goat3d

annotate src/light.cc @ 58:d317eb4f83da

- made everything compile properly on windows again - removed libanim/libvmath, we'll use them as external dependencies - added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to allow reloading the actual exporters without having to restart 3dsmax (which takes AGES).
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Mar 2014 03:19:55 +0200
parents cd71f0b92f44
children dad392c710df
rev   line source
nuclear@8 1 #include "light.h"
nuclear@8 2
nuclear@47 3 using namespace g3dimpl;
nuclear@47 4
nuclear@8 5 Light::Light()
nuclear@8 6 : color(1, 1, 1), attenuation(1, 0, 0)
nuclear@8 7 {
nuclear@8 8 max_dist = 0.0;
nuclear@8 9 }
nuclear@8 10
nuclear@8 11 DirLight::DirLight()
nuclear@8 12 : dir(0, 0, 1)
nuclear@8 13 {
nuclear@8 14 }
nuclear@8 15
nuclear@8 16 SpotLight::SpotLight()
nuclear@8 17 {
nuclear@8 18 inner_cone = DEG_TO_RAD(30);
nuclear@8 19 outer_cone = DEG_TO_RAD(45);
nuclear@8 20 }