get_material(const char *name) const; |
nuclear@9 | 41 int get_material_count() const; |
nuclear@0 | 42 |
nuclear@0 | 43 void add_mesh(Mesh *mesh); |
nuclear@0 | 44 Mesh *get_mesh(int idx) const; |
nuclear@0 | 45 Mesh *get_mesh(const char *name) const; |
nuclear@9 | 46 int get_mesh_count() const; |
nuclear@0 | 47 |
nuclear@0 | 48 void add_light(Light *light); |
nuclear@0 | 49 Light *get_light(int idx) const; |
nuclear@0 | 50 Light *get_light(const char *name) const; |
nuclear@9 | 51 int get_light_count() const; |
nuclear@0 | 52 |
nuclear@0 | 53 void add_camera(Camera *cam); |
nuclear@0 | 54 Camera *get_camera(int idx) const; |
nuclear@0 | 55 Camera *get_camera(const char *name) const; |
nuclear@9 | 56 int get_camera_count() const; |
nuclear@0 | 57 |
nuclear@0 | 58 void add_node(Node *node); |
nuclear@0 | 59 Node *get_node(int idx) const; |
nuclear@0 | 60 Node *get_node(const char *name) const; |
nuclear@9 | 61 int get_node_count() const; |
nuclear@0 | 62 |
nuclear@0 | 63 bool load(goat3d_io *io); |
nuclear@0 | 64 bool save(goat3d_io *io) const; |
nuclear@14 | 65 |
nuclear@14 | 66 bool loadxml(goat3d_io *io); |
nuclear@14 | 67 bool savexml(goat3d_io *io) const; |
nuclear@0 | 68 }; |
nuclear@0 | 69 |
nuclear@14 | 70 void io_fprintf(goat3d_io *io, const char *fmt, ...); |
nuclear@14 | 71 void io_vfprintf(goat3d_io *io, const char *fmt, va_list ap); |
nuclear@0 | 72 |
nuclear@0 | 73 #endif // GOAT3D_IMPL_H_ |