goat3d

annotate src/light.h @ 54:dad392c710df

added copyright headers and license files + readme
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 17 Apr 2014 08:50:36 +0300
parents 498ca7ac7047
children
rev   line source
nuclear@54 1 /*
nuclear@54 2 goat3d - 3D scene, character, and animation file format library.
nuclear@54 3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@54 4
nuclear@54 5 This program is free software: you can redistribute it and/or modify
nuclear@54 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@54 7 the Free Software Foundation, either version 3 of the License, or
nuclear@54 8 (at your option) any later version.
nuclear@54 9
nuclear@54 10 This program is distributed in the hope that it will be useful,
nuclear@54 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@54 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@54 13 GNU Lesser General Public License for more details.
nuclear@54 14
nuclear@54 15 You should have received a copy of the GNU Lesser General Public License
nuclear@54 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@54 17 */
nuclear@0 18 #ifndef LIGHT_H_
nuclear@0 19 #define LIGHT_H_
nuclear@0 20
nuclear@8 21 #include <vmath/vmath.h>
nuclear@8 22 #include "object.h"
nuclear@8 23
nuclear@47 24 namespace g3dimpl {
nuclear@47 25
nuclear@8 26 class Light : public Object {
nuclear@8 27 public:
nuclear@8 28 Vector3 color;
nuclear@8 29 Vector3 attenuation;
nuclear@8 30 float max_dist;
nuclear@8 31
nuclear@8 32 Light();
nuclear@8 33 };
nuclear@8 34
nuclear@8 35 class DirLight : public Light {
nuclear@8 36 public:
nuclear@8 37 Vector3 dir;
nuclear@8 38
nuclear@8 39 DirLight();
nuclear@8 40 };
nuclear@8 41
nuclear@8 42 class SpotLight : public DirLight {
nuclear@8 43 public:
nuclear@8 44 float inner_cone, outer_cone;
nuclear@8 45
nuclear@8 46 SpotLight();
nuclear@0 47 };
nuclear@0 48
nuclear@47 49 } // namespace g3dimpl
nuclear@47 50
nuclear@0 51 #endif // LIGHT_H_