goat3d

annotate src/xform_node.h @ 54:dad392c710df

added copyright headers and license files + readme
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 17 Apr 2014 08:50:36 +0300
parents 9ef9de80649c
children da100bf13f7f
rev   line source
nuclear@54 1 /*
nuclear@54 2 goat3d - 3D scene, character, and animation file format library.
nuclear@54 3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@54 4
nuclear@54 5 This program is free software: you can redistribute it and/or modify
nuclear@54 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@54 7 the Free Software Foundation, either version 3 of the License, or
nuclear@54 8 (at your option) any later version.
nuclear@54 9
nuclear@54 10 This program is distributed in the hope that it will be useful,
nuclear@54 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@54 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@54 13 GNU Lesser General Public License for more details.
nuclear@54 14
nuclear@54 15 You should have received a copy of the GNU Lesser General Public License
nuclear@54 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@54 17 */
nuclear@1 18 #ifndef XFORM_NODE_H_
nuclear@1 19 #define XFORM_NODE_H_
nuclear@1 20
nuclear@1 21 #include <vector>
nuclear@1 22 #include "vmath/vector.h"
nuclear@1 23 #include "vmath/quat.h"
nuclear@1 24 #include "vmath/matrix.h"
nuclear@1 25
nuclear@1 26
nuclear@1 27 struct anm_node;
nuclear@1 28 struct anm_track;
nuclear@1 29
nuclear@47 30 namespace g3dimpl {
nuclear@47 31
nuclear@47 32 enum Interp { INTERP_STEP, INTERP_LINEAR, INTERP_CUBIC };
nuclear@47 33 enum Extrap { EXTRAP_EXTEND, EXTRAP_CLAMP, EXTRAP_REPEAT };
nuclear@47 34
nuclear@47 35 // NOTE: all time arguments are milliseconds
nuclear@1 36
nuclear@1 37 class XFormNode {
nuclear@1 38 private:
nuclear@1 39 struct anm_node *anm;
nuclear@1 40 std::vector<XFormNode*> children;
nuclear@30 41 XFormNode *parent;
nuclear@1 42
nuclear@1 43 Interp interp;
nuclear@1 44 Extrap extrap;
nuclear@1 45
nuclear@1 46 Matrix4x4 local_matrix;
nuclear@1 47 Matrix4x4 bone_matrix;
nuclear@1 48
nuclear@1 49 XFormNode(const XFormNode &node) {}
nuclear@1 50 XFormNode &operator =(const XFormNode &node) { return *this; }
nuclear@1 51
nuclear@1 52 public:
nuclear@48 53 enum { POSITION_TRACK, ROTATION_TRACK, SCALING_TRACK };
nuclear@48 54
nuclear@1 55 XFormNode();
nuclear@1 56 virtual ~XFormNode();
nuclear@1 57
nuclear@47 58 // retrieve the pointer to the underlying libanim data structure
nuclear@47 59 virtual struct anm_node *get_libanim_node() const;
nuclear@47 60
nuclear@8 61 virtual void set_name(const char *name);
nuclear@8 62 virtual const char *get_name() const;
nuclear@1 63
nuclear@8 64 virtual void set_interpolator(Interp in);
nuclear@8 65 virtual Interp get_interpolator() const;
nuclear@8 66 virtual void set_extrapolator(Extrap ex);
nuclear@8 67 virtual Extrap get_extrapolator() const;
nuclear@1 68
nuclear@47 69 virtual XFormNode *get_parent();
nuclear@47 70 virtual const XFormNode *get_parent() const;
nuclear@47 71
nuclear@1 72 // children management
nuclear@8 73 virtual void add_child(XFormNode *child);
nuclear@8 74 virtual void remove_child(XFormNode *child);
nuclear@1 75
nuclear@8 76 virtual int get_children_count() const;
nuclear@8 77 virtual XFormNode *get_child(int idx);
nuclear@8 78 virtual const XFormNode *get_child(int idx) const;
nuclear@1 79
nuclear@47 80
nuclear@47 81 virtual void use_animation(int idx);
nuclear@47 82 virtual void use_animation(const char *name);
nuclear@47 83 virtual void use_animation(int aidx, int bidx, float t);
nuclear@47 84 virtual void use_animation(const char *aname, const char *bname, float t);
nuclear@47 85
nuclear@47 86 virtual int get_active_animation_index(int which = 0) const;
nuclear@47 87 virtual float get_active_animation_mix() const;
nuclear@47 88
nuclear@47 89 virtual int get_animation_count() const;
nuclear@47 90
nuclear@47 91 // add a new empty animation slot (recursive)
nuclear@47 92 virtual void add_animation(const char *name = 0);
nuclear@47 93
nuclear@47 94 // set/get the current animation name (set is recursive)
nuclear@47 95 virtual void set_animation_name(const char *name);
nuclear@47 96 virtual const char *get_animation_name() const;
nuclear@47 97
nuclear@48 98 // raw keyframe retrieval without interpolation
nuclear@48 99 // NOTE: trackid parameters correspond to the values of the unnamed enumeration at the top
nuclear@48 100
nuclear@48 101 virtual int get_key_count(int trackid) const;
nuclear@48 102 virtual int get_position_key_count() const;
nuclear@48 103 virtual int get_rotation_key_count() const;
nuclear@48 104 virtual int get_scaling_key_count() const;
nuclear@48 105
nuclear@48 106 virtual long get_key_time(int trackid, int idx) const;
nuclear@48 107 virtual long get_position_key_time(int idx) const;
nuclear@48 108 virtual long get_rotation_key_time(int idx) const;
nuclear@48 109 virtual long get_scaling_key_time(int idx) const;
nuclear@48 110
nuclear@48 111 /* writes the key value through the val pointer, and returns the number
nuclear@48 112 * of elements in that value (3 for pos/scale, 4 for rotation).
nuclear@48 113 */
nuclear@48 114 virtual int get_key_value(int trackid, int idx, float *val) const;
nuclear@48 115 virtual Vector3 get_position_key_value(int idx) const;
nuclear@48 116 virtual Quaternion get_rotation_key_value(int idx) const;
nuclear@48 117 virtual Vector3 get_scaling_key_value(int idx) const;
nuclear@48 118
nuclear@1 119
nuclear@8 120 virtual void set_position(const Vector3 &pos, long tmsec = 0);
nuclear@8 121 virtual Vector3 get_node_position(long tmsec = 0) const;
nuclear@1 122
nuclear@8 123 virtual void set_rotation(const Quaternion &quat, long tmsec = 0);
nuclear@8 124 virtual Quaternion get_node_rotation(long tmsec = 0) const;
nuclear@1 125
nuclear@8 126 virtual void set_scaling(const Vector3 &pos, long tmsec = 0);
nuclear@8 127 virtual Vector3 get_node_scaling(long tmsec = 0) const;
nuclear@1 128
nuclear@1 129 // these take hierarchy into account
nuclear@8 130 virtual Vector3 get_position(long tmsec = 0) const;
nuclear@8 131 virtual Quaternion get_rotation(long tmsec = 0) const;
nuclear@8 132 virtual Vector3 get_scaling(long tmsec = 0) const;
nuclear@1 133
nuclear@8 134 virtual void set_pivot(const Vector3 &pivot);
nuclear@8 135 virtual Vector3 get_pivot() const;
nuclear@1 136
nuclear@1 137 // the local matrix is concatenated with the regular node/anim matrix
nuclear@8 138 virtual void set_local_matrix(const Matrix4x4 &mat);
nuclear@8 139 virtual const Matrix4x4 &get_local_matrix() const;
nuclear@1 140
nuclear@1 141 // for bone nodes, the transformation of the bone in bind position
nuclear@8 142 virtual void set_bone_matrix(const Matrix4x4 &bmat);
nuclear@8 143 virtual const Matrix4x4 &get_bone_matrix() const;
nuclear@1 144
nuclear@1 145 // node transformation alone
nuclear@8 146 virtual void get_node_xform(long tmsec, Matrix4x4 *mat, Matrix4x4 *inv_mat = 0) const;
nuclear@1 147
nuclear@1 148 // node transformation taking hierarchy into account
nuclear@8 149 virtual void get_xform(long tmsec, Matrix4x4 *mat, Matrix4x4 *inv_mat = 0) const;
nuclear@1 150 };
nuclear@1 151
nuclear@1 152
nuclear@1 153 class Track {
nuclear@1 154 private:
nuclear@1 155 struct anm_track *trk;
nuclear@1 156 Interp interp;
nuclear@1 157 Extrap extrap;
nuclear@1 158
nuclear@1 159 public:
nuclear@1 160 Track();
nuclear@1 161 ~Track();
nuclear@1 162
nuclear@1 163 Track(const Track &trk);
nuclear@1 164 Track &operator =(const Track &trk);
nuclear@1 165
nuclear@1 166 void set_interpolator(Interp in);
nuclear@1 167 Interp get_interpolator() const;
nuclear@1 168 void set_extrapolator(Extrap ex);
nuclear@1 169 Extrap get_extrapolator() const;
nuclear@1 170
nuclear@1 171 void set_default(double def);
nuclear@1 172
nuclear@1 173 void set_value(float val, long tmsec = 0);
nuclear@1 174 float get_value(long tmsec = 0) const;
nuclear@1 175
nuclear@1 176 // the same as get_value
nuclear@1 177 float operator ()(long tmsec = 0) const;
nuclear@1 178 };
nuclear@1 179
nuclear@1 180 class Track3 {
nuclear@1 181 private:
nuclear@1 182 Track track[3];
nuclear@1 183
nuclear@1 184 public:
nuclear@1 185 void set_interpolator(Interp in);
nuclear@1 186 Interp get_interpolator() const;
nuclear@1 187 void set_extrapolator(Extrap ex);
nuclear@1 188 Extrap get_extrapolator() const;
nuclear@1 189
nuclear@1 190 void set_default(const Vector3 &def);
nuclear@1 191
nuclear@1 192 void set_value(const Vector3 &val, long tmsec = 0);
nuclear@1 193 Vector3 get_value(long tmsec = 0) const;
nuclear@1 194
nuclear@1 195 // the same as get_value
nuclear@1 196 Vector3 operator ()(long tmsec = 0) const;
nuclear@1 197 };
nuclear@1 198
nuclear@47 199 } // namespace g3dimpl
nuclear@47 200
nuclear@1 201 #endif /* XFORM_NODE_H_ */